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razfaz23's Posts

I've signed the petition, but the likelihood Google well revert their decision is equal to zero. I just hope some other company already has or will have an agreement to continue the service. Best cas... See more...
I've signed the petition, but the likelihood Google well revert their decision is equal to zero. I just hope some other company already has or will have an agreement to continue the service. Best case the old Stadia dev team will just start their own business...not that I believe this will happen, but one can dream...
I'd like to circle back on this long pending request and I am fully aware Stadia devs at this point may have other things to consider since the shocking news for them, partners, external devs, and of... See more...
I'd like to circle back on this long pending request and I am fully aware Stadia devs at this point may have other things to consider since the shocking news for them, partners, external devs, and of course us Stadians, however are their any plans to roll this out by the date Stadia shuts down? At least to open source the controller hardware/firmware so the dedicated community can keep this alive? Would be really sad to be forced trashing a fully functional and great controller? While I like the design, it is also looking at this from an environmental perspective. Thanks in advance.   Cheers, raz 
It was awesome while it lasted and I was hoping for the Proton-like Windows binary emulator that was announced and in the making to be the game changer  Stadia devs and team have done a great job. T... See more...
It was awesome while it lasted and I was hoping for the Proton-like Windows binary emulator that was announced and in the making to be the game changer  Stadia devs and team have done a great job. Thank you for the dedication and awesome time. Thank you. Thank you. Thank you. Sadly, Phil Harrison doesn't appear to have a vision and the audacity for what Stadia was heading towards...or overall gaming industry. GFN or Xcloud it is than I guess. So long, and thanks for all the fish. Raz
Hi everyone, for anyone experiencing issues in R6 Siege, there is a dedicated official website from the Ubisoft Dev Team to report bugs. Reporting confirmed bugs is rewarded with ingame items as far... See more...
Hi everyone, for anyone experiencing issues in R6 Siege, there is a dedicated official website from the Ubisoft Dev Team to report bugs. Reporting confirmed bugs is rewarded with ingame items as far as I have understood, but that should not be the reason to report but I thought it's worht mentioning Nonetheless, each reported bug requires a confirmation by 10 users. This is why I am making this post here today, to make everyone aware of this dev provided tool to give direct feedback, rather then contactig the Ubisoft Support which may not get escalated after all or within a short timeframe. You can simply either create a new bug report if it does not exist yet, or contribute to an existing report that describes your issue. Here are some Stadia bugs that I have experienced and had already been reported by other players:   Backspace not working as intended (bug since day one): Status: Confirmed (13/10 players) https://r6fix.ubi.com/projects/RAINBOW6-SIEGE-LIVE/issues/LIVE-37046 Sounds not working since Y7S3 Update: Status: Open (8/10 Players) https://r6fix.ubi.com/projects/RAINBOW6-SIEGE-LIVE/issues/LIVE-45089   Happy bug reporting and HF&GL Cheers, Raz  
Hi Alfred, have you tried allowing Wildlands to access your Stadia Friends List? You may have declined this on first start. You can find this setting for all games in the Stadia Settings on the weba... See more...
Hi Alfred, have you tried allowing Wildlands to access your Stadia Friends List? You may have declined this on first start. You can find this setting for all games in the Stadia Settings on the webapp or Android App. I hope the instructions below will resolve your issue. On the Stadia main menu click on your Profile Picture Select Stadia Settings Select Privacy Scroll down to the "Games using your friends list" section Find "Ubisoft" and activate it (see screenshot below) 
I enjoyed myself playing it and playing this in coop made us laugh hard quite a couple of times. I did not have any "unexpected" issues, but yeah the controls are by design unprecise and movement is ... See more...
I enjoyed myself playing it and playing this in coop made us laugh hard quite a couple of times. I did not have any "unexpected" issues, but yeah the controls are by design unprecise and movement is clumsy, and the game sometimes bugs out forcing you to reset, as you will know from other platforms. I had played this only briefly on PC before but I did not find this much different from the Stadia experience though. I'd still recommend this game as a fun and easy Sunday coop experience. 
I had this once or twice a couple of months back playing DBD. I think it is more of a sync or connection issue, I'd really doubt it is "hacked' in any way.  My controller is connected via 5GHz while ... See more...
I had this once or twice a couple of months back playing DBD. I think it is more of a sync or connection issue, I'd really doubt it is "hacked' in any way.  My controller is connected via 5GHz while the CCU and my PC are connected via cable. If your WiFi setup allows and is stable enough I'd always go for 5GHz over 2.4GHz due to the higher bandwidth and lower latency, but I understand that this may not be an option for everyone. With 2.4GHz you should also consider WiFi congestion. The majority of households use 2.4GHz, therefore I strongly recommend to scan Wifi in your house and select a channel that is least crowded and has least overlaps. Also dont use 40Hz channel bandwidth, while this increases your throughput in theory, in reality -specifically if the WiFi band is too crowded already - will rather result in random desync or disconnects. Also, do you have multiple WiFi access points in your network using the same SSID? Maybe your controller is jumping APs also causing a minor desync/disconnect? I hope this helps resolving your issue in some way. Good luck,     
Yeah read about this as well. Many content creators and folks on Twitter were warning about this. I sincerely hope, while I think this is unfortunately to be expected - it is not actually intended. I... See more...
