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Nath's Posts

As a founder and enthusiast of future tech, often stuff that's too early for its time, I'm disappointed but ultimately not surprised after watching things play out between launch, then Google giving ... See more...
As a founder and enthusiast of future tech, often stuff that's too early for its time, I'm disappointed but ultimately not surprised after watching things play out between launch, then Google giving up on a long term commitment to first party content with the closure of SG&E, and then seeing the amount of compelling AAA content dwindle over time. I usually get every platform/console and was even an OnLive subscriber and microconsole owner back in the day as well, so this isn't my first rodeo with a cloud game service shutting down, though never before at this scale. It's too bad that Google couldn't hang on to Stadia and work out a way to integrate it and transfer the available games into a successful future platform that caught on, like streaming Stadia games into a mixed reality environment with upcoming AR/XR headset platforms, or make Stadia accessible directly via YouTube instead of the isolated website. Stadia.com was too compartmentalized away from the rest of Google and easily ignored by people using other Google products. I'm told that Stadia didn't even come pre-installed on Pixel phones (I use iPhone, so I wouldn't know.) I was thinking of switching to Pixel 7 this year, but now I'm soured on buying any further into Google than I already am with my Nest/Home ecosystem and other things that everyone uses like YouTube and Gmail. Bundling a first party Backbone-style controller with Pixel phones and a 3-month trial of Stadia would've been nice, and most importantly reversing course and investing in first party content after February 2021 when the "vision" for what cloud gaming "could be" that traditional consoles couldn't deliver on basically died and it became a place for nothing other than ports. Most of the other founders I know that were excited about the future of gaming in the cloud left after SG&E closed. So many people around at launch were less excited about ports and more excited about the 3-5+ year vision of a killer app coming out that could deliver something that traditional consoles couldnt even deliver, like a game with so much unique content that it couldnt fit on local hard drives, or massive battles that couldnt be coordinated over home networks the way it could be set up in high power data centers. What a shame. Many of the people I tried recommending Stadia to were reluctant to try it because they thought Google had a reputation for shutting down services and they preferred to have more tangible or at least downloaded copies of their games for that reason. This shutdown has just further proved their suspicion and boldened this mark against Google's brand. This further drives down consumer trust in Google's brand in that respect, especially for new products or services that people might be skeptical of trying out of concern that it'll end up in the Google graveyard. Stadia still works so much better than the alternative cloud gaming options, but this doesn't mean that we're excited to see Google execs pivot the technology into some other application. Don't expect many people, consumer market at least, to care about trying anything Google applies this technology to unless it's in partnership with a separate company that has enough consumer trust in its brand to make up for the negative trust in Google's brand resulting from Stadia (among other things.) So many of us wanted to see Google make big investments for the long term/future and buy studios the way the competition was buying up talent, not merely paying big money for "mee too" ports of mostly older games. The vision at GDC 2019 was amazing. It's too bad that Google couldn't commit to that vision and see it through, integrating it into the future XR platforms or other parts of the Google ecosystem. A lot of people are going to feel more comfortable buying into the competition's AR/XR platforms and holding off on Google's offering after seeing how they handled Stadia.  I've wanted Google's cloud gaming efforts to succeed from the days of Project Stream. I've been an enthusiast, but I generally avoid falling into the rose colored glasses groupthink that others do, so I'm ultimately not surprised, just very disappointed. As much as there are "go team" Google fans around here who are apologetic to every misstep, this is a valuable lesson in why it's important to listen to people who are reasonable in their criticisms. The supporter/fan vs hater/detractor dichotomy is a false one, there are also people who wanted to see this succeed and were optimistic, but who were reasonably concerned that this would inevitably happen with how things were managed.  Thanks for trying. Hopefully Google's strategic management wakes up at some point in the future and realizes that they're biggest project/task ahead isn't AI, but is is going to be making up for the reputation brand-value/trust/image issue that they've cultivated by making these kinds of missteps. Full refunds for purchases and hardware is great, but losing save games that aren't transferrable to other platforms is a big loss. I didn't have pro active when the closure was announced so I'm also completely locked out of finishing up some games before January that I had partially played in the Pro library I'd collected, which is frustrating. Google needs a Phil Spencer type of attitude right now. He really did an amazing job digging Xbox out of the customer-perception hole it was in after the terrible launch era of the Xbox One with Kinect. When it comes to consumer perception Google's going to have to do some serious brand-salvaging work it ever hopes to bring any former Stadia enthusiasts into anything remotely resembling a "commitment to gaming" in possible future AR/XR platform. Otherwise, just like Stadia launched with many influencers and tech sites posting "It's probably going to fail and be shut down, don't bother" type of content, any future platform will be sprinting out of the gate with an even bigger anchor working against its attempt to build something moving forward.  I can expect this will cast a shadow over this upcoming Thursday's Made by Google event as well.  Thank you to the customer/community facing Stadia team and engineers for doing a great job. Strategic management, though, not so much. I'll be looking forward to reading the case study in business school marketing and strategic management textbooks about Google's missteps with Stadia. 
