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Sornin's Posts

The maximum resolution presently streamed to anything that is not a Chromecast Ultra is 1080p. This does result in the image looking noticeably worse and more blurry when compared to a 4K TV with a Ch... See more...
The maximum resolution presently streamed to anything that is not a Chromecast Ultra is 1080p. This does result in the image looking noticeably worse and more blurry when compared to a 4K TV with a Chromecast Ultra running a 4K stream. I switch between my 4K TV and my PC with 1440p monitors all the time and they do not compare well. There is no solution at this point. Google eventually plans to allow computers to stream 4K in Chrome, but as to when that will be, I don't know.
My hope is that Google scores a deal with Bethesda where the month Doom Eternal is launched, Doom is a Stadia Pro game. That would be a massive, massive win, and would push sales of the new title. A... See more...
My hope is that Google scores a deal with Bethesda where the month Doom Eternal is launched, Doom is a Stadia Pro game. That would be a massive, massive win, and would push sales of the new title. Aside from that, I am looking forward to Cyberpunk 2077, of course, and Baldur's Gate III looks good, too.
How are you playing Stadia? Is it using a Chromecast Ultra connected to your TV, with the Stadia Controller connected to Wi-Fi, or is it on a computer/tablet/phone with the Stadia Controller (or anot... See more...
How are you playing Stadia? Is it using a Chromecast Ultra connected to your TV, with the Stadia Controller connected to Wi-Fi, or is it on a computer/tablet/phone with the Stadia Controller (or another) plugged directly into the device? If you are using the first-described setup, is the Chromecast Ultra using a wired Ethernet connection? I would expect, if both the controller and it are using Wi-Fi, for them to both have issues simultaneously, which is why I am asking. I can only say I play in both environments, using a Stadia Controller in both, and do not have disconnection issues. The only time my controller has disconnected is when I wanted to see how long it would last before charging, and let it die on purpose.
There isn't an update necessary for this, as this feature already exists for games whose publishers decide to do that for. I do not own Red Dead Redemption 2, but if you look at a title like Borderla... See more...
There isn't an update necessary for this, as this feature already exists for games whose publishers decide to do that for. I do not own Red Dead Redemption 2, but if you look at a title like Borderlands 3, you can see that all of its add-ons are available for separate purchase and that the editions simply bundle these together at lower prices. In short, this is more of a Rockstar Games problem than a Stadia problem. The store platform should already allow what you are requesting.
Unless you are a Founder, your username will always end in #<4 digits>, like John#1234. It does not matter whether the name is unique or not, they all end in that to totally prevent collisions in the... See more...
Unless you are a Founder, your username will always end in #<4 digits>, like John#1234. It does not matter whether the name is unique or not, they all end in that to totally prevent collisions in the first place.
Right now the official Stadia Controller works using a USB-C to USB-C cable to Google Pixel 2+ phones. It does not officially work with any other phones at this time, but Google has promised to add m... See more...
Right now the official Stadia Controller works using a USB-C to USB-C cable to Google Pixel 2+ phones. It does not officially work with any other phones at this time, but Google has promised to add more support in the future.
It sounds like there may be some latency issues. Basically, the game is receiving input that you are holding down the analog stick, then when you let go, it is not seeing that (nearly) instantly, resu... See more...
It sounds like there may be some latency issues. Basically, the game is receiving input that you are holding down the analog stick, then when you let go, it is not seeing that (nearly) instantly, resulting in it continuing to move as though the analog stick is held down. I have seen similar things when my connection drops in quality briefly. All of a sudden, if I was spinning the camera, as an example, the camera will continue to spin. The only real remedy is to ensure your connection is stable and has low latency. I can say that, when it is working correctly, you should not see things like this. One other thing that probably has less of an impact is ensuring your TV is running in game mode. Modern TVs can have terrible lag when not in game mode, so see if that is a setting. It is usually under "Picture" or "Input" or something like that, in the TV settings menu.
I doubt it. The reason for those numbers is not to make the Founder's Edition players feel special, it is to allow everyone else to get the username they want (except of course the presence of the # ... See more...
I doubt it. The reason for those numbers is not to make the Founder's Edition players feel special, it is to allow everyone else to get the username they want (except of course the presence of the # numeric extension), similar to Discord and what other services have been doing in recent years. It is generally preferable to allow 5000 people to just call themselves something common like "John", and provide a unique extension automatically, than to make people hack their own usernames to make them unique.
Is your TV in game mode? I do not think that is the main issue, but it helps with how "laggy" Stadia feels in terms of your inputs instantly affecting on screen visuals. The first time I fired up Sta... See more...
