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JohnZoidberg's Posts

If you want to download it and play it on your PC, then yes – you'll need to buy a license for your PC. But, if you own it on Stadia, you can continue to play it through the browser on your PC for as... See more...
If you want to download it and play it on your PC, then yes – you'll need to buy a license for your PC. But, if you own it on Stadia, you can continue to play it through the browser on your PC for as long as you want. You don't need to pay for a Stadia Pro subscription to do that – you already bought the game on Stadia.
Hello @Wholesome  It looks like it's available for the PC from either Steam or GOG. Stadia is not a "virtual PC" in the cloud – it runs games built for it (just like a Playstation or XBox run games... See more...
Hello @Wholesome  It looks like it's available for the PC from either Steam or GOG. Stadia is not a "virtual PC" in the cloud – it runs games built for it (just like a Playstation or XBox run games built for those platforms).
Those are really the two main issues for macOS. It sounds like you have an Intel-based machine if it supports Windows via Bootcamp. I don't know for sure whether that machine can manage decoding VP9 ... See more...
Those are really the two main issues for macOS. It sounds like you have an Intel-based machine if it supports Windows via Bootcamp. I don't know for sure whether that machine can manage decoding VP9 in hardware. You might try installing the Stadia Enhanced Chrome extension. It should show which codec you're using and whether it's hardware or software decoded. As long as Chrome is able to decode the video stream in hardware, the machine should work just fine even with a few processes running in the background. If it can't decode the video stream in hardware, a Macbook Air with an Intel processor is going to struggle even if nothing else is running in the background.
Hello @Tomohiro  If you're playing via WiFi, disable Location Services (Settings –> Security & Privacy –> Privacy tab). It periodically disconnects from your WiFi network to scan other channels to ... See more...
Hello @Tomohiro  If you're playing via WiFi, disable Location Services (Settings –> Security & Privacy –> Privacy tab). It periodically disconnects from your WiFi network to scan other channels to determine its current location. You may also want to disable AirDrop (menu bar –> Control Center –> AirDrop). That may be getting "kicked" every time someone on your local network unlocks their iPhone or iPad.
Hello @AwwwsomGreg  If you buy a game for Playstation, can you play it for free on an Xbox? No, you can't. Stadia is not a virtual PC. It is more like a cloud-based console. So, games purchased for... See more...
Hello @AwwwsomGreg  If you buy a game for Playstation, can you play it for free on an Xbox? No, you can't. Stadia is not a virtual PC. It is more like a cloud-based console. So, games purchased for one platform do not generally allow you to play on Stadia without buying that game on Stadia. Services like Ubisoft+ may allow you to play the same games on multiple platforms, but those aren't games you've purchased in the first place.
Consider this speculation, but from a computer engineer with three decades in the industry. First, let's briefly consider the technical considerations. Recent versions of Tizen include a Chromium-bas... See more...
Consider this speculation, but from a computer engineer with three decades in the industry. First, let's briefly consider the technical considerations. Recent versions of Tizen include a Chromium-based web component. There are some low-level things that may or may not be there, but having Chromium there at least puts Tizen in striking distance of supporting Stadia (comparable to LG's platform, but in marked contrast to something like Roku, for example).  So, beyond that, there are business considerations. Building a new game-streaming solution is somewhere between "straightforward" and "extremely challenging" depending on how much performance and cost optimization is required. Amazon's Luna, for example, just uses standard GPU-equipped virtual machines on AWS running Windows. It has not been highly optimized for either performance or cost. Stadia is at the other end of the spectrum, with custom video encoding silicon that has been tightly integrated with a protocol stack to achieve minimal latency and optimized loss recovery. So, the question is, would Samsung really invest in building something even relatively unoptimized like Luna if the only use-case is playing from their TVs? I find that unlikely. Maybe if they are also planning to support playing from their Android phones? But, even then, getting into this business with substantial engineering investment is going to need a substantial revenue expectation. It's not impossible, and Samsung has the engineering talent to do it – I just find it hard to bet on. So, a more likely option would be partnering with someone else who already has a game-streaming solution. Of those, Stadia appears to be the only one offering a white-label option. I would be surprised to see them partner with Amazon, Microsoft, or Luna unless those companies have a white-label option they haven't announced. To further support this, Samsung and Google have a history of working together on Android, and have recently strengthened their partnership on Wear OS. Those relationships are with other parts of Google, of course, but at least it's an indication that senior management in both companies are comfortable working with each other. As I said, this is all (informed) speculation, though. I will be interested to see how this plays out. But, personally, I am not a fan of "smart" TV features. I prefer to use external devices (I have an Apple TV for streaming video, and use a Chromecast Ultra for Stadia gaming), since built-in features become obsolete much sooner than the display panel itself.
