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danny's Posts

I would like that too, but I doubt it'll ever happen. On Stadia, the subscription doesn't carry over to the new game, you have to re-subscribe for each game individually. It seems like for whatever r... See more...
I would like that too, but I doubt it'll ever happen. On Stadia, the subscription doesn't carry over to the new game, you have to re-subscribe for each game individually. It seems like for whatever reason, multiple games can't share the same subscription on the service, even though that works perfectly fine on Xbox, PlayStation and Switch. I was subscribed to the 2021 Unlimited plan when I got the new 2022 game (It was just automatically renewed a few days prior), and Google Support told me I'm out of luck as there's nothing they can do about it, not even issuing a refund because it was a subscription, rather than a game or add-on purchase. They also removed Unlimited from the 2020 game altogether, it seems.
I do know that the subscription doesn't carry over to the next game like it does on other platforms (Learned that the hard way after subscribing to the 2021 Unlimited and not having it in 2022...). I... See more...
I do know that the subscription doesn't carry over to the next game like it does on other platforms (Learned that the hard way after subscribing to the 2021 Unlimited and not having it in 2022...). I just checked the Stadia store and it seems like Ubisoft have already removed access to Unlimited for Just Dance 2020 altogether. It only shows up for 2021 and 2022. So it seems like you wasted your 4 bucks on that one month membership, because Google don't refund subscriptions. I learned that the hard way too... 
Don't know if it's still relevant, but I have the same issue while playing on PC, no matter if the sound is output through my soundbar or headset. I noticed that it only occurs when the volume in-gam... See more...
Don't know if it's still relevant, but I have the same issue while playing on PC, no matter if the sound is output through my soundbar or headset. I noticed that it only occurs when the volume in-game increases (e.g. music that gets more energetic, an explosion that gets louder, multiple sound effects played at once), as if there's 'too much audio information' and it gets compressed down, to not tax the connection too much? Would be nice to hear a reason behind this.