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Dare's Posts

@Nilas Based on what are you making that assessment?
At the time of my comment stability was a lot easier to achieve (for me) than it seems to be lately. I don't know if it's a capacity issue or what, but like you said, you can go an hour over ethernet... See more...
At the time of my comment stability was a lot easier to achieve (for me) than it seems to be lately. I don't know if it's a capacity issue or what, but like you said, you can go an hour over ethernet doing just fine and suddenly for 10 minutes you're skipping frames and experiencing sudden but extreme macroblocking making gameplay darned impossible. Then it'll clear up again.  Those issues I do leave at Stadia's feet. I'm an engineer and I keep detailed real-time visualizations and logs of network traffic. During those times Stadia traffic is prioritized over everything else and during those times no other devices are using.bandwidth. My overall bandwidth isn't taking a hit and my jitter hasn't moved. That's a Stadia problem, and it's happening more and more frequently these last few weeks. 
It's clear from the response on Twitter, Reddit, and YouTube that there's a thirst for very specific questions asked by the community on a regular basis to be answered by Google. In a time when human... See more...
It's clear from the response on Twitter, Reddit, and YouTube that there's a thirst for very specific questions asked by the community on a regular basis to be answered by Google. In a time when human interaction is at its lowest, what gamers need from Google in order to continue to invest in our subscriptions and use of the platform is confidence in the platform and confidence that there will be a response from Google concerning the next-gen console releases, and a promise of parity with those consoles moving forward. This is just one of many concerns players have, though. As this reassurance doesn't seem to be coming in the form of This Week at Stadia or with the Stadia Connect events, or even by questions asked on social media judging from the post and comment history of the official Stadia Twitter account, it's something that would then best be done with a bit of actual human interaction, and an AMA is an excellent format to facilitate that. What would it take to get Google to host such an event, @GraceFromGoogle? Is there a better medium for such an interaction or a better way to deliver on the mass of questions being asked and being left unanswered? How, as a community, can we best help you help us?
Anytime, friend! Happy playing, thank you for the kudos, and thanks for marking my reply as the answer for others to find later!
If I'm not mistaken, these days it's as simple as installing and official build of Chrome, going to  chrome://settings/, and enabling hardware acceleration.
¿Estás usando el mismo controlador Stadia en la PC que estás usando en Chromecast Ultra? Lo mejor que puede hacer es chatear con un representante de soporte o solicitar una devolución de llamada, de... See more...
¿Estás usando el mismo controlador Stadia en la PC que estás usando en Chromecast Ultra? Lo mejor que puede hacer es chatear con un representante de soporte o solicitar una devolución de llamada, dejar que ejecuten algunas pruebas y determinar si el controlador requiere reemplazo. Charla: https://support.google.com/stadia/contact/stadia_chat Llamada telefónica: https://support.google.com/stadia/contact/stadia_c2c
It's entirely possible that something is messed up within the controller.  The best thing to do would be to either chat with a support representative or request a callback, let them run some tests, a... See more...
It's entirely possible that something is messed up within the controller.  The best thing to do would be to either chat with a support representative or request a callback, let them run some tests, and decide if it's necessary to warranty replace the controller.
It's entirely possible this could be a firmware bug of some kind.  The best thing to do would be to either chat with a support representative or request a callback , and let Google run some connectiv... See more...
It's entirely possible this could be a firmware bug of some kind.  The best thing to do would be to either chat with a support representative or request a callback , and let Google run some connectivity diagnostics and decide if your controller needs to be warranty replaced or not.
I don't think this'll have a significant impact on stream quality, and audio is the other half of the immersion of a game. We don't know exactly how Stadia is encoding audio but we can infer that 192... See more...
I don't think this'll have a significant impact on stream quality, and audio is the other half of the immersion of a game. We don't know exactly how Stadia is encoding audio but we can infer that 192Kbps for stereo and 384Kbps for 5.1 Either is infinitesimal compared to the video stream which is using around 40Mbps at 4K60 HDR. 
