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JohnZoidberg's Accepted Solutions

Hello @Stumblechris  Unfortunately, creating new accounts is no longer possible since Google announced that Stadia will be "winding down" in January.
Hello @Xenophod  Take a quick look at this FAQ: https://support.google.com/stadia/answer/12790109  In short, games and add-on content refunds started processing on November 9th, but may take some... See more...
Hello @Xenophod  Take a quick look at this FAQ: https://support.google.com/stadia/answer/12790109  In short, games and add-on content refunds started processing on November 9th, but may take some time. Hardware purchase refunds (which would include the founders edition that I also purchased) haven't started yet, but are still anticipated to be complete by January 18th.
So, if Ethernet works, and you don't have a soundbar, then you may still be dealing with some source of RF interference causing issues with the connection to your TV. Keep in my that TVs often have s... See more...
So, if Ethernet works, and you don't have a soundbar, then you may still be dealing with some source of RF interference causing issues with the connection to your TV. Keep in my that TVs often have somewhat poor WiFi implementations, but you said it was only 1 meter away from the access point, so it should still work unless something else is causing problems. I'd still live with the Ethernet cable to get a solid connection in general (not just for Stadia), even if that means running a longer cable around the room and over doorways, etc.
Hello @Naissur  That's an interesting idea. I'm not aware of anything that can do that for Stadia right now, but the closest thing I can think of would be the "Stadia Enhanced" Chrome extension. It... See more...
Hello @Naissur  That's an interesting idea. I'm not aware of anything that can do that for Stadia right now, but the closest thing I can think of would be the "Stadia Enhanced" Chrome extension. It includes support for some local processing of the incoming video stream from Stadia, including things like sharpening. If what you're interested in can be done using that same framework, you might reach out to the developer (Christopher Klay) to see if they would be interested in working with you to add a feature like that. I know the sharpening feature was added as a result of a suggestion from another user.
Hello @Shinyy500  I've seen reports of this in the past. I believe it's another piece of hardware on the phone that looks a bit like a controller (e.g., a fingerprint reader) and is confusing the a... See more...
Hello @Shinyy500  I've seen reports of this in the past. I believe it's another piece of hardware on the phone that looks a bit like a controller (e.g., a fingerprint reader) and is confusing the app. Here's a thread where someone who ran into this "solved" the issue (really a workaround) by using the web browser to play games on the phone rather than the Stadia app: https://community.stadia.com/t5/The-Stadia-App/Ghost-controller-showing-in-my-stadia-app/m-p/73808 
As @Ivan said, transferring to another account is not supported. But, you could create a new gmail account with the name you prefer and add it to a Google Family, and then share all of your existing ... See more...
As @Ivan said, transferring to another account is not supported. But, you could create a new gmail account with the name you prefer and add it to a Google Family, and then share all of your existing games with that new account. You won't get your Founder status, unfortunately, but at least you'll be able to use your existing games. You can also change the Stadia name for the existing gmail account, I believe. If I recall correctly, though, if your new chosen name there isn't unique, you'll still end up with a serial number attached. In short, there aren't any perfect solutions here, but there are a few things you can do that may improve your situation. Best of luck!
Hello @Chiram  Stadia supports playing in 4K on a PC using a mouse and keyboard already, as long as your equipment meets the requirements. Here's a link that may be helpful: https://support.google.... See more...
Hello @Chiram  Stadia supports playing in 4K on a PC using a mouse and keyboard already, as long as your equipment meets the requirements. Here's a link that may be helpful: https://support.google.com/stadia/answer/9598981 
I'm not aware of any TVs that support 5.1 channel Stadia audio today. That doesn't mean it's technically impossible, but eARC on both the TV and receiver would be a requirement. Without that, it's no... See more...
I'm not aware of any TVs that support 5.1 channel Stadia audio today. That doesn't mean it's technically impossible, but eARC on both the TV and receiver would be a requirement. Without that, it's not happening (barring some major changes by Google on the back end).
If I'm understanding your question properly, try to visit stadia.com in a browser, then you can click on one of those saved screen shots, and in the upper right corner will be an icon that looks like... See more...
If I'm understanding your question properly, try to visit stadia.com in a browser, then you can click on one of those saved screen shots, and in the upper right corner will be an icon that looks like a down arrow in a box. That will let you download it as a JPEG.
Stadia is not a "virtual PC" in the cloud. It is more like a cloud console. The point is, it is a separate ecosystem, more like Xbox or Playstation, and just like those, buying a game for one ecosyst... See more...