Ontario Canada here and still get the "reopen game" issue today. Like I've described here before, I still have to start up a new session with a Chicago area VPN on 4K-PC and then switch to CCU on a 4... See more...
Ontario Canada here and still get the "reopen game" issue today. Like I've described here before, I still have to start up a new session with a Chicago area VPN on 4K-PC and then switch to CCU on a 4K TV to get the game session in 4K. It seems like Stadia's Toronto-area servers are not up to the task and they've never acknowledged or addressed it. I've put off finishing Cyberpunk for so long hoping that it'd eventually be fixed. It still isn't.  @JussinCase still having the issue? Edit on August 12 2021: For the last few days it's been working. I hope this means that that's the last time I ever see the "reopen" for 4k issue. 
The only workaround for me to get 4K working is to start the Cyberpunk session through a VPN from Chicago on PC/Chrome-browser and then without closing the session opening it on the Chromecast Ultra ... See more...
The only workaround for me to get 4K working is to start the Cyberpunk session through a VPN from Chicago on PC/Chrome-browser and then without closing the session opening it on the Chromecast Ultra outside of the VPN.  It's hard to believe that this issue is still happening in southern Ontario Canada after this long...
I am getting this issue again. Anyone else getting the reopen for 4k bug with Cyberpunk now? I'm amazed this issue hasn't been fully and completely resolved by now that it can still happen.
We've been discussing this issue in this other thread: https://community.stadia.com/t5/Stadia-General/Close-and-reopen-your-game-for-4K-resolution-support-Cyberpunk/m-p/44906#M19184 MobileSyrup... See more...
We've been discussing this issue in this other thread: https://community.stadia.com/t5/Stadia-General/Close-and-reopen-your-game-for-4K-resolution-support-Cyberpunk/m-p/44906#M19184 MobileSyrup, a Canadian tech blog, has also been trying to reach Google about the issue as well. 
Thanks for trying to contact Google about the issue. I left a comment on your article as well. This has been an interesting experience, to say the least. I'm surprised that Google didn't even accurat... See more...
Thanks for trying to contact Google about the issue. I left a comment on your article as well. This has been an interesting experience, to say the least. I'm surprised that Google didn't even accurately acknowledge the issue in their response to your article today. I can't tell if they don't understand the issue/bug we're dealing with or if it's so far down their priority list that they don't want to even acknowledge it. The separate "restart" bug from the last few days that was crashing out sessions and preventing people from starting any game session at all was addressed quickly, as one would expect given that those people weren't able to play at all. Not getting any reply day after day for our bug which directly states on screen: "4K resolution available. Close and reopen your game for 4K resolution support" is disappointing. Are the small handful of Stadia Pro subscribers who all seem to be having this issue persistently in this region the only ones that are noticing that 4K isn't working for this game? I'm no videophile but it's a noticeable downgrade from the 4K stream that the game was running in on launch night for Cyberpunk. I'd think that many more people would notice this, especially those who saw how much better it looked in 4K on launch night when the 4K stream quality was working for this game. 
Stadia support is grasping at straws trying to resolve this issue with that kind of port forwarding suggested solution. 4K game streams work fine for us with every other game but Cyberpunk 2077 which... See more...
Stadia support is grasping at straws trying to resolve this issue with that kind of port forwarding suggested solution. 4K game streams work fine for us with every other game but Cyberpunk 2077 which has the "reopen game" bug that limits the entire stream to 1080p. How could it be a port issue on our end if 4K streams work for every other game?  Also, the 1.04 patch for Cyberpunk 2077 was rolled out today, which is great. Unfortunately, that didn't resolve this "Reopen game" issue. The connection screen in the Stadia menu still says "Reopen game" "4K resolution available" "Close and reopen your game for 4K resolution support" with a 1080p limitation on the entire stream. Those of us with this seemingly regional bug are still waiting for an official response from Google.  I don't have a VPN so I haven't tried the trick that others have figured out in here, but that does seem to validate that this is a regional issue. 
