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Grovelhog's Posts

Frankly, because a little knowledge is a dangerous thing - and I wish we could make kind assumptions about the intelligence & objectivity of the viewer but we both know that's not how the internet wo... See more...
Frankly, because a little knowledge is a dangerous thing - and I wish we could make kind assumptions about the intelligence & objectivity of the viewer but we both know that's not how the internet works. Stadia does tend to have higher latency than local systems in absolute millisecond terms. That's all that tends to be taken away from these things. "Doom Eternal has 45ms more latency on Stadia" very quickly becomes "Stadia is too laggy for an FPS". It doesn't come with the context of "Which for the majority of human beings is unlikely to be noticeable and people have completed Stadia's Doom Eternal on Ultra Nightmare with no issues". It's a bit like trying to determine the quality of a match or relative merits of 2 teams just from being told the final score of the match. DF don't do qualitative assessment. I don't have an issue with what DF do. I subscribe and I find it interesting.
You do know that after that DF review Google reached out to them to figure out why their experience was so bad? Resulted in this video https //youtu.be/knmIM8rq560. Stadia is a streaming platform... See more...
You do know that after that DF review Google reached out to them to figure out why their experience was so bad? Resulted in this video https //youtu.be/knmIM8rq560. Stadia is a streaming platform, and like all streaming platforms there are no absolute benchmarks or guarantees of individual experience as with local hardware. Part of the reason why Stadia 'tubers / community get agitated about poor reviews is that it doesn't reflect their personal experience. IGN posted a positive video review of CP2077 on Stadia and in spite of *everything* in the video indicating otherwise, people were commenting on how Stadia has such bad input lag and how bad the graphics are. The Stadia community as a whole may be positively biased, but the bias against Stadia on show elsewhere is more than a balance.
It's pretty much a developer choice - but Stadia does have some stability requirements around frame rates, which might explain why it isn't set to 60 even if it would seem the hardware could handle it.
This can be done if you have access to a laptop/desktop - start the game on your Chromecast then using your laptop/desktop start the YT stream.
No reason to be rude though. 
Multiple control methods are a requirement for releasing a game on Stadia - otherwise it doesn't fit their play anywhere on anything.
Not all Stadia games are PC ports, a number are the console versions. However, Stadia is a fixed hardware profile, so optimisation for that profile means allowing graphical options is complicated. T... See more...
Not all Stadia games are PC ports, a number are the console versions. However, Stadia is a fixed hardware profile, so optimisation for that profile means allowing graphical options is complicated. That's why the options are generally "performance or quality" or "turn off X".
That (separate servers based on control type) is exactly what happened with the game at launch, and the number of players using KB&M wasn't enough (in PUBG Corp's opinion) to justify maintaining them... See more...
That (separate servers based on control type) is exactly what happened with the game at launch, and the number of players using KB&M wasn't enough (in PUBG Corp's opinion) to justify maintaining them, so KB&M was removed from the game.
MKB & Controller support is mandatory for a game to launch on Stadia. In the case of PUBG, MKB support was removed after launch due to a horrible perfect storm. PUBG on Stadia is the console vers... See more...
MKB & Controller support is mandatory for a game to launch on Stadia. In the case of PUBG, MKB support was removed after launch due to a horrible perfect storm. PUBG on Stadia is the console version so crossplay with PC is not an option. As a result while Stadia controller players were moved in with PS & Xbox players, PUBG Corp took the decision to put Stadia M&KB players in their own servers, presumably because M&KB vs. controller was deemed unfair. After a few months they decided that the M&KB population wasn't enough to justify maintaining it, so they deprecated M&KB support rather than allowing mixing of input types and purchases were refunded.
What are you playing on, what is your set up (hardware), what are you doing to try and activate 4k in the game, how do you know it's not happening (error messages, missing options, etc.), have you su... See more...
What are you playing on, what is your set up (hardware), what are you doing to try and activate 4k in the game, how do you know it's not happening (error messages, missing options, etc.), have you successfully streamed 4k using a different game on the same setup?
I very much doubt they will, but PUBG Corp would be the people to ask.
Curious, how is it not "competitive"?
Saves aren't local to device, you're playing the same game wherever and on whatever.
No, he's got it right. It's an Stadia tool that allows developers to prevent screenshots or videos being captured. The message comes up on screen to let you know that it's in effect, it's not an erro... See more...
No, he's got it right. It's an Stadia tool that allows developers to prevent screenshots or videos being captured. The message comes up on screen to let you know that it's in effect, it's not an error message or a response to something you've done.
That was actually for crowdplay beta, not YT streaming. YT streaming was just rolled out.
Close app, clear cache..Should be fine after.
Some phones cheap out by using the same antenna for Bluetooth and WiFi, which automatically complicates things. Some just have crappy Bluetooth and WiFi period. Then you're also looking at the decodi... See more...
Some phones cheap out by using the same antenna for Bluetooth and WiFi, which automatically complicates things. Some just have crappy Bluetooth and WiFi period. Then you're also looking at the decoding capabilities, and the spare processing capacity. The answer you're looking for is "not a cheap one". For what it's worth, my old Huawei P20 Pro stuttered, but my Pixel 4a has been flawless.   
The developers would likely need to rewrite the games, for a start. No touchscreen support, creating controller & KBM input methods, etc.  From an optics point of view, using a streaming service to ... See more...
The developers would likely need to rewrite the games, for a start. No touchscreen support, creating controller & KBM input methods, etc.  From an optics point of view, using a streaming service to play mobile games on your mobile isn't great either.
Depends on what you mean. Stadia runs on a linux base, but a Stadia game =/= a linux game. Google have/are putting a lot of work in to developer/engine tools to make porting to Stadia far simpler, a... See more...
Depends on what you mean. Stadia runs on a linux base, but a Stadia game =/= a linux game. Google have/are putting a lot of work in to developer/engine tools to make porting to Stadia far simpler, and what accounts there are by devs in the wild indicate that it's pretty simple if you already have a PC build. Stadia has its own QA and requirements though, which can need extra effort - FPS stability, controller swapping, etc.etc. The upshot of this is that a game launched on Stadia is already plugged in to Stadia's underlying backend systems and processes. Google can develop functionality and not require any involvement from developers on back catalogue because the interfaces were already there. At the moment, I've not seen anything that indicates Luna is anything more than a streaming games launcher a la Geforce Now. It doesn't really seem to be a 'platform' - there's no system-level party/matchmaking, for example. Retconning something like that is going to be a PITA for the current catalogue. The only comment on this from Luna was that they intend to support the individual publisher's social functions. Luna's channel structure is also going to be a limitation for games arriving. Nobody will be playing CP2077 on Luna this week. So yes, it would seem it's easier to get a game on to Luna than Stadia, but that doesn't mean Stadia is going to fall further and further behind because it's not the only consideration.
Those are not the same thing. Online multiplayer games running on a local machine are built to minimise traffic to account for bad internet connections. They don't need a lot of bandwidth at all, as... See more...
Those are not the same thing. Online multiplayer games running on a local machine are built to minimise traffic to account for bad internet connections. They don't need a lot of bandwidth at all, as long as your ping is good. Stadia is trying to deliver a low latency interactive video stream with no buffering. That needs stability and high bandwidth. Completely different requirements. And again, the fact you get these problems during peak local internet hours is an indicator of ISP throttling or bad load balancing.