Stadia is not a "virtual PC" in the cloud. It is more like a cloud console. The point is, it is a separate ecosystem, more like Xbox or Playstation, and just like those, buying a game for one ecosystem doesn't let you play it in another. Games have to be ported to each ecosystem and supported by their developers and publishers, and that costs money. But, if you do buy a game for Stadia, you can play it on Stadia as much as you like – no subscription is required (unless you want to take advantage of 4K resolution and surrounds sound). I hope this answers your question.
Hello @MrPointToProve  It sounds like there may be an issue with your wired network infrastructure (wiring, switch/switches, or even individual switch ports). I have Google WiFi as well, and it has... See more...
Hello @MrPointToProve  It sounds like there may be an issue with your wired network infrastructure (wiring, switch/switches, or even individual switch ports). I have Google WiFi as well, and it has been extremely reliable. If the CCU isn't staying on Ethernet, that's a strong indication the Ethernet connection itself isn't reliable. The fact that one CCU works on Ethernet and the other doesn't indicates the issue is closer to the problematic CCU (and likely does not involve the Google WiFi units). Instead of trying to "force" Ethernet, you need to investigate the Ethernet wiring and switches – once it's working reliably, the CCU will use it.
Hello @Theblaxmith  Cake Bash isn't really a free game. It's a game you have one license for as part of the Stadia Pro subscription. This isn't really any different than the one license you have fo... See more...
Hello @Theblaxmith  Cake Bash isn't really a free game. It's a game you have one license for as part of the Stadia Pro subscription. This isn't really any different than the one license you have for any games you've purchased (except that you keep those licenses even when you aren't subscribed to Stadia Pro any longer). The solution to having multiple people in your family play a game like that at the same time is to have one of them purchase the game in their account. All of the licenses are shared across all of the family members, so once you have two licenses total, any two can play at the same time.
Hello @WAXY  In addition to the questions from @MrVacca , I would just add that if the phone doesn't have a 4K screen, it won't be possible (that means at least 3840 x 2160 – any less in either dim... See more...
Hello @WAXY  In addition to the questions from @MrVacca , I would just add that if the phone doesn't have a 4K screen, it won't be possible (that means at least 3840 x 2160 – any less in either dimension is not 4K). Next, the Android Stadia app won't support 4K itself. You'd need to play in Chrome instead. Even with all of that in place, I would be a little surprised if something doesn't quite match the requirements.
Hello @kvegeta  HDMI ARC can only carry compressed 5.1 channel audio that has been encoded in a handful of formats, all of which are designed to work well with streaming video playback. Stadia uses... See more...
Hello @kvegeta  HDMI ARC can only carry compressed 5.1 channel audio that has been encoded in a handful of formats, all of which are designed to work well with streaming video playback. Stadia uses a compression format optimized for low latency, but this format is not supported by HDMI ARC (or eARC, for that matter). So, the Stadia client decodes this into PCM (uncompressed) audio, which doesn't fit in the HDMI ARC connection (it would fit in eARC, but there may be other issues with getting that to work from the Stadia app on a smart TV). In short, if you want 5.1 channel audio from Stadia, either a CCU or a CCwGTV connected directly to your receiver will be required for the time being.
Hello @ooiuoiuoiuoiuoi  The only "official" statement I've seen from Google on this is in footnote number 5 on this web page: https://store.google.com/us/product/stadia_controller?hl=en-US which sa... See more...
Hello @ooiuoiuoiuoiuoi  The only "official" statement I've seen from Google on this is in footnote number 5 on this web page: https://store.google.com/us/product/stadia_controller?hl=en-US which says: " Product contains Bluetooth Classic radio. No Bluetooth Classic functionality is enabled at this time. Bluetooth Classic functionality may be implemented at a later date." So, that's pretty far from being a commitment, but certainly doesn't rule out the possibility.  As for these forums, they are a community forum, not a direct line to Google engineering or product management. There are a few Google folks who monitor them, but mostly for things like spam, abuse, and widespread technical issues. But, there is a way to submit feedback to Google more directly – just use the "Feedback" feature in the Stadia app (just click your avatar in the corner and scroll down towards the bottom). If you want to see this implemented, and you can articulate how it would support the core Stadia experience, I would encourage you to submit that through the feedback channel in the app. If enough people do that, Google may more seriously consider implementing it.
Hello @SunDown1982  The free trial of Stadia Pro is not limited to 1080p. But, it doesn't look like that device has a 4K screen, and I'm not sure mobile devices support 4K even if it did. It should... See more...
Hello @SunDown1982  The free trial of Stadia Pro is not limited to 1080p. But, it doesn't look like that device has a 4K screen, and I'm not sure mobile devices support 4K even if it did. It should still look pretty good on that display, though, even at 1080p, and if you have any other devices that do support 4K, you can always try them as well while you still have the Stadia Pro subscription active.
