None of the responses have anything to do with the problem in the image. The world geometry and textures of objects are not loading their high resolution high fidelity models and textures (look at th...
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None of the responses have anything to do with the problem in the image. The world geometry and textures of objects are not loading their high resolution high fidelity models and textures (look at the log, that isn't a compression or stream bitrate issue). This is not related to stream quality or internet it is a graphics processing issue where the engine is struggling to load in higher fidelity objects, usually related to memory bandwidth or the speed at which the video card is able to process and load data. For whatever reason, Google bragged about the power of Stadia and that it would be the best, but Red Dead Redemption 2 runs at 1440p upscaled to 4k at 30fps with graphics settings that closely match the Xbox One X, which runs the game at native 4k30... So they're struggling to run the game better than an Xbox, which isn't what they advertised. Short of that, the quality of the stream is great on my network, but I'm very disappointed on the bait and switch Google has pulled on the fidelity of Stadia.