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JohnZoidberg's Posts

The CCU does run hot, especially when decoding the higher bitrate streams generated by Stadia. It shouldn't be a problem as long as you keep it well-ventilated. If it starts generated odd visual arti... See more...
The CCU does run hot, especially when decoding the higher bitrate streams generated by Stadia. It shouldn't be a problem as long as you keep it well-ventilated. If it starts generated odd visual artifacts, reboots, or locks up, take a look at the ventilation situation and see if you can make some changes to improve things. Most people have no issues, though.
"Ever" is a long time. The hardware appears to be there, but is currently only used for setup (much like the Bluetooth hardware built into the Chromecast). The question is, what use-case are you inte... See more...
"Ever" is a long time. The hardware appears to be there, but is currently only used for setup (much like the Bluetooth hardware built into the Chromecast). The question is, what use-case are you interested in supporting? Are you wanting to use the Stadia controller over Bluetooth to a PC or phone? As of today, you can use the controller wirelessly over WiFi instead. Or are you wanting to connect Bluetooth headphones to the controller for audio? That's something that would make sense, I agree.
This is not supported at this time. Two controllers on one Chromecast / one TV is supported for games that support either split-screen or single-screen play with a single account. Mortal Kombat shoul... See more...
This is not supported at this time. Two controllers on one Chromecast / one TV is supported for games that support either split-screen or single-screen play with a single account. Mortal Kombat should support two controllers on a single screen. I don't own it, so I can't test it myself. To understand why, note that when you drive a single screen, you're using a single instance of the cloud-based Stadia hardware. To drive two screens, you'd need to use two instances of the cloud-based Stadia hardware, which requires two Stadia accounts (and two licenses for the game in question). All of that said, stay tuned – there are family sharing options in the pipe, so some of these rules could change in the future.
Hello @zxcmehran  I'm also a M&K player, though in my case, I'm still waiting for iPhone and iPad availability. What I would suggest, though, is using the "Feedback" feature in the app to send this ... See more...
Hello @zxcmehran  I'm also a M&K player, though in my case, I'm still waiting for iPhone and iPad availability. What I would suggest, though, is using the "Feedback" feature in the app to send this request directly to Google. Just hit your avatar in the corner and at the bottom below "Help" is the "Feedback" option. I know Google folks do read the feedback that comes in, but I also don't want to give you false hope – while I would love to see this, too, I have a suspicion there may not be enough call for it to get it up to the top of the development backlog.
@GIRTHQUAKE, I'm glad to hear the side-load method worked! It's still pretty strange, though – I couldn't find any reports of other people having this issue (and people are using the app on Sony Xpe... See more...
@GIRTHQUAKE, I'm glad to hear the side-load method worked! It's still pretty strange, though – I couldn't find any reports of other people having this issue (and people are using the app on Sony Xperia devices). I agree that this should have been a smoother experience for you. Honestly, setting up the controller should probably be done through the Google Home app instead of the Stadia app (or at least that should be an option). That said, all of Google's Home/Nest products require an app to install, set up, and maintain. They seem to have decided there's a big enough market that they can get away with that requirement. They're very data-driven, so I expect they've done the analysis to come to that conclusion. Like I said, though, this should have "just worked" for you, and I don't know why it didn't.
It would appear you can play it as a regular Stadia member (non-Pro) just by purchasing Beyond Light: https://9to5google.com/2020/06/09/destiny-2-beyond-light-google-stadia-first-pre-order/ 
Hey @GIRTHQUAKE, Just another thought after chatting with some other folks – you may be able to install it by sideloading it from here https://www.apkmirror.com/?post_type=app_release&searchtype=apk... See more...
Hey @GIRTHQUAKE, Just another thought after chatting with some other folks – you may be able to install it by sideloading it from here https://www.apkmirror.com/?post_type=app_release&searchtype=apk&s=Stadia instead of installing it through the Play Store. You will have to keep it updated yourself, but it's worth a try. WARNING: this is not an officially supported solution! If it works for you, it's better than no solution at all.
Hello @Aaran  Here are the instructions for factory resetting the Stadia Controller: https://support.google.com/stadia/answer/9584135?hl=en  ...and here are the instructions for factory resetting y... See more...
Hello @Aaran  Here are the instructions for factory resetting the Stadia Controller: https://support.google.com/stadia/answer/9584135?hl=en  ...and here are the instructions for factory resetting your Chromecast Ultra: https://support.google.com/chromecast/answer/6254654 
Your phone should be just fine – any Android phone running Android 6 or newer should work. So, it should be supported to install the app for configuring your controller and accessing the store. You m... See more...
Your phone should be just fine – any Android phone running Android 6 or newer should work. So, it should be supported to install the app for configuring your controller and accessing the store. You may or may not be able to play Stadia games on the phone (there's an experiment you can enable in the app to try it out). I don't know why the Play Store isn't letting you install the app (I installed it on my iMac inside of the BlueStacks Android emulator – if that's possible, you should be able to install it). Here are a couple things I can think of: I don't know whether Google is enforcing a region restriction on the app. If you're in a supported Stadia area, this shouldn't be a problem. If you aren't, installing the app is only going to be the first problem. Stadia isn't supported for GSuite accounts (typically enterprise and education accounts, but there are some families still hanging on to their free GSuite accounts). I don't know if the Play Store will stop you from installing the app through a GSuite account or not (but I do know you won't be able to sign up for Stadia using a GSuite account). If that's the issue, you should be able to just create a new normal account and add it on your phone. Are there any parental controls enabled that restrict your account?