I believe Stadia will default to 720p in this situation, so I'm going to assume you're using the Stadia+ plugin to modify the resolution sent to you. If I'm wrong, I apologize. The below answer still ... See more...
I believe Stadia will default to 720p in this situation, so I'm going to assume you're using the Stadia+ plugin to modify the resolution sent to you. If I'm wrong, I apologize. The below answer still applies. The delta between the two resolutions is so insignificant that you'll either see a little bit of aliasing from the upscaling from 720p, or a little bit of bluriness from the downscaling of 1080p. It's not ideal either way, but neither side of the spectrum will really drastically change the look of the game. Generally these resolutions are used on smaller displays, furthering the notion that it will likely not be a discernable difference regardless of what you try.
I'm glad you asked this! It's something I've rattled around in my head for a while, so hopefully I can help. As you said "laptop", I'll assume you want a laptop that you can play with on the go, but ... See more...
I'm glad you asked this! It's something I've rattled around in my head for a while, so hopefully I can help. As you said "laptop", I'll assume you want a laptop that you can play with on the go, but can also output 4K with a monitor in a sort of docked configuration. I'm assuming you don't want the laptop to play 4K on the laptop screen. From experience, playing on a screen smaller than 13" on the go is a bust, so I'm going to be looking at 13" and larger screens. Lastly, I'll assume that Stadia won't be the only thing you'll be doing on this laptop, so I'll look for modern specs. I personally play on a Pixelbook. It's small, lightweight, battery lasts forever, and used you can find them for ~$600 these days. It has a 16:10 aspect ratio so you'll get letterboxing, but that doesn't bother me. For a similar price you have the much newer Pixelbook Go. On the Windows side for the same ballpark price we have laptops such as the Asus Vivobook 15 for ~$400 with 8GB of RAM and a 10th Gen i3, backlit keyboard, and is fairly thin and light. For $449 we have the Lenovo IdeaPad 3 with a 14" screen, 8GB RAM, and a Ryzen 5 3500U. Going up from there we have a whole range of HP laptops starting around $500 with 15" screens, 8GB RAM, and a variety of processors that can all decode VP9 just fine and push 4K via HDMI. This is just to name a few suggestions. Really the sky is the limit depending on what spend range you have in mind. If a desktop is more your speed, the last PC I built on paper just for Stadia came out to around $400, or $500 if you wanted hardware DTS:X support.
So, Stadia is great at exposing subtle networking issues. You claim to have very good internet (though we don't know where you live) but that Stadia is absolutely awful. I spent this past holiday wee... See more...
So, Stadia is great at exposing subtle networking issues. You claim to have very good internet (though we don't know where you live) but that Stadia is absolutely awful. I spent this past holiday weekend in Prescott, AZ, in the mountains, with 40Mbps connectivity on a 2.4GHz shared wifi and was able to play games on Stadia without issue whatsoever. Stadia is less dependent on having the "fattest pipe" and more dependent on having a consistent and stable connection. Unlike YouTube and Netflix which buffer streams so you don't notice hitching, or local games like Destiny 2 on PC which use TCP to ensure all data is transmitted, received, and processed in the correct order and uses an infinitesimally tiny amount of bandwidth beside, Stadia *does* require that smooth and steady connection as it's using a lot more data to relay that smooth, 4K image to you. What you're describing is more of either a location issue, ISP issue, or internal network issue, none of which is up to Google to solve. The technology works and it works really really well. If it didn't, nobody would use it. It's more apt to ask, "how do I figure out what the problem is", instead of running around falsely claiming that Stadia is pure awful.
I want to start off by saying that I don't have trouble finding other players in those games. That said, it could be a timezone thing as I'm in GMT-7. The only thing that Google can do is attract mo... See more...
I want to start off by saying that I don't have trouble finding other players in those games. That said, it could be a timezone thing as I'm in GMT-7. The only thing that Google can do is attract more gamers to Stadia, which they're working hard to do. They can do that by improving the library, which they're actively working on, and adding features that attract users, which they're also doing. Besides that, the only other thing that can be done can't be done by Google -- that's crossplay. The Division 2 does this successfully and as a result matchmaking is quick and wonderful at all hours of the day. This falls on the developer, however, and is outside of Google's control.
