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JohnZoidberg's Accepted Solutions

Hello @AltKrypto  I've seen some other reports that the iOS 15 beta causes issues with Stadia play. I expect this will get fixed – hopefully before iOS 15 is released, but at worst, soon afterwards... See more...
Hello @AltKrypto  I've seen some other reports that the iOS 15 beta causes issues with Stadia play. I expect this will get fixed – hopefully before iOS 15 is released, but at worst, soon afterwards. If you can't wait that long, you may be able to roll back to the most recent production version of iOS.
Hello @Shibblet  This kind of thing can be really challenging to diagnose. What does your home network look like? How is your computer connected to that network? Is it via Ethernet or WiFi? If it's... See more...
Hello @Shibblet  This kind of thing can be really challenging to diagnose. What does your home network look like? How is your computer connected to that network? Is it via Ethernet or WiFi? If it's WiFi, is it 2.4GHz or 5GHz? What's the signal quality your computer is reporting? Have you started using any new wireless equipment (like surround sound speakers or a wireless gaming headset)? You might try running a ping test just over your local network just to get a feel for how much impact it may be having on the the end-to-end experience. If you can rule out your local network being the issue, then the next step is to investigate the internet connection. If the quality of that connection has degraded, it could cause problems. For example, if you have a cable modem, but there's an unterminated coaxial cable run you stopped using, or even just a loose connector, it could cause a poor connection to the internet service provider. Other things could have gone wrong further out, so you may need to work with your ISP to investigate this angle. It is less likely, but not impossible, that your ISP has a congested connection to Google's network. Lots of ISPs have placed Google "Edge Nodes" inside their networks, which lets the traffic bypass much of that internet service provider's network. But, not all ISPs have done that, so they are more sensitive to congestion. I know this makes it sound like a lot of things could go wrong, but the most likely culprit is something in your home environment – either your local network, or your internet connection equipment.
Hello @DancherBoi  I know the NerdNest crew are planning to explore the synergies of Steam Deck and Stadia, and I'm sure they aren't the only ones. Since Stadia is a web app, as long as the Steam D... See more...
Hello @DancherBoi  I know the NerdNest crew are planning to explore the synergies of Steam Deck and Stadia, and I'm sure they aren't the only ones. Since Stadia is a web app, as long as the Steam Deck browser is chromium-based, Stadia may "just work" – no need for a "native" Stadia app (which would really just be a chromium-based browser anyway). In short, I am hopeful Stadia will work well on Steam Deck either out of the box, or after a little fiddling.
Hello @Monkey666cash  The Stadia developer site currently describes the hardware stack on this page: https://stadia.dev/intl/en_us/about/ Here's what it says right now: Hardware Stack Custom ... See more...
Hello @Monkey666cash  The Stadia developer site currently describes the hardware stack on this page: https://stadia.dev/intl/en_us/about/ Here's what it says right now: Hardware Stack Custom 2.7 GHz hyperthreaded x86 CPU with AVX2 SIMD and 9.5 MB L2+L3 cache Custom AMD GPU with HBM2 memory and 56 compute units capable of 10.7 teraflops 16 GB of RAM with up to 484 GB/s of performance SSD cloud storage What follows is pure speculation on my part (but informed by thirty years as an engineer): When Google updates the hardware stack, I would expect to see that available for a limited number of developers under a non-disclosure agreement to start with, followed by an update to this page once the new hardware stack becomes the default option for all new games. When this happens, I expect we'll see both stacks running in parallel for some period of time, since the existing library was developed and tested on the original stack. But, as new hardware gets installed, I wouldn't expect Google to keep the old stack around forever. Any new hardware stack will need to run the old games at least as well. That shouldn't be particularly difficult, assuming the new hardware stack is still some flavor of x86 processor and a more modern AMD GPU. All of that said, the timing of when something like this might happen is a very different question. The semiconductor industry is still going through a severe supply shortage right now. So, I suspect Google's timeline for any upgrades may have been impacted. I will not attempt to predict when something like that may actually happen.
LG announced that Stadia will be available on their WebOS TVs. That's the only example of a non-Android TV. But, Samsung appears to be using Tizen for their TVs now, and it has a lot of the same capa... See more...
LG announced that Stadia will be available on their WebOS TVs. That's the only example of a non-Android TV. But, Samsung appears to be using Tizen for their TVs now, and it has a lot of the same capabilities as WebOS. So, it probably wouldn't be a huge amount of work to get it working on those. To be clear, I haven't heard anything that indicates that is or isn't in development, though.
You'll use the Google Home app on your phone to manage the CCU, including to check what firmware version it's running. On the main Google Home app screen, find your CCU and tap it's icon. Then, tap t... See more...