You should be able to just buy it again.
Hey, @Kaittoo – I just wanted to circle back here with an update. It looks like this feature may be coming sooner than I expected: https://9to5google.com/2020/06/25/google-stadia-2-23-mobile-data-fam... See more...
Hey, @Kaittoo – I just wanted to circle back here with an update. It looks like this feature may be coming sooner than I expected: https://9to5google.com/2020/06/25/google-stadia-2-23-mobile-data-family-sharing/  It will be an opt-in, it looks like, so you'll have to explicitly say you want it after they make sure you know what to expect in terms of performance and potential costs.
I feel your pain. I just can't seem to make a controller work, either. So, I live with using just my PC to play. I know some people have connected their computers to a TV to get closer to the best of... See more...
I feel your pain. I just can't seem to make a controller work, either. So, I live with using just my PC to play. I know some people have connected their computers to a TV to get closer to the best of both worlds, but that's fairly inconvenient for most people. All of that said, I don't expect to see support for a mouse and keyboard with the Chromecast Ultra. The control path there goes over WiFi straight into the network, so anything the mouse and keyboard connected to would have to be smart enough to do that. Conceivably, the Stadia controller could do it, or you could even use a computer as the "proxy". But, there's a surprising amount of software complexity required to support something like this, so, even though I'd love to see it, I can't imagine enough people are asking for it to bubble it up to the top of the backlog.
Well, not all LTE networks are created equal. It sounds like yours is better than average. Most LTE networks have relatively high latency (which is one of the things 5G improves significantly), highe... See more...
Well, not all LTE networks are created equal. It sounds like yours is better than average. Most LTE networks have relatively high latency (which is one of the things 5G improves significantly), higher cost, and lower data limits. As I said, some people have used Stadia over 4G LTE, but Google is trying to avoid a poor experience for a lot of people by limiting it to WiFi at the moment.
Just a couple comments in addition to what Ivan said. First, Stadia hardware is not a PC. It's built using similar commodity x86 and AMD GPU hardware, yes – but it's not a PC any more than Xbox and P... See more...
Just a couple comments in addition to what Ivan said. First, Stadia hardware is not a PC. It's built using similar commodity x86 and AMD GPU hardware, yes – but it's not a PC any more than Xbox and PS4 are PCs, even though they are also built using x86 and AMD GPU hardware. So, conceptually, it really is much more like a console than a PC. Second, the Stadia platform runs Linux and only supports the Vulkan graphics API. Vulkan is really nice – similar in capability to DX12. But, supporting Vulkan isn't trivial for an existing game engine. I suspect a number of developers have relied on things like the dxvk library to port their DX11 game engines to Stadia. That adds overhead and limits the performance that can be achieved. Games that support Vulkan directly are showing much better performance and graphical quality. At the end of the day, game developers are in business to turn a profit. They need to evaluate how much effort it makes sense to put into a port compared to the forecasted return on that investment. The AC:O team had a goal of hitting 30 frames per second, and even though they had a list of potential optimizations they could have added, they stopped when they hit their target frame rate. That let them ship the game on time and at the right cost. Would I like to see 60FPS on that game? Sure. But, I'm also glad they were able to finish it when they planned to. Lastly, I don't think Stadia needs to "convert" anyone necessarily. I have a gaming PC as well, and I play some games there, and some games on Stadia. It gives me more choices than I had before. In my case, it will make it less likely that I will end up buying a new generation of console. But, I'm sure there will be plenty of console gamers who still upgrade, but also use Stadia where it makes sense for them. Stadia is about expanding the market – not (just) stealing pieces of it from existing players.
I'm not going to defend Khoros as being the greatest platform in the world. But, if the alternative was the support.google.com community forum, this is a better option. Stadia would have ended up loo... See more...
I'm not going to defend Khoros as being the greatest platform in the world. But, if the alternative was the support.google.com community forum, this is a better option. Stadia would have ended up looking like the Nest Community over there, with a single giant message board and tag-style categories. That platform doesn't have real threading either – just posts and sequential replies. I would expect things to evolve here as well.
The Stadia Controller should update itself as long as it can access your WiFi network when it powers on. See "Critical software updates to your Stadia Controller" in this link: https://support.google... See more...
The Stadia Controller should update itself as long as it can access your WiFi network when it powers on. See "Critical software updates to your Stadia Controller" in this link: https://support.google.com/stadia/answer/9565956  That said, it sounds like you have a new controller that hasn't been configured yet (and therefore hasn't been added to your WiFi network). It's surprising the app doesn't work on any of your devices. Can I ask what device you have?
At this point, Stadia is not officially supported over a cellular connection. Some people have successfully done that by opening it from a mobile device's Chrome browser in desktop mode, or by having... See more...
At this point, Stadia is not officially supported over a cellular connection. Some people have successfully done that by opening it from a mobile device's Chrome browser in desktop mode, or by having another phone in hotspot mode nearby. I don't know if there are any plans to officially support it over 4G, but I believe Google has discussed 5G as a possibility. Keep in mind Stadia uses a substantial amount of data, so unless you have an unlimited data plan, you could run into data cap throttling or overage charges.