I do not feel lied to nor let down, but I do feel Google botched the launch in several ways. The code distribution was ridiculous, the lack of communication from the top was bad (people like @GraceFr...
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I do not feel lied to nor let down, but I do feel Google botched the launch in several ways. The code distribution was ridiculous, the lack of communication from the top was bad (people like @GraceFromGoogle were great, though!), and the general lack of the big, exciting features at launch was disappointing. Things not yet ready like integration with YouTube, Stream Connect, etc., make Stadia look rushed to the public. However, one thing I will not fault them on is how the service works. I understand that, for some players, for myriad reasons, Stadia does not work well. However, for me and many others, it works amazingly well. In fact, on my 4K TV with a wired Chromecast Ultra, it plays a local console. Seriously. That is brilliant and shows what the technology can do, at least under ideal circumstances. The games library is also serviceable. Is it great? Nope. But this is how systems launch. Nintendo 64 launched with two games! Xbox One and Playstation 4 launched with about 25 or so, similar to Stadia, but I will concede their libraries had more newer games, while Stadia's mostly had older titles. Of course, Google is a new platform holder and cannot easily sway developers to support them with new titles at launch. They need to make their games run on Stadia, which is basically a different environment that runs Vulkan as the graphics API, so this is not trivial. I think the future is bright if Google toughs it out. To concede a lead in streaming game technology would be foolish, as the games industry is huge and growing (bigger than film!), and this is the future. Getting out now would be like if Amazon quit while it was still selling mostly books, before the explosion of online shopping. That is where Google potentially is now, and leading this market will be immensely profitable in a few years.