If IF it works game worlds could become enormous becuase then you could just add to the games true overworld by adding new areas and abilities. Since its all online anyways it wouldnt matter (mmo). E...
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If IF it works game worlds could become enormous becuase then you could just add to the games true overworld by adding new areas and abilities. Since its all online anyways it wouldnt matter (mmo). Even if these games arent mmos they would charge a subscription to play (even single player) But by doing this you could play a game you would never be able to finish not because of difficulty but because of sheer size Look at assassins creed games the true genre of the game is climbing and stuff, its not like you can change that much with game play mechanics and the overworld, but instead adding new abilities and new enemy mechanics would change the game. Take assassins creed origins for example, its single player and its sub genre is egytian mythology. You could expand this sub genre of egyptian mythology by lengthening the story and as you progress you get new abilities and when you go back to old areas the only thing that would change is enemy mechanics basically. I meam the overworld is the overworld. Sure you can add a magic carpet that makes you glide off cliffs or fly around the over world or jump in the sky to clear building ledges without climbing, but the over world is the over world. Which brings us to the next point about story i guess you could have that character die within these types of games or offer dlc in the form of complete stories so you dont have to sit through 5 hours of catch up videos or be way behind in the story. It would be nice because then the overworld could be the overworld which could just be regularly updated with mechanics and new areas and stories. Like i said theres not too much you could change within the sub genre of egyptian mythology. Like stories could be differnet npcs within thay area of egyptian mythology time frames (look how battlefeild 1 jumped from npc to npc in the same level telling each of there stories) Idk love it or hate it there it is Like i said in the case of mmos its all online anyways but the story when you load into the game you would be one npc of many that works to accomplish there own story. So you would need a certain number of stories and a certain number of dlc stories offered for each of these stories Idk its so confusing