So, I asked about this two weeks ago on this forum. Is there any way that Hardware Acceleration can be enabled, and actually work, for Linux OS's? I have followed up with this "walkthrough," to abs...
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So, I asked about this two weeks ago on this forum. Is there any way that Hardware Acceleration can be enabled, and actually work, for Linux OS's? I have followed up with this "walkthrough," to absolutely no avail. How To Enable Hardware Accelerated Video Decode In Google Chrome, Brave, Vivaldi And Opera Browsers On Debian, Ubuntu Or Linux Mint - Linux Uprising Blog I have also followed up with this link as well, as to use a "patched" Chromium Build (Beta & Dev) in order to get it to work. How To Enable Hardware Acceleration In Chromium On Ubuntu Or Linux Mint (VA-API Patched PPA Builds) - Linux Uprising Blog I mean, I have kept trying to fix this for over two weeks now, neither one of these seem to help, and nothing seems to work. I started a different thread 14 days ago... and there were a lot of helpful people... And I'd like to thank the people who helped. Unfortunately though, there is still no solution. I really want this to be able to work under Linux, but unfortunately, without Hardware Acceleration, I am limited to 1280x720p, and my processor is pushing all the work. One of the whole reasons I decided to go with Stadia, is because of the state of Linux Gaming as a whole. Steam came up with Proton, which helps a lot, but still isn't 100% for all games. Stadia is 100% for all games!!! It's the solution to this issue! Unfortunately, it's been bottlenecked for Linux users who have to rely on their processor to decode 60fps 1080p Video, and Stadia likes to advertise that you can game without a beefy computer. So, the ultimate questions are: Can Google add HW Acceleration to their Chrome Browser? Can Google make a Stadia Client Program for Linux that has HW Acceleration built in? Or does Google even care that Linux Users have to take a backseat because of their choice of OS? What can we do here?