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Shibblet's Posts

As much as that may help identify the problem... the place that I want to use Stadia is at home, on my home network, with my current ISP. But as I said before, sometimes I have to launch the game a ... See more...
As much as that may help identify the problem... the place that I want to use Stadia is at home, on my home network, with my current ISP. But as I said before, sometimes I have to launch the game a few times before I get a "stable" connection.  So, the ability to have a "stable" connection is there, I just have to fish for it. So, even if I can to go to a friends house and use my laptop to check the connection settings on a different ISP, but that doesn't change the problem I have at home, at my Deskop.
1.  Currently I am using a Cable Modem, directly from my ISP, which doubles as a router.  My PC is really the only piece of hardware that uses ethernet.  All the rest of our things use WiFi.  I have ... See more...
1.  Currently I am using a Cable Modem, directly from my ISP, which doubles as a router.  My PC is really the only piece of hardware that uses ethernet.  All the rest of our things use WiFi.  I have a 2.5G connection from my Router to PC, and a 2Gig Down / 75M Up Cable Connection. 2.  It's not new, but it's not consistent either.  The other night, I started, and logged out of a game, about 5 times, over the period of 20 minutes.  Finally on the 5th try I was able to get a stable connection. 3.  I don't really play Stadia on any other devices.  My PC is my game system.  
@Ivan I am not using a VPN.  I am in the United States (Alaska). I have read through this article many times.  There is nothing there that assists in resolving my issue.
Whenever I launch a game, I am told the connection is "not stable."  A lot of the time, the game will start, and have really spotty image quality, then eventually drop, and tell me that my connection... See more...
Whenever I launch a game, I am told the connection is "not stable."  A lot of the time, the game will start, and have really spotty image quality, then eventually drop, and tell me that my connection isn't stable enough to continue playing. This is strange, because I have a 2Gbps Internet connection, I only want to play at 1080p, I pay for Stadia-Pro, I am using Ethernet, and not Wi-Fi. All of the internet tests I have tried, tell me I have screaming fast internet.  All of the tests I have tried with changing the Codec to VP9, or H.264 seem to result with the same issue.  I am running a Ryzen 9 5900HX, with on board Ryzen Vega Graphics. The Stadia Bandwidth requirements are:  " To play at up to 4K resolution, you'll need an active Stadia Pro subscription and a network speed of  35 Mbps or greater . Check below for hardware requirements." I'd like to know if there is some kind of "connection" problem here.  Am I not connecting to the right server, or port, or whatever?  If this is the case, how can I remedy this situation?
Something tells me you're not familiar with the actual problem and/or didn't read the thread. We don't need to know how to install Chrome.  We need Hardware Acceleration FOR Chrome.
@JamesFromGoogle wrote: Hi again everyone, I know that we don't exactly have a solution here, but based on the comments, it looks like we've been able to gain more understanding. Thanks for ever... See more...
@JamesFromGoogle wrote: Hi again everyone, I know that we don't exactly have a solution here, but based on the comments, it looks like we've been able to gain more understanding. Thanks for everyone's input. Best, James What do you plan on doing with this (apparently) new found understanding? Look... I'm sorry to sound like I am being demanding, or have some strange sense of entitlement about this... but it's insanely frustrating to me that Linux users STILL have to take the back-seat whenever something that resolves other issues becomes available. Do you realize, that Stadia brought "Destiny" to Linux users?  We've been wanting that since it came out!!!  But now that it's available, we can't "really" play it, because even Google's browser (which actually has the ability) can't decode a video stream in hardware? It's like... Here's your new McLaren... but we put a governor on it.  Is that cool?
@BlintWave wrote: Well Linux in general does support gpu hardware acceleration. Though only Google somehow for some reason will not support Chrome do to that by default. VLC and Firefox for examp... See more...
