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JohnZoidberg's Accepted Solutions

Hello @dominico  10Mbps is the minimum required speed to play Stadia at the lower resolution. At the highest resolution (4K), you would need 35Mbps. Here's a help page that may provide more informa... See more...
Hello @dominico  10Mbps is the minimum required speed to play Stadia at the lower resolution. At the highest resolution (4K), you would need 35Mbps. Here's a help page that may provide more information: https://support.google.com/stadia/answer/9607891?hl=it  But, beyond minimum throughput, it's important to understand that network stability is just as important. If the minimum speed is only met on average, but sometimes dips below and sometimes rises above the requirement, you may not have a good experience.
Hello @Zeapo  These are great suggestions – to make sure Google sees them, please use the "Feedback" feature in the Stadia app on a phone or tablet.
Hello @Bunion_L  As @Deleted User suggested, using the feedback feature in the Stadia app is a good way to let Google know what you want to see. However, since game availability is largely up to th... See more...
Hello @Bunion_L  As @Deleted User suggested, using the feedback feature in the Stadia app is a good way to let Google know what you want to see. However, since game availability is largely up to the developers and publishers rather than Google, you should also get in touch with them directly to let them know there are people wanting to buy their games on Stadia.
Hello @F8Tarnished  The NVIDIA Shield hardware can decode VP9 (the video codec Stadia uses), but only in standard dynamic range – not high dynamic range (profile 2). This is a limitation of the Shi... See more...
Hello @F8Tarnished  The NVIDIA Shield hardware can decode VP9 (the video codec Stadia uses), but only in standard dynamic range – not high dynamic range (profile 2). This is a limitation of the Shield Pro hardware.
Hello @Paulo5  I assume you're asking about the Stadia controller and the Chromecast Ultra used to play Stadia games on a TV. Here's a link to the Google Store for all of the different Stadia-relat... See more...
Hello @Paulo5  I assume you're asking about the Stadia controller and the Chromecast Ultra used to play Stadia games on a TV. Here's a link to the Google Store for all of the different Stadia-related products: https://store.google.com/product/stadia where you'll find the "Premier Edition" (controller plus Chromecast Ultra) or the play & watch bundle that comes with a controller and a Chromecast with Google TV (a newer – and nicer – device than the Chromecast Ultra). There may be other ways to play on your TV, depending on whether it is based on Android TV (or you have an Android TV device connected to it). Those may support connecting just about any Bluetooth controller instead of using the official Stadia controller. You can also just play on a phone or a computer. Here's a support article that has more details (hopefully this link will give you the French version): https://support.google.com/stadia/answer/9551446?ref_topic=9634925 
Hello @VR6Pete  The CCU will be making the decision about which band to connect to. Google/Nest WiFi "band steering" is really just an implementation of the 802.11k and 802.11v standards, which let... See more...
Hello @VR6Pete  The CCU will be making the decision about which band to connect to. Google/Nest WiFi "band steering" is really just an implementation of the 802.11k and 802.11v standards, which let it give clients some extra information they can use to make better decisions about which access point and which band to connect to. But, the decision is still theirs – Google/Nest WiFi can't force them to do anything. However – and this is an important "however" – fixed devices like the CCU almost never implement 802.11k and 802.11v. So, it's highly likely the CCU isn't getting those "band steering" hints in the first place. It will just do a signal quality scan on startup and pick the best option. It's possible it's connecting to the primary Google WiFi unit at 2.4GHz rather than the closer secondary access point. This is more likely if you have restarted the Google WiFi network without also restarting the CCU. I would first try just unplugging the CCU after the Google WiFi network is up and stable, then plug the CCU in and see if it does a better job of connecting at 5GHz to the nearby access point. If that doesn't work, then the most likely explanation is interference. If you have a wireless subwoofer, a wireless surround sound system, or even just a set of wireless gaming headphones nearby, they are very likely to be using the same part of the 5GHz band that Google WiFi does, and using it in a way that makes sharing that spectrum almost impossible. That could cause the CCU to see very poor signal quality in the 5GHz band and fall back to 2.4GHz instead. All of that said, the CCU has an Ethernet jack in the power supply. If there's a Google WiFi access point 1.5m away, just buy an Ethernet cable and connect the CCU directly into one of the Ethernet jacks on that Google WiFi access point. That way you won't be using WiFi at all (however, if that's a secondary access point, and you do have interference from nearby equipment, you'll still need to address that issue, since the Google WiFi secondary units talk to the primary using the 5GHz radio as well). I hope some of this helps – I'm a product expert in the Google/Nest WiFi community, too.