You'll use the Google Home app on your phone to manage the CCU, including to check what firmware version it's running. On the main Google Home app screen, find your CCU and tap it's icon. Then, tap the gear icon in the upper right corner to get to the settings screen for that CCU. Tap "Device information" and at the bottom, under "Technical information" you should see the current firmware version. Here's a support page describing it in detail, including what version you should expect to see: https://support.google.com/chromecast/answer/7124014?hl=en  It should automatically upgrade itself, though, so this is only to check on it. Can I ask how you have your CCU connected to the internet? Is it via WiFi or Ethernet? If it's Ethernet, what exactly is that connected to?
Hello @Shibblet  At this point, all of those browsers you listed are based on the same underlying Chromium engine that Chrome uses. So, as long as they have kept up with Chromium releases, they wil... See more...
Hello @Shibblet  At this point, all of those browsers you listed are based on the same underlying Chromium engine that Chrome uses. So, as long as they have kept up with Chromium releases, they will most likely work about the same as each other. I know some have had good luck with Edge, for example. That said, Google tests and officially supports Stadia in Chrome (or in the Webkit-based Safari browser – but on only iOS and iPadOS). So, if you have an issue and request support, one of the first questions will be whether you can reproduce the issue in an officially-supported browser. If it turns out to be a real problem, Google can investigate it in the supported browser they have control over.
Just a note – the Chromecast with Google TV available through the "play and watch" bundle should support 4K and HDR, just like the Chromecast Ultra. I do agree that there shouldn't be any difference ... See more...
Just a note – the Chromecast with Google TV available through the "play and watch" bundle should support 4K and HDR, just like the Chromecast Ultra. I do agree that there shouldn't be any difference in latency between the two.
Hello @Barthandelus  I don't use my CCU too often, but I don't see that sort of startup performance issue. I will say I have heard of others who have experienced this in the past, but I don't recal... See more...
Hello @Barthandelus  I don't use my CCU too often, but I don't see that sort of startup performance issue. I will say I have heard of others who have experienced this in the past, but I don't recall the details. I'm not sure what might be causing it for you. The one thing I can suggest would be to use your phone to run the Stadia app and select the game you want to play. You should be able to have it play on your CCU, which should hopefully avoid the startup delays you are experiencing. Streaming the game selection app would require having a game client allocated earlier in the process, and might require "handing off" to another game client depending on how they are managing game client instance allocation (e.g., they might have different subsets of the game library container images preloaded on different game client instances, so the actual game client instance allocated might depend on which game you end up selecting). It would also cost more to operate, since the game client utilization would go up (even if it's only a small amount, it would be spread over all users to raise costs). Since the CCU is no longer being manufactured, and it's rather old at this point, I suspect optimization efforts are going into other platforms like AndroidTV and WebOS. All of that said, I don't think your CCU should be experiencing this kind of performance impact (especially when it appears to be at least not common). What firmware version is your CCU on?
Hello @DrunkMonk  Yes they will – when you pause your Pro subscription, you can't play any previously-claimed games, and can't claim any new ones. But, if you later resume your subscription, all pr... See more...
Hello @DrunkMonk  Yes they will – when you pause your Pro subscription, you can't play any previously-claimed games, and can't claim any new ones. But, if you later resume your subscription, all previously-claimed games will come back – including all of your saved progress.
Hello @Mechacat  Take a look at this support page: https://support.google.com/stadia/answer/9607891?hl=en  Specifically, down in the section titled "Performance and data usage options", you can s... See more...
Hello @Mechacat  Take a look at this support page: https://support.google.com/stadia/answer/9607891?hl=en  Specifically, down in the section titled "Performance and data usage options", you can see the peak data usage for each resolution option, ranging from 4.5GB/hr for 720p resolution up to 20GB/hr for 4K resolution (assuming you have the Pro subscription). So, if you're looking to minimize your impact on your fellow house mates, you could follow the instructions in the section just below that ("Change your data usage options") to limit your resolution to as low as 720p. I will say that the peak numbers above are higher than the average numbers I typically see. Measuring what you are using can be tricky, depending on how you are playing. If you're playing through a browser on a PC, you should be able to open "Task Manager", switch to the "Performance" tab, and then click on your network interface (Ethernet or WiFi). It will start sampling your network usage, so you can play Stadia for awhile with that open and then switch to it to see what it's averaging. On a macOS machine, "Activity Monitor" can be used similarly. However, if you are playing through a Chromecast Ultra or one of the AndroidTV devices, measuring performance will have to be done through your local network. I use Google WiFi, so I can open the Google Home or Google WiFi apps to see how much traffic each device is generating in real time or over a long period. But, if you have a different brand, you may or may not be able to do something similar.
Hello @Zuultek  I haven't played Baldur's Gate 3, but I believe it does support multiplayer cooperative play. But, in general, each "screen" requires a separate license. So, to play a game on two P... See more...
Hello @Zuultek  I haven't played Baldur's Gate 3, but I believe it does support multiplayer cooperative play. But, in general, each "screen" requires a separate license. So, to play a game on two PCs will require two licenses for the game. 
Hello @Galluix  No, I don't believe this is possible. Stadia is not a virtual PC – the version of Cyberpunk it runs is not the PC version. 