Hello @branco  Sorry for the delay, and I'm sorry to hear you're still having troubles. The NAT vs bridge mode is an interesting clue. But, I'm also interested in why the download speed in the buil... See more...
Hello @branco  Sorry for the delay, and I'm sorry to hear you're still having troubles. The NAT vs bridge mode is an interesting clue. But, I'm also interested in why the download speed in the built-in Nest WiFi internet speed test is so much slower than the speed you see from a client. That built-in test is using Google's infrastructure to test against, and this combination of results makes me suspect your internet service provider may be limiting the throughput to Google services for some reason. Google works with some internet service providers to create a direct link into Google's network to get traffic (things like YouTube and Stadia) off of the ISPs public network links. In some cases, they also place some servers inside the ISPs network as well. This is advantageous for the ISP because all of their public network link traffic costs them money. But, if your ISP doesn't have that integration in place, they may be trying to control how much that traffic is costing them by limiting the total throughput to those services. We saw this once with an ISP in California that was having some financial difficulties. To be clear, I can't say for sure this is the problem, but it's a similar symptom. Some customers were able to prove this was happening by running Stadia through a VPN, which side-stepped the traffic prioritization the ISP was applying. In any case, at this point, I would recommend reaching out to the Nest WiFi support community here: https://www.googlenestcommunity.com/t5/Nest-Wifi/bd-p/Nest-Wifi where it can be investigated further and potentially escalated through that support system. 
Can you try following this link on your iPhone or iPad? https://apps.apple.com/us/app/google-stadia/id1471900213  I don't know if that is a US-only link, but hopefully it works across regions. If... See more...
Can you try following this link on your iPhone or iPad? https://apps.apple.com/us/app/google-stadia/id1471900213  I don't know if that is a US-only link, but hopefully it works across regions. If not, is it possible you are in a region where Stadia is not supported?
The emails will be going out in waves. You should receive it by the end of the day today (PST). Check your spam folder to be sure if you haven't received it by 11:59pm PST.
I can't answer that Edit: Ok, now I can answer that. https://www.reddit.com/r/Stadia/comments/qbhx7q/has_anyone_got_their_premiere_edition_code_yet/hhaqztf/?utm_source=share&utm_medium=ios_app&utm_... See more...
I can't answer that Edit: Ok, now I can answer that. https://www.reddit.com/r/Stadia/comments/qbhx7q/has_anyone_got_their_premiere_edition_code_yet/hhaqztf/?utm_source=share&utm_medium=ios_app&utm_name=iossmf&context=3 
The codes should be sent out by the end of the day tomorrow, October 20th.
Hello @CABASALEJO  The codes should be distributed by the end of the day tomorrow, October 20th.
Is there, though? Google doesn't discuss what's on their backlog, let alone what priority order the items are currently in (ok, they did – once – and then covid happened and they delivered a bunch of... See more...
Is there, though? Google doesn't discuss what's on their backlog, let alone what priority order the items are currently in (ok, they did – once – and then covid happened and they delivered a bunch of that stuff late and people complained, etc.; So, they decided to stop talking about their roadmap in public). It's likely this work item is on there somewhere. I guess what I'm saying is, we have no way of knowing that they haven't considered it at all for two years. All we know is that it hasn't been released. I still think it's likely to be a relatively low priority at this point. I just wouldn't want to engage in supposition.
Hello @Genna  For Stadia gaming, the controller uses either WiFi or USB to connect. So, enabling Bluetooth would only be useful for non-Stadia gaming use-cases. This is likely why it has not been p... See more...