If you want to download it and play it on your PC, then yes – you'll need to buy a license for your PC. But, if you own it on Stadia, you can continue to play it through the browser on your PC for as... See more...
If you want to download it and play it on your PC, then yes – you'll need to buy a license for your PC. But, if you own it on Stadia, you can continue to play it through the browser on your PC for as long as you want. You don't need to pay for a Stadia Pro subscription to do that – you already bought the game on Stadia.
Those are really the two main issues for macOS. It sounds like you have an Intel-based machine if it supports Windows via Bootcamp. I don't know for sure whether that machine can manage decoding VP9 ... See more...
Those are really the two main issues for macOS. It sounds like you have an Intel-based machine if it supports Windows via Bootcamp. I don't know for sure whether that machine can manage decoding VP9 in hardware. You might try installing the Stadia Enhanced Chrome extension. It should show which codec you're using and whether it's hardware or software decoded. As long as Chrome is able to decode the video stream in hardware, the machine should work just fine even with a few processes running in the background. If it can't decode the video stream in hardware, a Macbook Air with an Intel processor is going to struggle even if nothing else is running in the background.
Hello @AwwwsomGreg  If you buy a game for Playstation, can you play it for free on an Xbox? No, you can't. Stadia is not a virtual PC. It is more like a cloud-based console. So, games purchased for... See more...
Hello @AwwwsomGreg  If you buy a game for Playstation, can you play it for free on an Xbox? No, you can't. Stadia is not a virtual PC. It is more like a cloud-based console. So, games purchased for one platform do not generally allow you to play on Stadia without buying that game on Stadia. Services like Ubisoft+ may allow you to play the same games on multiple platforms, but those aren't games you've purchased in the first place.
Can you try following this link on your iPhone or iPad? https://apps.apple.com/us/app/google-stadia/id1471900213  I don't know if that is a US-only link, but hopefully it works across regions. If... See more...
Can you try following this link on your iPhone or iPad? https://apps.apple.com/us/app/google-stadia/id1471900213  I don't know if that is a US-only link, but hopefully it works across regions. If not, is it possible you are in a region where Stadia is not supported?
The emails will be going out in waves. You should receive it by the end of the day today (PST). Check your spam folder to be sure if you haven't received it by 11:59pm PST.
I can't answer that Edit: Ok, now I can answer that. https://www.reddit.com/r/Stadia/comments/qbhx7q/has_anyone_got_their_premiere_edition_code_yet/hhaqztf/?utm_source=share&utm_medium=ios_app&utm_... See more...
I can't answer that Edit: Ok, now I can answer that. https://www.reddit.com/r/Stadia/comments/qbhx7q/has_anyone_got_their_premiere_edition_code_yet/hhaqztf/?utm_source=share&utm_medium=ios_app&utm_name=iossmf&context=3 
Oooh... now that is interesting. First, I'm really glad you got this solved. I have heard a few recent complaints of issues with the "preferred activities" not working as expected. So, if you can use... See more...
Oooh... now that is interesting. First, I'm really glad you got this solved. I have heard a few recent complaints of issues with the "preferred activities" not working as expected. So, if you can use the "feedback" feature in the Google Home app to report this issue (and how you solved it), that would help the Google engineers gather more evidence and hopefully solve the underlying problem here. One more note – if you can't disable the WiFi on your Sky router, then do try to make sure it is at least six feet away from the new Nest WiFi Router.
Hello @Margrave  The current hardware stack used by Stadia does not have dedicated raytracing processors. So, any game using raytracing would have to sacrifice resolution and/or frame rate in order... See more...