Here's how I think about this from a somewhat simplified model of the end-to-end system. We have the input and output devices (mouse/keyboard/controller & monitor), the game engine (takes inputs from... See more...
Here's how I think about this from a somewhat simplified model of the end-to-end system. We have the input and output devices (mouse/keyboard/controller & monitor), the game engine (takes inputs from the devices, renders output on monitor), and the multiplayer game server. Let's call the links between these "L" (for local I/O to game engine) and "M" (for game engine to multiplayer server). I/O <-- L --> GE <-- M --> MS In a typical console or PC scenario, the "L" link is pretty fast (for PC, very fast; for consoles driving a TV, still fast, but not as fast as a PC). Call it a few tens of milliseconds. But, in that scenario, the "M" link may be quite bad, since it includes the local internet service and one or more internet transit links before getting to the multiplayer server. Call it anywhere from a few tens of milliseconds up to a few hundred milliseconds. In that environment, any movements the player makes may be visible on screen quickly, since they only require a round trip through the "L" link. However, any game state changes that are influenced by other players may take a long time to be visible, since those require a round trip through the "M" link (in fact, it's worse, since they require your "M" link and other players' "M" links to be transited). This results in weird stuff like thinking you got the drop on someone, but then it turns out the multiplayer game server decided they actually saw you first, etc. This results in "rubber banding" where your view of another player may jump from one spot to another as the whole distributed system becomes eventually consistent. Now, in the Stadia scenario, the "L" link is not as fast as it would be for a PC, since we're going through the local internet service (and more, but that gets really complicated and dependent on your local ISP). It should still be a few tens of milliseconds, but more than a PC (and maybe comparable to a local console of the last generation). Call it 100ms to 150ms to be conservative. Now, though, the "M" link is going to be very fast, since it's all inside either Google's own network, or at worst transiting the high speed links Google has to all of the major cloud hosting regions. So, this should be in the tens of milliseconds for most players at worst, and may be less than ten milliseconds pretty commonly. So now, you may not see your own movements quite as quickly as you would in a local setup, but the number of times you see things roll back or rubber band should be very small – and as @RXShorty said, people can adapt to high latency pretty well. However, this is assuming all of the people playing have similarly small "M" link latencies. In a cross-play environment, some people may have extremely short "M" latencies, while others (non-Stadia players) may have much longer "M" link latencies. In a mixed environment like this, you will still see some rubber-banding, but being a Stadia player may provide some advantages in terms of how often that happens. Here's the thing, though. The real model looks like this: Player 1 <--> I/O1 <-- L1 --> GE1 <-- M1 --> MS <-- M2 --> GE2 <-- L2 --> I/O2 <--> Player 2 So, the end-to-end latency that matters in a lot of cases is really Player 1 <--> Player 2, and while Stadia changes the relative ratios of L/M link latencies, it doesn't actually change the total end-to-end latency by much. If you're playing against someone very far away who has craptastic internet, it's not going to be a fun time for either of you, regardless of which technology stack is underneath. Oof – this has gotten much longer than I'd planned. I didn't even get into the speed of typical people's photon-to-finger reaction time or signal propagation delays over distance. But, I hope this was interesting anyway!
Hello @webawart  PUBG does not support mouse and keyboard on Stadia, because it only supports cross-play with console players. You will need to connect a controller to use the game on Stadia.
Hello @egesteve  It may depend on whether you've kept macOS updated, but if you want to give it a quick try, I would fire up Destiny 2 for free and see how well it works for you on that machine: ht... See more...
Hello @egesteve  It may depend on whether you've kept macOS updated, but if you want to give it a quick try, I would fire up Destiny 2 for free and see how well it works for you on that machine: https://stadia.google.com/games/destiny-2  Even if Destiny 2 isn't your thing, it should give you an indication if your hardware is capable of playing Stadia games. Do keep in mind the network requirements, though – Stadia requires a steady, reliable network. I would try to connect via Ethernet or a very strong 5GHz WiFi connection just to be sure your test is as accurate as possible.
Hello @Iustin  If you buy a game with a Stadia Pro discount while you have Stadia Pro, it's yours to keep and play as much as you want even after you cancel your Stadia Pro subscription. You will j... See more...
Hello @Iustin  If you buy a game with a Stadia Pro discount while you have Stadia Pro, it's yours to keep and play as much as you want even after you cancel your Stadia Pro subscription. You will just fall back to 1080p and Stereo audio, and you'll lose access to any Stadia Pro games you "claimed", but you will not lose access to any game you purchased.