Hello @Genna  For Stadia gaming, the controller uses either WiFi or USB to connect. So, enabling Bluetooth would only be useful for non-Stadia gaming use-cases. This is likely why it has not been prioritized. If you want to see this prioritized, though, please send feedback to Google through the "Feedback" feature built in to the Stadia app on a phone or tablet.
Oooh... now that is interesting. First, I'm really glad you got this solved. I have heard a few recent complaints of issues with the "preferred activities" not working as expected. So, if you can use... See more...
Oooh... now that is interesting. First, I'm really glad you got this solved. I have heard a few recent complaints of issues with the "preferred activities" not working as expected. So, if you can use the "feedback" feature in the Google Home app to report this issue (and how you solved it), that would help the Google engineers gather more evidence and hopefully solve the underlying problem here. One more note – if you can't disable the WiFi on your Sky router, then do try to make sure it is at least six feet away from the new Nest WiFi Router.
Hello @branco  That shouldn't be happening. Yes, there are some similar reports from Nest WiFi users, but the vast majority of customers don't have issues like that. That said, it can be really har... See more...
Hello @branco  That shouldn't be happening. Yes, there are some similar reports from Nest WiFi users, but the vast majority of customers don't have issues like that. That said, it can be really hard to diagnose this kind of problem remotely. But, I'll try to make some suggestions. First, have you disabled the WiFi on your Sky WiFi router? Or did you replace it entirely with Nest WiFi? If the old router is still in place, you'll want to turn off its WiFi interface to avoid any possible interference issues. If you do still have the Sky router in the system, if it's not in a "bridge" mode, you may be dealing with "double NAT". That isn't normally a significant problem, but for Stadia, it can be, since Stadia uses a new transport protocol called "QUIC", which runs over UDP instead of TCP. Some NAT routers may only keep a UDP mapping in place for a few minutes, even if it's still being used. That could cause a disconnection and reconnection periodically. However, if this was the issue, I would have expected you to have a similar problem with the Sky router by itself – it shouldn't be worse with a Nest WiFi router in between. Lastly, I would make sure you are connecting your gaming device via the most reliable method possible. The Chromecast with Google TV doesn't come with an Ethernet adapter, unfortunately, but you can get one from Google for a relatively low price. It replaces the power supply with a new one that has an Ethernet jack. You can then connect that to your Nest WiFi Router's LAN Ethernet port (either directly, or through a network of one or more inexpensive Ethernet switches if you have a need for more than one wired device). The idea here is to skip the WiFi link entirely, since Ethernet is more reliable in general, and subject to less variation in packet delivery. Your controller will still need to be connected via WiFi, but it should be more tolerant of using WiFi (especially when you get all of the video streaming traffic off of WiFi). Basically, this all boils down to ensuring your network is as simple and as reliable as possible. Those are the things you can control. The Sky network itself is not something you can (directly) control, though. So, if that's where the problems lie, you'll have more work to do.
The codes will likely not be sent until after the offer window closes. So, I would expect them between the 11th and 21st.
Hello @Margrave  The current hardware stack used by Stadia does not have dedicated raytracing processors. So, any game using raytracing would have to sacrifice resolution and/or frame rate in order... See more...
Hello @Margrave  The current hardware stack used by Stadia does not have dedicated raytracing processors. So, any game using raytracing would have to sacrifice resolution and/or frame rate in order to implement raytracing. In short, this is something that will likely require a hardware stack upgrade to be practical. That will happen at some point, but in the current semiconductor shortage environment, I am not expecting it right away.
Hello @coco  I don't believe FIFA supports cross-play between any of the platforms it supports.
Hello @sulphurtx  I don't know about the subtitles issue, but I'm seeing some reports that 5.1 channel surround sound may have been defaulted to "on" recently. In a stereo system, that may result i... See more...
Hello @sulphurtx  I don't know about the subtitles issue, but I'm seeing some reports that 5.1 channel surround sound may have been defaulted to "on" recently. In a stereo system, that may result in only the left and right channels coming through without the center channel (which is where most of the sound comes from – especially dialog). Here's a succinct Reddit post that describes the issue: https://www.reddit.com/r/Stadia/comments/q143oo/having_sound_issues_read_this_before_posting/?utm_source=share&utm_medium=web2x&context=3  So, give that a try and see if it helps resolve the audio problem at least.