I don't know if there's a glitch on this forum but my reply keeps getting deleted when I try to edit it so I'm posting it again. Apologies if this shows up as a double post: I also have this issue... See more...
I don't know if there's a glitch on this forum but my reply keeps getting deleted when I try to edit it so I'm posting it again. Apologies if this shows up as a double post: I also have this issue in Ontario Canada. This seems to be a persistent issue for other people in this region as well, from what I've seen on Stadia subreddit posts. The 4K stream works with every other game except Cyberpunk. The issue applies for both a session started in Chrome on a 4K PC setup as well as on Chromecast Ultra on a 4K TV. On Cyberpunk 2077's launch night, the 4K stream worked well, but in the last few days it doesn’t ever load up 4K at all and I get the “Reopen game” for 4K message regardless of how many new sessions I try to reopen throughout the day and night. If I click on that message it further states: "4K resolution available Close and reopen your game for 4K resolution support." My guess, and it’s probably wrong, is that Google oversold their server capacity for this game in this region to the extent that something switched to a 1080p limitation by default in the regional server hub specifically for this game.  Hopefully during this workweek we’ll see Google shuffle around the servers to allot more resources towards Cyberpunk or resolve whatever the cause of the issue actually is. Regardless of what the issue actually is, I just don’t want to play through this 40h game when it looks terrible on my big screens with Stadia’s 1080p compression. I’ve seen people try to contact support about this and post their Stadia support responses where the support is telling them it’s either a glitch on the game publisher’s end or that it’s not-4K due to a connection limitation, but I want to emphasize that this “reopen” message in the connection quality menu makes it clear that this is on the Stadia server/stream end. I’ve also seen Stadia subreddit posts that make clear that this is a persistent issue for multiple people in eastern Canada. Some people in other regions seem to have had this issue temporarily as their server centers exceed capacity, but If they reopen/reload the stream enough times they eventually get a 4K stream. In Ontario it never loads up without that “reopen” message, at least for me. Cyberpunk looked so good on launch night in 4K and looks truly terrible on a large 4K screen in 1080p. We’re paying for Pro and supposed to get 4K here, so hopefully we get an official response about this soon.
For those of you who are getting nauseous while playing, have you tried the following:  1) In the gameplay menu turning "Additive Camera Motions" to off. The camera bob/shake while walking and run... See more...
For those of you who are getting nauseous while playing, have you tried the following:  1) In the gameplay menu turning "Additive Camera Motions" to off. The camera bob/shake while walking and running really seems to be the primary cause of nausea in this game. 2) Prioritizing framerate. Higher framerates seems to reduce nausea  @TJJ  "But please Google, don't ruin such an anticipated title for want of a frackin' FoV slider."  This is going to be up to CDPR and not Google, so if anything you might want to try to contact CDPR with this request and not the Stadia General forum.
Hopefully. Meanwhile if I load a game without any controller connected I can easily open and use the Stadia menu and friend list with the new on-screen controls. Unfortunately I just don’t think ther... See more...
Hopefully. Meanwhile if I load a game without any controller connected I can easily open and use the Stadia menu and friend list with the new on-screen controls. Unfortunately I just don’t think there’s a way to open that when using a 3rd party controller at this point. 
Did you ever figure this out? I just ran into the same issue when trying Stadia on an experimental non-official Android Phone (old Samsung Galaxy S6 I had lying around) for the first time with an Xbo... See more...
Did you ever figure this out? I just ran into the same issue when trying Stadia on an experimental non-official Android Phone (old Samsung Galaxy S6 I had lying around) for the first time with an Xbox One Bluetooth controller.  Here’s what I’ve tried: The back button on the phone itself gives me the options for “Resume game” and “Exit game” when I tap it. Pressing and holding the back button does nothing (this was my first guess on how to get the Stadia menu). The other two Android buttons on the phone both exit the app.  On the Xbox One Bluetooth controller all of the buttons work as expected but the Xbox logo/guide button brings me back to the phone home screen and pressing and holding it activates Google Assistant on the phone. As far as I can tell there’s no way to customize this. Tapping anywhere on the phone screen while in game does nothing. Press and hold does nothing and swiping from the bottom, left or right does nothing either.   So, as far as I can tell, there is absolutely no way to access the Stadia overlay menu when using a 3rd party controller unless I’m missing something. Hopefully someone at Google is aware of this issue and fixes it soon because the Stadia experience with this phone and Xbox One Bluetooth controller is excellent otherwise.