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VMX's Posts

They might as well not bother anymore. I ended up caving in and buying an Xbox controller, which allows me to play everything on Steam + GeForce Now + Stadia as well. As a result, I'm using Stadia l... See more...
They might as well not bother anymore. I ended up caving in and buying an Xbox controller, which allows me to play everything on Steam + GeForce Now + Stadia as well. As a result, I'm using Stadia less and less, and I stopped paying my Pro subscription months ago. Google has donde a great job in letting this project die as efficiently as possible, which as we now know will eventually become a white label service for other cloud gaming providers.
We really need this. Stadia is slowly becoming my main gaming platform, but there are obviously many games that are still missing, so we have to rely on other platforms to play them. Being able to ... See more...
We really need this. Stadia is slowly becoming my main gaming platform, but there are obviously many games that are still missing, so we have to rely on other platforms to play them. Being able to use our Stadia Controller over Bluetooth with any other platform means we won't need to invest in other ecosystems, depending less and less on them. If a friend comes over and wants to play a PC game, you would still use the Stadia Controller, they'll get used to it, they'll be more likely to buy their own Premiere Pack, and and you might even decide to buy more controllers for yourself in case more people come over. As things stand, though, we're still forced to keep (or buy) other controllers to play games on PCs, phones, tablets, etc. which makes it a lot less likely that we'll buy more Stadia Controllers, and keeps us invested in other ecosystems. As a quick example: supporting standard XInput over Bluetooth would mean I could pair this with my Steam Link. This would allow me to play PC games in a large TV on my living room using the Stadia Controller, which means I'd be able to ditch both my Steam Controller and my ageing PS3 controllers, replacing them with a couple new Stadia Controllers. When people come to visit, they would only see Stadia Controllers, they'd play with them and I'm pretty sure they'd love them and ask about Stadia in general. The hardware is there, and I really think Google should consider the potential benefits of releasing the software for it.
I know this test exists, but it doesn't show any latency results (only throughput). Furthermore, that only gives us a very basic "snapshot", whereas we also need to know how stable our latency is acr... See more...
I know this test exists, but it doesn't show any latency results (only throughput). Furthermore, that only gives us a very basic "snapshot", whereas we also need to know how stable our latency is across a longer time period (e.g.: a few minutes, hours or even a day). We all have to acknowledge that, as more of us start moving to Stadia, our ability to play our games will be heavily determined by a very specific factor: the latency and the jitter that our internet connection will have against the closest Stadia server. This can vary wildly between cities, and even between different ISPs inside the same city, which means that choosing the wrong ISP (or moving to an area without the right service) could suddenly render our whole Stadia library worthless... which is a bit scary. I work in the telecom industry, and I know how challenging it can be to troubleshoot these kind of issues. For instance, I've seen very fast connections (>100 Mbps) with good pingtest results (<10ms) that are actually completely useless for real-time services like Stadia, because they suffer from constant latency spikes every X seconds. So my question is: could we please get a better way to both test AND monitor our latency against Stadia servers? I think it would be key to ensure we make well-infomed decisions about Stadia and our ISPs in the future.