Hello @Margrave  The current hardware stack used by Stadia does not have dedicated raytracing processors. So, any game using raytracing would have to sacrifice resolution and/or frame rate in order to implement raytracing. In short, this is something that will likely require a hardware stack upgrade to be practical. That will happen at some point, but in the current semiconductor shortage environment, I am not expecting it right away.
Hello @coco  I don't believe FIFA supports cross-play between any of the platforms it supports.
Hello @Dzeta10  I don't believe the hardware in the Nvidia Shield supports decoding VP9 at the bit depth required to support HDR.
Hello @erocco117st  This is a community forum, but you should be able to go straight to the Google Stadia support contact form here: https://support.google.com/stadia/gethelp 
Hello @MidNightLeel  As @AndroiFy said, sending this feedback to the team is a good idea. But, just to help understand one possible reason why this is not supported, the problem with custom profile... See more...
Hello @MidNightLeel  As @AndroiFy said, sending this feedback to the team is a good idea. But, just to help understand one possible reason why this is not supported, the problem with custom profile pictures in Stadia is the potential for abuse. This would require a feature to report inappropriate profile pictures, staff to review those reports (with appropriate training to produce consistent decisions), and back end features to support that process (replacing truly abusive pictures, issuing strikes, tracking abuse of the abuse reporting system – yes, this happens – et cetera). This is certainly all possible, and I would not be surprised if it was on a feature backlog already. But, it requires effort and recurring expense, so it has to be compared against other features on the backlog when allocating limited engineering resources. I know it seems like Google should have "unlimited" engineering resources, they also have a huge number of products and services that all need resources, so there's always competition.
First, just to answer your original question as best I can, some Stadia games started out as PC ports, and some started out as console ports. It really depends on the game and the developer. The Stad... See more...
First, just to answer your original question as best I can, some Stadia games started out as PC ports, and some started out as console ports. It really depends on the game and the developer. The Stadia stack looks more like a Playstation in some ways (UNIX-like operating system with a modern 3D graphics stack on top), but since most games already have to target multiple platforms already, they typically have a portability layer of some kind, so it may be easier to start with a PC port in some cases, even though that is a Windows operating system with a different modern 3D graphics stack on top. As for cross play, @DaBaldEagul is right – it's certainly possible technically. It just depends on the game and the developer. Often it comes down to whether the particular game version is synchronized across platforms or not. If they are synchronized releases, then having all of the platform ports be on the same version makes cross-platform play a lot easier, since the message formats are all compatible and the behavior on each end will be the same. So, the game servers know all of the clients will behave properly even if they are all different platforms. But, if the platform port versions aren't synchronized, the developer may just decide it's too much effort to avoid making a breaking change to the message formats and ensure the behavior remains "compatible" across all of the currently-released versions. In that case, cross-play is unlikely to be supported. There's a sort of "hybrid" state, though, where you might see a Stadia port (for example) that started out life as a PC port end up supporting cross-play only with the PC version, but not the other console versions. So, in that case, yes – the port type may be relevant for cross-play. This is all assuming the developer has put any effort to supporting cross play at all in the first place – that requires building a portability layer for things like player identity, friend list, in-game chat/audio, game-saving, etc. Game saving across platforms (cross-progression) may be more likely to be supported than actual cross-play. So, yeah – modern game development is complex, and things like cross-progression and cross-play require effort. Each developer has to decide how to invest the limited engineering resources they have and make a trade-off between putting more into the game itself vs supporting these cross-X features.
Hello @jara  I haven't heard about any plans to support aspect ratios other than 16:9. Devices like Apple iPad have black bars on the top and bottom as well due to their 4:3 aspect ratio. It's no... See more...
Hello @jara  I haven't heard about any plans to support aspect ratios other than 16:9. Devices like Apple iPad have black bars on the top and bottom as well due to their 4:3 aspect ratio. It's not impossible that they'd consider this, but remember that you can move a game session across multiple devices. That would be a lot more difficult if those devices all had different aspect ratios and the game had to adapt on the fly to the changing aspect ratio. So, I suspect this is not one of the higher priorities at the moment. But, please do send feedback from the Stadia app to let Google know you're interested in this.