Yeah read about this as well. Many content creators and folks on Twitter were warning about this. I sincerely hope, while I think this is unfortunately to be expected - it is not actually intended. I really hope we'll get an official response from the Stadia team.  
Usually I'd agree with giocs here, but I have to say I'd side more with WireSpy on this. It is true, that there is a low population of players currently on Stadia for several reasons - least for the ... See more...
Usually I'd agree with giocs here, but I have to say I'd side more with WireSpy on this. It is true, that there is a low population of players currently on Stadia for several reasons - least for the quality of the service as Stadia is just awesome - and publishers/devs will decide on a return of investment basis, however, this is were Google - at least at this early lifetime of Stadia - should stand up for their playerbase and paying customers. Only after Stadia has been fully established as a platform, we can fingerpoint at only devs. Until then it is Google and Devs. I'm also a day one Pro user and Stadia is my primary platform since on a daily basis regardless of my 300+ games Steam library and very capable PC. I still believe that Stadia will have a turnover in mid- or long run. That still does not take away the drought of games and lack of support by some devs/publisher we have to live through at the moment. Fingers crossed the low-level porting tools and Windows emulator/translator tech the Stadia team is working on will be out shortly and also will have a true impact...until then it is just hoping. Cheers,  raz
Actually this should be a no brain er and in their day one...without workarounds. I also can't imagine it is too difficult. For family shared games, the member who does not own the game there are two... See more...
Actually this should be a no brain er and in their day one...without workarounds. I also can't imagine it is too difficult. For family shared games, the member who does not own the game there are two options 1) play via family share 2) buy game for yourself. That just leaves me to assume it is just not wanted by Stadia or Ubisoft Connect+. As I had a similar situation with the Ubisoft service via Stadia too. We can just hope the Stadia team and decision makers will listen and deliver one day. Rather sooner than later....
Hi Ivan. Thanks. Yeah, that is true, it was never officially announced, but obviously the team is or was working on something and at least the frontend is drafted. I was actually hoping for some furt... See more...
Hi Ivan. Thanks. Yeah, that is true, it was never officially announced, but obviously the team is or was working on something and at least the frontend is drafted. I was actually hoping for some further update if it is still in development and if there is an ETA e.g. Beta  . And it fit the purpose of this topic.
What actually happened to the remote-couch-coop function found at https://stadia.google.com/couch ? when will this go live. That would be great to play those awesome games that support local-couch-co... See more...
What actually happened to the remote-couch-coop function found at https://stadia.google.com/couch ? when will this go live. That would be great to play those awesome games that support local-couch-coop only. 
Welcome Dan!
Just head to this change.org petition. That may be our best bet to get it sooner or at all. https://chng.it/dGLVRVGY6K
Sounds good. Good luck. Fingers crossed your ISP is not overbooked in your area. If you are connecting via WiFi make sure to connect via 5GHz. I have separated my 2.4GHz and 5GHz networks generelly ... See more...
Sounds good. Good luck. Fingers crossed your ISP is not overbooked in your area. If you are connecting via WiFi make sure to connect via 5GHz. I have separated my 2.4GHz and 5GHz networks generelly to have more on control over my Wifi devices. Nonetheless my CCU is connected via ethernet.  
Hi Prozac, I hope I can also provide some helpful information. I have to agree with Dancorp on this, port forwarding may not resolve issues relating to bandwidth or network prioritisation. That is wh... See more...
Hi Prozac, I hope I can also provide some helpful information. I have to agree with Dancorp on this, port forwarding may not resolve issues relating to bandwidth or network prioritisation. That is what QoS does. Just as an example, I have 550mbit down and 50mbit up at an avg ping of approx 9ms. If I disable my QoS and someone starts streaming movies or starts downloads, I see lags and frame drops on Stadia as well, as the Stadia connection/stream will not have priority. With QoS not a single frame drop regardless of how many device are online and active in my home network.  In contrast to a video/audio stream from Youtube, Netflix etc Stadia obviously cannot use any buffering technique as this would add several seconds of delay. Therefore any packet delay has direct impact on stream quality and input latency. Also, don't underestimate the number of devices you have on your home network, usually it is much more than people expect as most will only consider devices they use frequently and heavily i.e. Pc, Laptop, Console but there are definitely more than they think ie. all smart phones, TV, laptop, smart home stuff, etc Any of those can have app or firmware updates which may cause lag spikes while gaming on any platform. The best option will be check your router for basic/automated QoS functionality. Best case option is: you can give your Stadia device (CCU, PC, phone) highest priority. That would ensure that traffic from those devices will always handled first. If you dont have any QoS settings and don't want to buy a new router, you could try following workaround which could solve or at least improve your issues: determine your maximum up and down bandwidth, and limit your router to 80% of that maximum. That will disable any device from maxing out your total bandwidth and may give you some headspace to avoid bottlenecking of your internet connection. Also, when you said "at night times it was better" the question is also, was it better because everyone else in your house was in bed and therefore you had no other traffic on your home network, or your neighbours (eg. same house, same street/area) were offline too, reducing the load on your ISP. ISPs nowadays tend to overbook their network nodes. That has been an issue in high-dense residential areas for some time and was further impacted due to Covid-19 and many more people working from home. Sorry for the long post, I hope this is helpful somehow.   