@BlintWave wrote: Well Linux in general does support gpu hardware acceleration. Though only Google somehow for some reason will not support Chrome do to that by default. VLC and Firefox for example take advantage of the acceleration on Linux. But depending which OS and hardware you need to install your drivers and vaapi software and make Chrome to see them.  If you take a look at https://wiki.archlinux.org/title/Hardware_video_acceleration for your hardware related drivers and such. And then a look at https://wiki.archlinux.org/title/chromium on how to enable gpu acceleration, then there is a good chance it will work for you. Though those articals are for Arch Linux but most of the info will go for other distro's too. The solution provided does enable hardware acceleration for YouTube, but not for Stadia.  x264ify and other Chrome extensions that force this type of video for older video-cards that do Hardware Decoding, does not activate (or can not be used) in Stadia.  There is something else going on here that keeps Stadia from working with Hardware Acceleration.
Here we are.  Almost a full year later, and no one has resolved, or even found a workaround, for this issue. All of the people I know who run Stadia on Windows (10, 11) do not have this problem in... See more...
Here we are.  Almost a full year later, and no one has resolved, or even found a workaround, for this issue. All of the people I know who run Stadia on Windows (10, 11) do not have this problem in ANY of the Chrome based browsers.  Edge, Brave, Chrome, etc. I'm not asking Google to support anything outside of their own...  Please add hardware acceleration to Stadia for the Linux Chrome Browser.
I shall, right now.  https://support.google.com/chrome/thread/139524524/why-doesn-t-chrome-for-linux-support-hardware-accelerated-decoding?hl=en
My apologies for the frustration here.  But no one seems to understand this actual problem. Using "--use-gl=desktop" and "--enable-features=VaapiVideoDecoder" doesn't actually solve the problem.  It... See more...
My apologies for the frustration here.  But no one seems to understand this actual problem. Using "--use-gl=desktop" and "--enable-features=VaapiVideoDecoder" doesn't actually solve the problem.  It only allows for "Hardware Assisted" decoding.  You may get Hardware based decoding in YouTube with these features, but they don't do ANYTHING for Stadia. I do not know why Google keeps removing Hardware Acceleration from their Linux Browser, but for some reason, they don't want to support it! Some like to blame Nvidia/AMD/Intel, others like to blame Google/Chromium.  In the mean-time, Linux users wait for nothing to happen.  There's no forward motion here!  Just a flippin' blame game. Here's a great solution!!!  Make a Linux Client for Stadia that uses HW Acceleration... I mean, if you don't want to update your browser to do so...  Come on Google... do SOMETHING. And it's not like this hasn't been brought up before.  I submit these links: April 26th, 2021:  https://community.stadia.com/t5/Stadia-on-Chrome/Hardware-Acceleration-on-Chrome-for-Linux/m-p/59496#M3719 June 21st, 2021: https://community.stadia.com/t5/Stadia-General/Stadia-on-Linux-How-about-Chrome-VLC/m-p/63341#M26704
It is Stadia specific. I can get YouTube to work with Hardware Acceleration.  Following these directions:  https://www.linuxuprising.com/2021/01/how-to-enable-hardware-accelerated.html But, it wi... See more...
It is Stadia specific. I can get YouTube to work with Hardware Acceleration.  Following these directions:  https://www.linuxuprising.com/2021/01/how-to-enable-hardware-accelerated.html But, it will not work with Stadia.
No, it is not required. If you are using Windows, with your Chrome-Based browser, download the chrome-extension "Stadia Enhanced."  This will allow you to force H.264 Video, and will get Hardware Ac... See more...
No, it is not required. If you are using Windows, with your Chrome-Based browser, download the chrome-extension "Stadia Enhanced."  This will allow you to force H.264 Video, and will get Hardware Acceleration. If you are using Linux... I hope your processor is fast, because you will not get Hardware Acceleration.
I have a desktop PC (Core i7-3770 with Nvidia GTX 780 ti) that does not support Hardware Accelerated Decoding in Linux (Kubuntu, Manjaro).  I am aware that this computer can only decode H.264, and do... See more...