Is your TV in game mode? I do not think that is the main issue, but it helps with how "laggy" Stadia feels in terms of your inputs instantly affecting on screen visuals. The first time I fired up Stadia and Destiny 2 it felt like crap because I did not set game mode. However, I was not seeing visual degradation and frames dropping like you are. Aside from that, if your Chromecast Ultra is using Wi-Fi, I would try connecting an Ethernet cable to it instead and using a wired connection if possible. I realize this can be difficult depending on where your TV is versus where the nearest router/switch is, but if it is viable or if you can temporarily test in those conditions to see if it helps, it is worth doing. I don't know anything about your wireless setup, but if there is a lot of latency and instability it does not matter how much raw speed your Internet connection has, it will still work poorly on Stadia as it requires a stable, low-latency connection as much or more than it requires a blazing fast connection. I can say that the difference between my wired experience and my wireless experience is noticeable, and I have very good wireless. Even still, I see some occasional short stutters where on wired I see basically none.
Google's Project Stream partners with M-Lab and is a garbage test. It has, from what I have personally experienced and read about, no bearing on how well Stadia will work for you. I get over 300 Mbp... See more...
Google's Project Stream partners with M-Lab and is a garbage test. It has, from what I have personally experienced and read about, no bearing on how well Stadia will work for you. I get over 300 Mbps on any other speed test, and Stadia works perfectly for me, but on the one Google uses I barely get past 10 Mbps. In Stadia itself my connection is rated as "Excellent" when using my Chromecast Ultra. It is unclear to me whether you are actually having issues, or whether your issue is that test gives poor results. If it is the latter, ignore it. If it is the former, let us know more details so we can help.
What have you tried, and what is the environment? For example, are you playing on a TV hooked up to a Chromecast Ultra, or are you playing on a computer via Chrome? Are you using Wi-Fi or a wired Eth... See more...
What have you tried, and what is the environment? For example, are you playing on a TV hooked up to a Chromecast Ultra, or are you playing on a computer via Chrome? Are you using Wi-Fi or a wired Ethernet connection? In terms of lag, how is it manifesting? Is it that controller inputs and the visual feedback from them is way off, or that the video stream is unstable and is breaking up? These are two fairly different problems, so details are needed.
Stadia will dynamically adjust the stream down to 720p when it senses that is the best your connection can handle, but it will not go lower than that. You can force this to occur via the Stadia app:... See more...
Stadia will dynamically adjust the stream down to 720p when it senses that is the best your connection can handle, but it will not go lower than that. You can force this to occur via the Stadia app: Open the Stadia app Tap your account icon in the upper right Tap "Data usage & performance" Tap the option you want By default it is set to "Best visual quality", which will automatically stream the best it can up to 4K, dependent on device and connection. You can, however, select "Limited data usage" to restrict the stream to 720p.
Presently, only Google Pixel 2 and up mobile devices support Stadia properly, and only through the app, not Chrome. While others can launch Stadia in Chrome, they may not work with the Stadia Control... See more...
Presently, only Google Pixel 2 and up mobile devices support Stadia properly, and only through the app, not Chrome. While others can launch Stadia in Chrome, they may not work with the Stadia Controller. You may, however, be able to use another controller that does work with the tablet, but at that point you are going outside of what Google officially supports at the moment.
What is the quality of the Wi-Fi at that spot in your home? If you live in a crowded area with many wireless networks on the same band and channels, or are far from the wireless access point, or simp... See more...
What is the quality of the Wi-Fi at that spot in your home? If you live in a crowded area with many wireless networks on the same band and channels, or are far from the wireless access point, or simply have a poor wireless access point, the Wi-Fi signal to where the Chromecast Ultra is could be terrible. Is that "45-50" Mbps number you mentioned what a speed test provides when on Wi-Fi, or is it what the link speed of the Wi-Fi connection is? Link speed is how fast the connection to your local network is, and it should be much, much higher. For example, my link speed over Wi-Fi is 866 Mbps, and the latency to the gateway over Wi-Fi is 2 ms. This is connected to the 5 GHz band on a Wireless-AC network, which is what Google recommends. If you are able to test these things and see a link speed that is under 100 Mbps and a high latency to your own gateway, that is a problem. Worse still is if there is packet loss within your own local network on Wi-Fi, which is a serious issue. Packet loss should be near-zero on Wi-Fi, and should literally be zero on a wired connection. I realize testing some of these things can be a bit difficult, but it is worth doing if you know how to or can get help. One easy place to start could be with your ISP if you have a combination modem/router/wireless access point from them, like most homes do. If it has not been replaced in years, you may be due for an upgrade and that could potentially fix things all at once. ISPs often will not be proactive with this, so calling them and asking whether newer hardware is available can be a good idea. It is often "free" with your Internet subscription, but that varies from provider to provider.
Is it possible your ISP is throttling Stadia traffic? That may sound paranoid, but ISPs typically have clauses that allow them to do basically anything they want to your Internet traffic, and if they... See more...
Is it possible your ISP is throttling Stadia traffic? That may sound paranoid, but ISPs typically have clauses that allow them to do basically anything they want to your Internet traffic, and if they have noticed you using hundreds of gigabytes of data on Stadia, they may have decided to reduce the bandwidth they allow for that service. That would be a scummy move, but many ISPs are indeed scummy. While playing, if you press the Stadia button, you can check the network connection quality. I would recommend checking it as soon as the game launches and then, once troubles begin, check it again. If the network connection quality has dropped, and nothing else on your local network has changed, like no one else in the household has started streaming anything, that is suspicious. What is odd is you mentioned it works fine over Wi-Fi on your Chromecast Ultra, but with degraded quality. You should still be able to get a 4K stream, albeit with a bit more latency and a bit less stability, if your Wi-Fi is good. You do not technically need it to be wired. If you can possibly rule out all network issues, it could just be some issue with the Ethernet port on the Chromecast Ultra's power adapter.
