@Radium I'm expecting them to be better. For a service that's trying to break into an established market and build a customer base. You also can't compare these prices as "the same" as Steam for exam...
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@Radium I'm expecting them to be better. For a service that's trying to break into an established market and build a customer base. You also can't compare these prices as "the same" as Steam for example because Steam has sales ALL THE TIME, and when they don't you can go to Humble Bundle, Greenman Gaming, Fanatical and a BUNCH of other sites to get crazy discounts on these games all the time. People who actually buy games, specifically for PC, hopefully know that they almost never will have to pay full price, at least not for older games like AC Odyssey. But even for more recent games like Mortal Kombat 11, SOMEBODY is going to have a discount on most PC games every week. When you don't have other avenues to buy, then that means a company has 2 options... charge full price and say screw the customer, or charge good prices, build your customer base, and then when you have a competitive product, you can compare yourself to those console makers for example. But when your best argument is "Oh you can play Stadia on your TV" and I have a PC sitting at my desk with a 49" monitor on it, that's not much of a selling point if the PC game costs considerably less. I want them to be successful, and I could be dead wrong. But if they are planning to "compete" by offering THE SAME prices as the major console makers when SO MANY PEOPLE already own consoles, how are they going to succeed? At the very least they have to offer something in the beginning to build the customer base. Right now all they offer is a "free" game or 2 every month that you can play as long as you're a paying member, and regular or high game prices. How do you build a new product that way?