I have a desktop PC (Core i7-3770 with Nvidia GTX 780 ti) that does not support Hardware Accelerated Decoding in Linux (Kubuntu, Manjaro).  I am aware that this computer can only decode H.264, and does not Support VP9.  However, with the Stadia Enhanced Chrome-App, I can force H.264 Video, and it will show "Software H.264" is running. I have a new Desktop PC now, a Minisforum HX90 - This has a Ryzen 9 5900HX, with built in AMD Vega 8 Graphics.  Again, there is no Hardware Accelerated Decoding available in Linux. I have tested both of these computers with Windows 10 (and 11 on the Minisforum HX90).  Acceleration in Chrome (Google, Brave, and Edge) works "out of the box" with no problems what-so-ever.  The i7/GTX780ti uses H.264 Hardware decoding by default, and the Minisforum HX90 uses Hardware VP9 by default. I actually own an Asus Chromebook C425 - It runs Stadia wonderfully, along with Hardware VP9 (and H264) decoding. Chrome OS is a Linux based OS, so it's not the fault of the hardware manufacturers.  This computer runs an Intel Core m3 Processor. Sooooooo..... Why doesn't the Chrome Browser for Desktop Linux have Hardware Based Decoding?
I actually own an Asus Chromebook C425 - It runs Stadia wonderfully, along with Hardware VP9 (and H264) decoding. Chrome OS is a Linux based OS, so it's not the fault of the hardware manufacturers. ... See more...
I actually own an Asus Chromebook C425 - It runs Stadia wonderfully, along with Hardware VP9 (and H264) decoding. Chrome OS is a Linux based OS, so it's not the fault of the hardware manufacturers.  This computer runs an Intel Core m3 Processor. Why doesn't the Chrome Browser for Desktop Linux have Hardware Based Decoding? This is my only "legitimate" question.
As much as I appreciate the information Dr. Z... I have been able to try this out on Windows instead of Linux, and these problems go away. This is entirely a Linux issue.  Google does not have har... See more...
As much as I appreciate the information Dr. Z... I have been able to try this out on Windows instead of Linux, and these problems go away. This is entirely a Linux issue.  Google does not have hardware support for Linux browsers.  Even their own Google Chrome browser. And, at this point, it seems as no one even cares to address it.  Google, doesn't seem to want to fix this problem in Linux, and instead would like to blame it on Nvidia, AMD, and Intel. At this point, it's been about 3 months since I posted this question, and there hasn't been even a glimpse of an answer. So, ignore it, and it will go away.  That statement is very true.  Ignore your customer, and they will go away, and not be a customer anymore.
When I first started using Stadia, my latency was round 40ms.  Some people may think this is too high... but It worked great for me. Now, my latency is in the 120ms area, and if it goes down to 90ms... See more...
When I first started using Stadia, my latency was round 40ms.  Some people may think this is too high... but It worked great for me. Now, my latency is in the 120ms area, and if it goes down to 90ms, I have to consider myself lucky. This just started in the past two weeks, and I have tested it every day to see if it is just an accidental "issue" on the internet.  But, at this point it doesn't feel like it is going away. 90ms - 120ms makes games unplayable, and forces my computer to use 1280x720p instead of 1920x1080p...   I really don't know what to do at this point.  What can be done to fix this issue?
Basically, you are saying that other browsers, while based on Chromium, may not have all of the same "current" features that Google's Chrome Browser does, and may not be 100% supported, even though t... See more...
Basically, you are saying that other browsers, while based on Chromium, may not have all of the same "current" features that Google's Chrome Browser does, and may not be 100% supported, even though they may work. I appreciate this answer.  There are a ton of videos and articles about which browser is "better" for Stadia, but most of what I read or watch doesn't really answer the underlying question. Thank you!  That makes a lot of sense.
I have been browsing through these forums, and a lot of the "tech support" always replies with "Are you using the Chrome Browser?  Stadia works best on the Chrome Browser." Now, I get that Chrome is... See more...
I have been browsing through these forums, and a lot of the "tech support" always replies with "Are you using the Chrome Browser?  Stadia works best on the Chrome Browser." Now, I get that Chrome is Google's thing... but does it really? Does Stadia "really" work better in Chrome than Edge, Vivaldi, Brave, etc ? If so, please explain how.