I don't believe "Should x game be ported to Stadia" should ever be answered with a no. Whether we personally would play said game or not is irrelevant to the conversation. The bigger the library, the... See more...
I don't believe "Should x game be ported to Stadia" should ever be answered with a no. Whether we personally would play said game or not is irrelevant to the conversation. The bigger the library, the more of an opportunity Stadia has to capture new gamers and existing gamers alike. Let me use myself as an example. I haven't played any of the Assassin's Creed games yet, and they've been on my back catalog list for a long time now. I own Origins and Odyssey on my Xbox, but as I've gone full Stadia for my own reasons beyond the convenience factor, I'll likely not play Origins until it shows up on Stadia (hopefully after Uplay+ launches in the near future). Likewise, I've not yet finished RE3make yet. My hope is that it'll come to Stadia as Capcom has stated support for the platform, and until it does I'll likely not be playing it. Similarly, we all have back catalogs. In an ideal world, despite rampant insults from users of other platforms that Stadia would be bringing on a bunch of old games, our libraries and the platform would support completing those back catalogs. That said, a grown gamer can dream
Fortunately, unlike the console ecosystems, there's no premium for online play with Stadia. If you paid for F1, you have online multiplayer access. Period. The only thing the Pro subscription provide... See more...
Fortunately, unlike the console ecosystems, there's no premium for online play with Stadia. If you paid for F1, you have online multiplayer access. Period. The only thing the Pro subscription provides is for 4K, 5.1 audio, and free Pro games and Pro discounts. If you don't have a 4K screen, a 5.1 surround sound system, and aren't interested in free games and discounts, then the base package works just fine
Google doesn't control support on other products such as set top boxes. That said, anything with browser capability using the Chromium engine that has hardware VP9 support should work, but without th... See more...
Google doesn't control support on other products such as set top boxes. That said, anything with browser capability using the Chromium engine that has hardware VP9 support should work, but without the vendor on-board, Google can't just push Stadia to stuff.
The question is unclear, but if I'm interpreting it right, you're asking what folks generally use as their first Stadia experience. While I don't believe there's any hard data to suggest one way or ... See more...
The question is unclear, but if I'm interpreting it right, you're asking what folks generally use as their first Stadia experience. While I don't believe there's any hard data to suggest one way or another, I feel the most likely "first experience" people have with Stadia is via the Chrome browser on a PC. I say this because people don't have to buy anything to play on Stadia with this setup -- presumably, they already have a keyboard and a mouse, and possibly even a controller they use for PC games if that's their preferred input method. Now-a-days I imagine that folks are using Android phones as their entry point as, again, they don't have to buy anything now that we have touch controls. From there I imagine some people take the deep dive and purchase the premiere edition to enjoy couch- or bed-based gaming. This doesn't obviously speak for everyone. I, myself, started with the premiere edition, and just kept buying more CCUs to fill out my house.
There are categories in the store for preorders and Destiny 2: Beyond Light is currently available for preorder. Naturally it's entirely up to the developer/publisher to decide if they want their tit... See more...
There are categories in the store for preorders and Destiny 2: Beyond Light is currently available for preorder. Naturally it's entirely up to the developer/publisher to decide if they want their title to be preorderable, but it stands to reason that, yes, the game will be able to be preordered once CDPR decides it's satisfied with whatever is preventing them from wanting to commit to a launch date.
A quick way to test if there's something wrong remotely (with the service) or locally (with your system) is to fire up an Incognito tab or a separate browser such as Chromium Edge, Chromium, Brave, o... See more...
A quick way to test if there's something wrong remotely (with the service) or locally (with your system) is to fire up an Incognito tab or a separate browser such as Chromium Edge, Chromium, Brave, or even Opera, and try using the service that way, whether you're just signing up or trying to play a game. That should at least tell you if it's a local problem or not. If it's still behaving badly in completely separate browsers or in Incognito mode, we can try to diagnose further, of course.
Indeed it does. It also works with the Brave browser.