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JohnZoidberg's Posts

Hello @Galluix  No, I don't believe this is possible. Stadia is not a virtual PC – the version of Cyberpunk it runs is not the PC version. 
Hello @Bdwins1962  I don't know what may be going wrong for you with the Onn (and I don't have one to test it myself), but I have seen more than one report and/or review that indicate Stadia should... See more...
Hello @Bdwins1962  I don't know what may be going wrong for you with the Onn (and I don't have one to test it myself), but I have seen more than one report and/or review that indicate Stadia should work just fine on that device. I assume you've ensured it's had a chance to update itself to the latest Android TV release and that you installed the Stadia app directly through the store (not using the old side-load of the Android phone APK)? In general, it really should work exactly the same as it does on the Google Chromecast with Google TV device. P.S. @AndroiFy Samsung TVs run Tizen, not Android TV. So, they don't support Stadia – at least not yet.  
Hello @plartoo  The CCU was designed quite a long time ago (2016, which is ancient in semiconductor years). The CCwGTV is much newer (2020). So, it should run cooler in general. That said, I did fi... See more...
Hello @plartoo  The CCU was designed quite a long time ago (2016, which is ancient in semiconductor years). The CCwGTV is much newer (2020). So, it should run cooler in general. That said, I did find some reports of overheating. But, it doesn't appear to be consistent (unlike the CCU, which all seem to run hot). Some CCwGTV units run hot. That could be a manufacturing issue (improper thermal paste application) or a firmware issue. At this point, they've been making them awhile, so I would hope both of those types of issues would be sorted. It is inexpensive and gets very good reviews. So, I'd say if you're in the market for something like this, it's a good option. Worst case, keep the packaging and the receipt and send it back if you're unhappy with it.
Hello @plartoo  The CCU definitely does run hot. It shouldn't be dangerously hot, though. If playing video through it (e.g., streaming something like Netflix or playing Stadia) works properly, it i... See more...
Hello @plartoo  The CCU definitely does run hot. It shouldn't be dangerously hot, though. If playing video through it (e.g., streaming something like Netflix or playing Stadia) works properly, it isn't getting too hot. Do make sure it's in a well-ventilated area, though. It sounds like you're not using it for Stadia or much of anything else right now, though, so unplugging it makes sense – no point turning electricity into heat if you aren't using it.
Stadia probably can't support Dolby Digital without introducing unacceptable encoding delay (around 40ms), which would require delaying playout of several encoded video frames to keep the audio synch... See more...
Stadia probably can't support Dolby Digital without introducing unacceptable encoding delay (around 40ms), which would require delaying playout of several encoded video frames to keep the audio synchronized. It's not a bad codec for buffered streams, but it has been around almost 30 years at this point.
Hello @gabrier  Just a note while looking through the form – www.gcping.com is not a reliable method for measuring latency to the nearest Stadia game servers. That service is built using virtual ma... See more...
Hello @gabrier  Just a note while looking through the form – www.gcping.com is not a reliable method for measuring latency to the nearest Stadia game servers. That service is built using virtual machines deployed on Google Cloud – their competitor to AWS and Azure. But, Stadia doesn't run on Google Cloud. It runs on Google's infrastructure, and much of that infrastructure is deployed in locations outside of Google's data centers. Just as an example, gcping.com shows that I have a 35ms latency to their global HTTPS load balancer, which matches response time to the nearest Google Cloud region. However, a quick ping to mail.google.com and stadia.com both show a response time around 10ms, because a lot of Google's services are deployed at a large data center in Chicago (350 East Cermak, one of the biggest data centers in the world, which hosts thousands of servers for a bunch of different companies). But, even that isn't definitive, since Google hasn't disclosed exactly where the actual Stadia game servers are located – just that they have worked directly with internet service providers to bypass the usual path through the public internet in order to get Stadia gaming traffic (as opposed to the front end service hosted by stadia.com) into Google's network via a shorter (fewer hops) path. Long story short, the modern internet is really complicated. Google's own network is both fantastic and connected with the public internet in really interesting ways at thousands of separate points deep inside last-mile internet service provider networks. This makes measuring effective latency for Stadia gaming challenging.