1.  Yes, I agree.  And good is relative to the gamer.  However, there are a lot of titles out there that the developer doesn't really care much about anymore.  Distributors like Steam has these games... See more...
1.  Yes, I agree.  And good is relative to the gamer.  However, there are a lot of titles out there that the developer doesn't really care much about anymore.  Distributors like Steam has these games on sale from time to time, and regular price is significantly lower. 2.  I have only seen one or two "Giveaways" on Steam.  One was Portal.  The original...  and since Steam (Valve) created it, it makes sense.  Sales are good things.  It allows the developer and publisher to still make money on titles that they spent a lot on.  Plus, the purchaser feels like they got a deal, because they did! 3.  Yeah... hard to determine how long a title needs to be out before it has a standard discount price.  I think Skyrim is still at $39.99, and it's almost 10 years old.  And that is probably up to developers.  However, (again I bring up...) Steam has sales on these titles every so often... and they've found that they sell a truck ton of games to people, and a lot of these games aren't even played. 4.  True.  I didn't know that about Stadia Games.  Although, so far, the games I have played on Stadia that suck are claimed Pro Games. 5.  1080p / 60fps is the Gold Standard in Gaming.  It's understandable that some titles at 4K cannot go over 30fps.  But 4K literally takes 4x the processing power... so it's all good.  But at 1080p... 60fps should never be an issue. I think Project XCloud will definitely bring new competition to the table.  And competition is good to progress the business.  But if Stadia decides to take my advice... they could easily contend in this market, as well as succeed. As it is right now, I see Stadia losing to Steam / GeForce Now.  Think about this... I can purchase a game on Steam for regular price (and/or sale price, and usually the sale price is a good one) and play that game on GeForce Now (no cost or $9.99 / month depending on which option...)  Ultimately, the price is less.  This is the competition that Google needs to be aware of. Take the game "Control - Ultimate Edition."  Both Stadia and Steam are selling it at a full $39.99.  If I buy it, and want to stream it, both Stadia and GeForce Now will do it to my PC / TV / Phone / Tablet / Etc.  But here are the differences: GeForce Now has better image quality than Stadia The game is in your Steam library, so it's downloadable on PC and Steam Devices And chances are the game will be available for a discount during one of Steam's MANY sales throughout the year. Just my two cents.  Again, not trying to be a negative netter... Trying to help Google see this from a Gamer's Perspective.
I've been a Stadia Pro user for a few months now.  I thought it was great that they give out a few games every month for Pro users that can be added to your library.  And I have joined Stadia Pro spe... See more...
I've been a Stadia Pro user for a few months now.  I thought it was great that they give out a few games every month for Pro users that can be added to your library.  And I have joined Stadia Pro specifically for the games and discounts.  I don't really need 4K resolution, or 5.1 sound.  I enjoy 60fps at 1080p, and Stereo...  So, to me it's all about the games. Listen up Stadia... this is how you will choose to win or fail. Strengths First off... you have a great concept and execution.  Streaming games is AMAZING!  All of them should be available at 1080p 60fps.  Make that a standard.  I love what you have created. Secondly, I don't begrudge you one bit for charging additional $9.99 / month for 4K / 5.1.  Although the games should be available in 60fps. These are your Strengths.  Now, I will point out your weaknesses.  Bear in mind, I only do this, because if you fix these problems, you may really be the best name in the streaming game business. Problems Lame/Boring (not Bad) games.  I know, I know, some of these games aren't boring... but a lot of them are.  I was especially insulted last night when the Steam Pro Games that are given at the beginning of the month are:  "It Came From Space to Eat Our Brains," and "Killer Queen Black."  I mean, thanks, but no-thanks.  I will probably not ever play these games, and don't really care if they are in my library or not. Now, these are not "bad" games, per-se, but they are niche gamer games.  Only specific types of gamers like them, and they shouldn't feel like we paid for them.  i.e. $9.99/mo Stadia Pro. As a matter of fact, some of these "Pro" games, are AAA Quality titles.  