I have to second this request. Also, In addition to customisable button layout it would be great to adopt the touch-anywhere concept for virtual analog stick input as it is commonly implemented with ... See more...
I have to second this request. Also, In addition to customisable button layout it would be great to adopt the touch-anywhere concept for virtual analog stick input as it is commonly implemented with other mobile games. 
It should be noted that as of today, while Crossplay with PC and Luna works, it is still not possible to invite non-Stadia players to your team. This works with other Ubisoft Crossplay titles such as... See more...
It should be noted that as of today, while Crossplay with PC and Luna works, it is still not possible to invite non-Stadia players to your team. This works with other Ubisoft Crossplay titles such as Division 2 and Rainbow Six Extraction, however not with Siege. I hope they finally add this specifically since Extraction has it and this is basically the same game.
Hi folks, I had experienced the same (Macbook Air 2019). While this is not my primary gaming system, I wanted to see how the Macbook Air and MacOS will handle it. I had two problems: 1) jittery mous... See more...
Hi folks, I had experienced the same (Macbook Air 2019). While this is not my primary gaming system, I wanted to see how the Macbook Air and MacOS will handle it. I had two problems: 1) jittery mouse movement 2) drasitically impacted performance  causing heavy frame drops (chrome CPU utilisation was through the roof. I realised that I has having this only when using an external mouse but not using the buit-in trackpad.  After some digging what fixed it for me was reducing the mouse polling rate to 125Hz. I see that you have tried this already. However, this did not fix it entirely for me. I am using the Stadia advanced Chrome extension to force VP9 codec for improved visuals, but it appears Apple are not supporting this format. Instead they are relying on H264 (which is the fallback for Stadia, if VP9 is not hardware-decoded), or H265, which is not supported by Stadia. Setting this to H264 further improved this for me, of course at the expense of visual fidelity as H264 is inferior to VP9, H265, or AV1. I have seen articles that Stadia may switch to AV1, which is the new kid on the block. I still have to stay it was not perfect and I had occasional performance/fps drops, but this was a general issue. While this is a Macbook Air, you could still tell the OS was not that snappy anymore. Therefore, I wiped the system and reinstalled Monterey as a fresh install instead. Performance is generally much better, system is much quieter, and Stadia performance is ok. But again, ultimately this is just a Macbook air, though reinstalling fresh, reducing mouse polling to 125Hz (Logitech G502), and forcing H264 drastically improved FPS and mouse jitter for me. In the end, at least based on my experience, MacOS is not the best platform for gaming in general or Stadia performance. 
Just a quick note on that FPS drop over time and a workaround. This appears to be a consistent problem across multiple if not all Ubisoft games and relates to the Ubisoft Connect overlay. I have expe... See more...
Just a quick note on that FPS drop over time and a workaround. This appears to be a consistent problem across multiple if not all Ubisoft games and relates to the Ubisoft Connect overlay. I have experienced this with Division 2, Breakpoint, and obviously Watch Dogs Legion. For all those games the FPS would drop over time during extended gaming sessions. This issue reminded me of memory leak I had experienced with PC games in the past. The current workaround and temporary fix is, when the FPS dropping starts, open the Ubisoft Connect overlay, wait for it to load, and then exit the overlay to get back in-game. FPS should be ok now. It should be noted that this will fix it only temporarily and you will have to redo this procedure more and more frequently over time. After long sessions (several hours) with Division 2 and Watch Dogs Legion this workaround would not work and the game will still start bugging out i.e. usually audio stuttering, audio failing, or full game crash. It should also be noted that for Division 2 and Breakpoint this had been fixed at some point without any announcement. I have not seen this issue being official addressed by Ubisoft yet (but of course they may have but i missed it?). Nonetheless, I hope this is helpful to those not being aware of this workaround yet, and I really hope Ubisoft gets an ultimate fix out for their Connect implementation on Stadia as this is the most annoying consist issue. My other request would be "give us 60 fps performance mode" day one  Cheers, raz