Hello @Bdwins1962  I don't know what may be going wrong for you with the Onn (and I don't have one to test it myself), but I have seen more than one report and/or review that indicate Stadia should... See more...
Hello @Bdwins1962  I don't know what may be going wrong for you with the Onn (and I don't have one to test it myself), but I have seen more than one report and/or review that indicate Stadia should work just fine on that device. I assume you've ensured it's had a chance to update itself to the latest Android TV release and that you installed the Stadia app directly through the store (not using the old side-load of the Android phone APK)? In general, it really should work exactly the same as it does on the Google Chromecast with Google TV device. P.S. @AndroiFy Samsung TVs run Tizen, not Android TV. So, they don't support Stadia – at least not yet.  
Hello @plartoo  The CCU definitely does run hot. It shouldn't be dangerously hot, though. If playing video through it (e.g., streaming something like Netflix or playing Stadia) works properly, it i... See more...
Hello @plartoo  The CCU definitely does run hot. It shouldn't be dangerously hot, though. If playing video through it (e.g., streaming something like Netflix or playing Stadia) works properly, it isn't getting too hot. Do make sure it's in a well-ventilated area, though. It sounds like you're not using it for Stadia or much of anything else right now, though, so unplugging it makes sense – no point turning electricity into heat if you aren't using it.
Hello @MadMan712  Indeed you can. If you purchase a game, you can play it as much as you like – no session limits. There are even a handful of free-to-play games you can try out without even starti... See more...
Hello @MadMan712  Indeed you can. If you purchase a game, you can play it as much as you like – no session limits. There are even a handful of free-to-play games you can try out without even starting a trial subscription. The only limit is that without a pro subscription, you'll only get up to 1080p resolution and stereo sound instead of 4K and 5.1 surround sound.
Hello @paisley  No – Stadia is not quite the same as something like GeForce Now. It's more like a virtual console in the cloud. It is its own platform, so games must be ported to it and supported b... See more...
Hello @paisley  No – Stadia is not quite the same as something like GeForce Now. It's more like a virtual console in the cloud. It is its own platform, so games must be ported to it and supported by their developers and publishers. So, it has its own store where you can purchase games (and play them as much as you want without paying anything per month). Or, you can subscribe to Stadia Pro, which provides an ever-growing library of games you can play as long as you remain subscribed (along with adding support for 4K resolution and 5.1 channel surround sound).
Hello @MrMCG  I just took a quick look at the Roku architecture, and it doesn't appear to be particularly amenable to supporting something like this easily. The Stadia client is essentially a moder... See more...
Hello @MrMCG  I just took a quick look at the Roku architecture, and it doesn't appear to be particularly amenable to supporting something like this easily. The Stadia client is essentially a modern web app that uses Javascript and WebRTC, but Roku uses their own SceneGraph technology for rendering and BrightScript language for development. I'm not saying it's impossible, but unless I'm missing a powerful web toolkit in there somewhere, it looks like it would be a lot more work than getting it to run on something like AndroidTV or WebOS, for example. In addition, at the moment, Google and Roku are in a bit of a conflict over supporting Google's YouTube TV service on Roku. In fact, negotiations have deteriorated to the point that Roku no longer allows installation of YouTube TV on their devices (to which Google responded by incorporating the YouTube TV functionality directly into the YouTube Roku app). Point being, I doubt Google is inclined to put the effort into making it work on Roku at the moment. But, maybe we'll end up being pleasantly surprised some day. I, for one, will not be waiting with abated breath.
Hello @els1  I don't think it's quite that simple. Google hasn't said a lot in public about these details, but I think the simplest answer is that each Stadia game instance has direct access to a d... See more...
Hello @els1  I don't think it's quite that simple. Google hasn't said a lot in public about these details, but I think the simplest answer is that each Stadia game instance has direct access to a dedicated GPU (i.e., it is effectively running on the "bare metal" for the GPU), but is sharing a large multi-core CPU with other game instances. Sharing a large multi-core CPU works best using virtual machine technology. So, if I had to guess (and this is speculation, but based on 30 years as an engineer), I would say there's a virtual machine monitor at the bottom of the stack, with multiple virtual machines on top that slice up the available CPU and main memory according to the resources promised to each Stadia instance. This VMM also provides each VM with direct access to the GPU allocated to that VM. Inside each VM is a Linux kernel that then (again, most likely) hosts containers. So, games would be packaged as docker container images (rather than VM images). This would allow them to be cached on the local storage for each VM, accelerating the startup of the more popular games. Each VM only runs one game container at a time. Again, this is all speculation, but it's how I would build it, and I would expect it to perform pretty well. We do some similar things (not for gaming, but for GPU-accelerated distributed parallel processing), and it works well for us. The harder part isn't the CPU/RAM/GPU sharing, though – it's the adaptive video encoding in the streamer. We don't have to deal with that for our application, but it's where Google appears to have invested the most custom engineering effort.
Hello @DarkDev  Stadia is not a PC in the cloud. The games are not available to download. It sounds like it may not be an ideal fit for your needs.