You gave out Jedi Fallen Order on May the 4th, and Resident Evil VII during your RE VIII promotion.  These are great games!  So, not all of these games have to be given to Pro subscribers, maybe just give them a heck of a discount.  I would have snatched up Jedi Fallen Order if it was on sale for say $9.99.   There should be a large assortment of games that all Stadia Pro Gamers have access to at all times, just for getting the Pro Subscription.  Not anything that has to be "claimed" of your lose it.  They are there at all times. Discounts.  Stadia Pro members are given certain discounts on games that come up throughout the year.  This is a FANTASTIC idea.  But these discounts shouldn't only affect Stadia Pro Gamers, these discounts should be available to everyone.   Also, the discounts are not very good.  When games go on sale, you can usually find the same game through your competitors (Steam / GOG / XBox) for less of a price.  I have found 2 games on Stadia that were at AMAZING prices.  First was Tomb Raider (2013) and I got it for $2.99, I also purchased Rise of the Tomb Raider for $4.99.  Now those are some great discounts!  For Sure. However, it's hard to ask people to buy games like "Control - Ultimate Edition" for $39.99 when it's been out for so long, and most Gamers got a copy of "Control (not Ultimate) on Steam for around $9.99 - $14.99. I am aware that you don't necessarily set retail prices, but I think you can do better with your discounts and sales throughout the year. Demos should be a must.  Gamers don't necessarily want a ton of games.  They'd rather have a bunch of great games, and not have to sift through the crap looking for gems.  The only Demo I have seen since the beginning is "Immortals Fenyx Rising" for Ubisoft.  Personally, I enjoyed playing the demo so much, I would love to buy this game.  But I am not going to pay $59.99 for the standard edition... and I sure as heck am not going to pay $99.99 for the Gold Edition.  I will wait until this game is in the $29.99 range. Also... If a developer doesn't want to make a Demo for their game, rest assured, that game sucks.  And they don't want people to play it before they buy it, because then they won't buy it, because... well... it sucks. I understand that brand new games should be sold at full retail price.  But publishers, like Ubi, tend to offer their games at discounts after they have been out for a while.  Once it comes down to a reasonable price ($19.99 - $29.99) I'll consider it. Now, here is the last bit I have to say, and I know people are going to get upset at this one... Charge $4.99 / month for a 1080p / 60fps Stadia Subscription.  This gives users discounts to games, as well as assists with the costs to make sure the games run in 60fps.  Call it Stadia Gamer Edition (or whatever) $4.99 / Month, or Stadia Pro for $9.99 / Month. Conclusion I really love the concept of Google Stadia.  I would like to see it succeed.  I have some reservations with some other issues like Hardware Acceleration in Linux... (this would only help you get even more customers BTW).  But, I digress... If you really took to heart what I am talking about here, I think Stadia could be the Gold Standard in which all Streaming Game competitors would have to look to.  So, to reiterate: 1.  Keep the Lame (Niche) Games, but put them in a "Stadia Pool" or some place any Subscriber can access them at any time. 2.  Don't give away AAA titles.  No one does this.  You can discount these titles at any time for any promotion, and will probably make more money than you think.  i.e. Jedi Fallen Order would have been great to see on sale on May the 4th. 3.  Better Discounts.  Not for new titles.  But for older titles.  Tomb Raider (2013) for $2.99 is an AMAZING discount.  I would have snatched it even at $9.99.  But I am not going to buy an older game at full price.  Assassin's Creed Unity (a game from 2014) should not be $29.99.  Put that sucker down at $14.99 or so. 4.  More Demos.  No one wants to buy a game they hate.  If I can't try it out first, chances are I am just going to avoid it.  5.  $4.99 / Month for Stadia Gamer.  1080p / 60fps Guaranteed games.  Access to Discounts.  Keep $9.99 / Month for Stadia Pro, make sure that 1080p / 60fps is guaranteed, but do what you can with 4K / 5.1.  I am aware that 4K at 60fps isn't the easiest thing to do at 4K. I hope the right people are listening to my message here.  I would love to see Stadia succeed in all the right ways.