Hello @ButtChew  Stadia is not a PC – it's more like a console in the cloud. So, I just did a quick check of Sony and Microsoft console prices for this game, and it appears to be the same price as ... See more...
Hello @ButtChew  Stadia is not a PC – it's more like a console in the cloud. So, I just did a quick check of Sony and Microsoft console prices for this game, and it appears to be the same price as Stadia ($60) at the moment. Stadia does have sales regularly, and this game has been on sale in the past – it just isn't on sale right now (though other games are).
Hello @MadMan712  Indeed you can. If you purchase a game, you can play it as much as you like – no session limits. There are even a handful of free-to-play games you can try out without even starti... See more...
Hello @MadMan712  Indeed you can. If you purchase a game, you can play it as much as you like – no session limits. There are even a handful of free-to-play games you can try out without even starting a trial subscription. The only limit is that without a pro subscription, you'll only get up to 1080p resolution and stereo sound instead of 4K and 5.1 surround sound.
Hello @paisley  No – Stadia is not quite the same as something like GeForce Now. It's more like a virtual console in the cloud. It is its own platform, so games must be ported to it and supported b... See more...
Hello @paisley  No – Stadia is not quite the same as something like GeForce Now. It's more like a virtual console in the cloud. It is its own platform, so games must be ported to it and supported by their developers and publishers. So, it has its own store where you can purchase games (and play them as much as you want without paying anything per month). Or, you can subscribe to Stadia Pro, which provides an ever-growing library of games you can play as long as you remain subscribed (along with adding support for 4K resolution and 5.1 channel surround sound).
Hello @MrMCG  I just took a quick look at the Roku architecture, and it doesn't appear to be particularly amenable to supporting something like this easily. The Stadia client is essentially a moder... See more...
Hello @MrMCG  I just took a quick look at the Roku architecture, and it doesn't appear to be particularly amenable to supporting something like this easily. The Stadia client is essentially a modern web app that uses Javascript and WebRTC, but Roku uses their own SceneGraph technology for rendering and BrightScript language for development. I'm not saying it's impossible, but unless I'm missing a powerful web toolkit in there somewhere, it looks like it would be a lot more work than getting it to run on something like AndroidTV or WebOS, for example. In addition, at the moment, Google and Roku are in a bit of a conflict over supporting Google's YouTube TV service on Roku. In fact, negotiations have deteriorated to the point that Roku no longer allows installation of YouTube TV on their devices (to which Google responded by incorporating the YouTube TV functionality directly into the YouTube Roku app). Point being, I doubt Google is inclined to put the effort into making it work on Roku at the moment. But, maybe we'll end up being pleasantly surprised some day. I, for one, will not be waiting with abated breath.
No, a micro-USB to USB-C adapter won't work for this (it's been tried). The official adapter from Google works, and I've heard some people have had good luck with some third-party USB-C hubs that hav... See more...
No, a micro-USB to USB-C adapter won't work for this (it's been tried). The official adapter from Google works, and I've heard some people have had good luck with some third-party USB-C hubs that have Ethernet ports built in.
Definitely! My current rig is from 2015 with upgraded RAM and a 1060. It's really not going to cut it much longer, so I'm really hoping I won't have to replace it – especially right now.
Hello @Viridian3965  I was also hoping to see BF2042 land on Stadia. But, I also have a gaming PC on which I play games like CoD as well as Stadia games. It's the best of both worlds – I get to pla... See more...
Hello @Viridian3965  I was also hoping to see BF2042 land on Stadia. But, I also have a gaming PC on which I play games like CoD as well as Stadia games. It's the best of both worlds – I get to play a few games that aren't on Stadia while still getting the advantages of Stadia for the games that are there. In short, this isn't an either/or situation – you can have both and use them as you choose. I like being able to pick from my growing Stadia Pro library without having to download anything, and play some of those games on my TV occasionally. But, CoD is a requirement as well (for me – I'm going to give R6:Siege a try when it lands, though).
