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Ninja's Posts

"Converting" people to use Stadia (or even try it) can be a little challenging. Try to keep in mind that cloud gaming is still relatively new and the criticisms are going to be weighed heavily agains... See more...
"Converting" people to use Stadia (or even try it) can be a little challenging. Try to keep in mind that cloud gaming is still relatively new and the criticisms are going to be weighed heavily against it. Owning a console or a gaming PC is just the expected "norm" when it comes to gaming. Having the ability to play AAA games on practically anything with a browser is such a new concept that it will take time for the market to adapt.  Think of it this way: those friends who primarily play on Xbox will likely experience cloud gaming through Xbox Game Pass eventually. It may not fully convert them to Stadia, but it will show that cloud gaming isn't something that's as bad as many misinformed/judgmental reviewers tend to make it out to be. 
One of the more interesting things about cloud gaming is that it's very much a "your mileage may vary" type of platform right now. So keep this in mind when I respond to your concerns/comments here: ... See more...
One of the more interesting things about cloud gaming is that it's very much a "your mileage may vary" type of platform right now. So keep this in mind when I respond to your concerns/comments here:  " I have to say, the visuals on Nvidia are simply better." This might be true for you. I've tried GeForce NOW in its earlier iterations (back when it was primarily on NVIDIA Shield) and more recently (when it became more widely released for PC). My experience with GeForce NOW is that its compression rate is awful, leading to 8-bit to 16-bit choppiness (on my 1Gbps connection). The hardware is more available, but there are other criticisms against GeForce NOW that I have -- but aren't pertinent to this discussion.  " Don't get me wrong, I really like stadia, it's just buying games on the platform makes no sense if I can't "own" these games and use them on other platforms." As mentioned: legally, you do not own your games on any digital distribution platform (Steam, Epic Games Store, PlayStation Network, or Microsoft Store). GOG offers you a DRM-Free executable, so as long as you have that executable - that game is yours to transfer between devices and "platforms" (if supported). Digital storefronts have the right to revoke your license to any game you purchase at their own behest (e.g., the platform closes or decides that a publisher is to be banned from their storefront) or at the behest of the publisher/developer.  I understand your point here; it is nice to be able to ensure that you can play the same game between a PC and your desired browser (on another device/platform). However, don't assume that there's any difference in ownership between Stadia and Steam on a practical level.  "Finally the library is limited, and pro does not offer the most popular games for free, yet the subscription is more expensive than other cloud gaming services..." The library of a platform that has only had one full year of distribution won't compare to that of platforms that use another platform/storefront's library. You're not purchasing games through GeForce NOW, as they do not have their own storefront for games - you're "linking" your account from another storefront to use on their virtual machines. As for the price, GeForce NOW's Founder price is an introductory price that will change. 
As others have mentioned: you should definitely try to communicate with Bungie to determine the root cause of your ban on Destiny 2. This has nothing to do with Stadia, as Bungie supports utilizing i... See more...
As others have mentioned: you should definitely try to communicate with Bungie to determine the root cause of your ban on Destiny 2. This has nothing to do with Stadia, as Bungie supports utilizing its game and platform through Stadia in an official capacity. @glyth I suggest you go to the following location and reach out to Bungie for more information:  https://www.bungie.net/en/pub/contactus