Your TV is what is technically providing game mode, though Stadia can set it automatically for TVs that are compatible with that feature. In short, I do not think it is necessarily a Stadia problem, ... See more...
Your TV is what is technically providing game mode, though Stadia can set it automatically for TVs that are compatible with that feature. In short, I do not think it is necessarily a Stadia problem, but rather some other configuration issue. I would try a few things: Open Google Home and open the Device Settings for the Chromecast Ultra you are using. Scroll down and enable "Automatically enable game mode" if it is not already enabled. On your TV, once the input is switched to the Chromecast Ultra, open your TV's settings and enable game mode on the input. Once you open a game that uses HDR, again open your TV's settings and enable game on the input. This only applies if your TV supports HDR. A few things could be causing problems, and a big one for many people is that TVs that support HDR and enter HDR mode sometimes have separate settings for HDR. When it switches over, it may drop game mode. My TV does this, and thus for my Chromecast Ultra input, I needed to enable game mode for both HDR and non-HDR.
I do not feel lied to nor let down, but I do feel Google botched the launch in several ways. The code distribution was ridiculous, the lack of communication from the top was bad (people like @GraceFr... See more...
I do not feel lied to nor let down, but I do feel Google botched the launch in several ways. The code distribution was ridiculous, the lack of communication from the top was bad (people like @GraceFromGoogle were great, though!), and the general lack of the big, exciting features at launch was disappointing. Things not yet ready like integration with YouTube, Stream Connect, etc., make Stadia look rushed to the public. However, one thing I will not fault them on is how the service works. I understand that, for some players, for myriad reasons, Stadia does not work well. However, for me and many others, it works amazingly well. In fact, on my 4K TV with a wired Chromecast Ultra, it plays a local console. Seriously. That is brilliant and shows what the technology can do, at least under ideal circumstances. The games library is also serviceable. Is it great? Nope. But this is how systems launch. Nintendo 64 launched with two games! Xbox One and Playstation 4 launched with about 25 or so, similar to Stadia, but I will concede their libraries had more newer games, while Stadia's mostly had older titles. Of course, Google is a new platform holder and cannot easily sway developers to support them with new titles at launch. They need to make their games run on Stadia, which is basically a different environment that runs Vulkan as the graphics API, so this is not trivial. I think the future is bright if Google toughs it out. To concede a lead in streaming game technology would be foolish, as the games industry is huge and growing (bigger than film!), and this is the future. Getting out now would be like if Amazon quit while it was still selling mostly books, before the explosion of online shopping. That is where Google potentially is now, and leading this market will be immensely profitable in a few years.
Given Google owns YouTube, and touted this as a big integration with Stadia, it is indeed surprising they are not leveraging this more already. I realize that, one day, we are supposed to be able to ... See more...
Given Google owns YouTube, and touted this as a big integration with Stadia, it is indeed surprising they are not leveraging this more already. I realize that, one day, we are supposed to be able to launch a game directly from YouTube, and that that feature is a ways off, but to now have embedded YouTube videos in the Stadia app already is...weak. It should be relatively trivial for Google to show a few trailer videos that are already hosted on a platform they own in an app they own. I would expect that to be something in the Stadia app soon. I mean, just a few days ago they made it possible to buy games in a Chrome browser, so the platform is being iterated and improved on.
There was a sale for roughly two weeks when Stadia launched, and I do not think Google presently wants to have a perpetual sale with such a small games library. When even five games are on sale, that ... See more...
There was a sale for roughly two weeks when Stadia launched, and I do not think Google presently wants to have a perpetual sale with such a small games library. When even five games are on sale, that is over 20% of the library! This may change as the library grows, to the point where there is always something on sale, but I can only speculate on that. That being said, I think everyone would be surprised if there was not a sale around Christmas, so expect something in two to three weeks!
The Asus Chromebook Flip C434 is a pretty new Chromebook model, so I doubt the hardware is insufficient. It is using a fairly modern Intel CPU and graphics solution capable of doing the hardware acce... See more...
The Asus Chromebook Flip C434 is a pretty new Chromebook model, so I doubt the hardware is insufficient. It is using a fairly modern Intel CPU and graphics solution capable of doing the hardware acceleration required. On your Windows PC and Chromecast Ultra connected to your TV, are you using a wired Ethernet connection? Or, are you playing those in a location with a better Wi-Fi signal? I know you are almost definitely using Wi-Fi on the Chromebook (unless you are using an adapter for USB), so that is the first thing that comes to mind as a possible difference. Rule out network issues and then you can focus on any hardware issues, but the raw specs of that Chromebook sound fine to me.