Hello @els1  I don't think it's quite that simple. Google hasn't said a lot in public about these details, but I think the simplest answer is that each Stadia game instance has direct access to a d... See more...
Hello @els1  I don't think it's quite that simple. Google hasn't said a lot in public about these details, but I think the simplest answer is that each Stadia game instance has direct access to a dedicated GPU (i.e., it is effectively running on the "bare metal" for the GPU), but is sharing a large multi-core CPU with other game instances. Sharing a large multi-core CPU works best using virtual machine technology. So, if I had to guess (and this is speculation, but based on 30 years as an engineer), I would say there's a virtual machine monitor at the bottom of the stack, with multiple virtual machines on top that slice up the available CPU and main memory according to the resources promised to each Stadia instance. This VMM also provides each VM with direct access to the GPU allocated to that VM. Inside each VM is a Linux kernel that then (again, most likely) hosts containers. So, games would be packaged as docker container images (rather than VM images). This would allow them to be cached on the local storage for each VM, accelerating the startup of the more popular games. Each VM only runs one game container at a time. Again, this is all speculation, but it's how I would build it, and I would expect it to perform pretty well. We do some similar things (not for gaming, but for GPU-accelerated distributed parallel processing), and it works well for us. The harder part isn't the CPU/RAM/GPU sharing, though – it's the adaptive video encoding in the streamer. We don't have to deal with that for our application, but it's where Google appears to have invested the most custom engineering effort.
Hello @DarkDev  Stadia is not a PC in the cloud. The games are not available to download. It sounds like it may not be an ideal fit for your needs.
Hello @Perezosa  Your 8yo granddaughter might enjoy playing Pikuniku. It's a side-scrolling puzzle game that supports either one or two players at the same time. In two-player mode, many of the puz... See more...
Hello @Perezosa  Your 8yo granddaughter might enjoy playing Pikuniku. It's a side-scrolling puzzle game that supports either one or two players at the same time. In two-player mode, many of the puzzles can only be solved by both players cooperating with each other.
Hello @Scorrettoni  I'd never heard of this game, but it looks interesting. The best suggestion I have is to send the developer feedback requesting this, since it's almost entirely up to them: http... See more...
Hello @Scorrettoni  I'd never heard of this game, but it looks interesting. The best suggestion I have is to send the developer feedback requesting this, since it's almost entirely up to them: https://forums.solasta-game.com/forums/feedback-suggestions  You may also want to send Google feedback from the Stadia app, but that won't be nearly as effective as lobbying the game developer directly.
Hello @Rossawilson1  That firmware version (1.49.250946) appears to correspond to a non-Ultra (1080p) Chromecast: https://support.google.com/chromecast/answer/7124014?hl=en  If you bought this fr... See more...
Hello @Rossawilson1  That firmware version (1.49.250946) appears to correspond to a non-Ultra (1080p) Chromecast: https://support.google.com/chromecast/answer/7124014?hl=en  If you bought this from Google recently, was it as part of a Stadia Premiere bundle, or was it just a Chromecast? If it was the latter, then that would be a non-Ultra Chromecast, which doesn't support Stadia. The Stadia Premiere bundle is the only way to still get new Chromecast Ultra units.
I just checked this on my M1 Mac mini running the latest Big Sur (11.4) and the latest Chrome ( 91.0.4472.77) – I was able to fire up Jedi Fallen Order without difficulty. I don't use any extensions,... See more...
I just checked this on my M1 Mac mini running the latest Big Sur (11.4) and the latest Chrome ( 91.0.4472.77) – I was able to fire up Jedi Fallen Order without difficulty. I don't use any extensions, but that would be my first suspicion if you're having issues.
Hello @Maupamo  I'm not aware of an option that enables this, but it seems like a good idea to me. Please send feedback to Google in the Stadia app requesting support for this. If enough people ask... See more...
Hello @Maupamo  I'm not aware of an option that enables this, but it seems like a good idea to me. Please send feedback to Google in the Stadia app requesting support for this. If enough people ask, they may prioritize it.