Depends on what you mean. Stadia runs on a linux base, but a Stadia game =/= a linux game. Google have/are putting a lot of work in to developer/engine tools to make porting to Stadia far simpler, a...
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Depends on what you mean. Stadia runs on a linux base, but a Stadia game =/= a linux game. Google have/are putting a lot of work in to developer/engine tools to make porting to Stadia far simpler, and what accounts there are by devs in the wild indicate that it's pretty simple if you already have a PC build. Stadia has its own QA and requirements though, which can need extra effort - FPS stability, controller swapping, etc.etc. The upshot of this is that a game launched on Stadia is already plugged in to Stadia's underlying backend systems and processes. Google can develop functionality and not require any involvement from developers on back catalogue because the interfaces were already there. At the moment, I've not seen anything that indicates Luna is anything more than a streaming games launcher a la Geforce Now. It doesn't really seem to be a 'platform' - there's no system-level party/matchmaking, for example. Retconning something like that is going to be a PITA for the current catalogue. The only comment on this from Luna was that they intend to support the individual publisher's social functions. Luna's channel structure is also going to be a limitation for games arriving. Nobody will be playing CP2077 on Luna this week. So yes, it would seem it's easier to get a game on to Luna than Stadia, but that doesn't mean Stadia is going to fall further and further behind because it's not the only consideration.