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JohnZoidberg's Posts

No official news I'm aware of, but just a note that the built-in microphone would pick up a lot of button/trigger noise, so it might not be a great solution for this particular use-case. The Google A... See more...
No official news I'm aware of, but just a note that the built-in microphone would pick up a lot of button/trigger noise, so it might not be a great solution for this particular use-case. The Google Assistant feature can still understand your commands with that noise (within reason), but I doubt you want it cluttering up your party chat channel.
Hello @Ferri12345  The Stadia controller has Bluetooth, but it's only used for setup and configuration. It does not support using Bluetooth for gaming. It can be used to play Stadia games over WiFi ... See more...
Hello @Ferri12345  The Stadia controller has Bluetooth, but it's only used for setup and configuration. It does not support using Bluetooth for gaming. It can be used to play Stadia games over WiFi on a Chromecast, a browser, or a supported Android phone. See this help article for more: https://support.google.com/stadia/answer/9605175?hl=en 
Hello @Street_gamer , If by "normal" you mean a non-Ultra Chromecast, then it seems unlikely. Stadia supports two video encoding standards at this point: VP9 and H.264. But, H.264 is really only use... See more...
Hello @Street_gamer , If by "normal" you mean a non-Ultra Chromecast, then it seems unlikely. Stadia supports two video encoding standards at this point: VP9 and H.264. But, H.264 is really only used for Chrome browsers running on devices that don't support hardware decoding of VP9, and it uses a higher bitrate than typical H.264 streams. While the pre-Ultra Chromecasts do have some support for decoding H.264, they do not support VP9, so Stadia would need to deliver H.264 to them as well, and it's not clear their older/slower processors could safely handle the high bitrate H.264 stream without overheating. I'm not saying I have any inside information on that (I don't), but I do have a few decades of experience as an engineer, and that's what I'd be worried about. That said, Google may surprise us at some point. On the other hand, we may see new streaming devices released at the higher end, and that could result in the CCU becoming the new entry level offering (again, I have no inside information, but it's what I would be doing). If that happens, I don't think they'll invest the time in trying to support the older models.
Question for anyone experiencing this issue: Is this problem only happening for Stadia, or does it affect any streaming media through the CCU (e.g., Netflix)?
I certainly wouldn't mind seeing more choices, but allowing custom avatars is problematic, since they have to be moderated for inappropriate content, which means there has to be a way for other playe... See more...
I certainly wouldn't mind seeing more choices, but allowing custom avatars is problematic, since they have to be moderated for inappropriate content, which means there has to be a way for other players to report them, staff to review the reports, and a process for acting on those reports. None of that is impossible, but it's a question of prioritization. @codesplice is absolutely right that you should suggest this using the in-app feedback – I just wouldn't hold my breath.
Hello @PixelAddicted  It should be available now, according to yesterday's post: https://community.stadia.com/t5/Stadia-Community-Blog/This-Week-on-Stadia-New-free-games-coming-to-Stadia-Pro/ba-p/27... See more...
Hello @PixelAddicted  It should be available now, according to yesterday's post: https://community.stadia.com/t5/Stadia-Community-Blog/This-Week-on-Stadia-New-free-games-coming-to-Stadia-Pro/ba-p/27224#  "Try games on Stadia using 4G and 5G with a new Stadia Experiment launching July 28. If you’d like to be part of this Experiment, you can opt in to cellular play by opening the Stadia app on an Android phone, clicking on your avatar in the top right corner, selecting Experiments, and then choosing Use Mobile Data. We’ll have more opt-in programs in the future as we bring even more helpful features to Stadia." It may take awhile to completely roll out to everyone, but I have seen reports from people using it successfully.
I like this suggestion, but I suspect the advice was to actually suggest this directly through the Stadia App itself, using the "Feedback" feature available through the menu that opens when you tap y... See more...
I like this suggestion, but I suspect the advice was to actually suggest this directly through the Stadia App itself, using the "Feedback" feature available through the menu that opens when you tap your avatar in the upper right corner. That's used to send feedback directly to the Stadia team at Google, which may not see it here in the community forums. Since this is a feature suggestion, just turn off the "Screenshot" and "System logs" at the bottom, and type your suggestion briefly in the text field above that.
That Jitter Buffer is pretty big, which may be an indication your internet connection isn't able to provide a consistent stream, and since you're seeing the same issue via WiFi and Ethernet, that poi... See more...
That Jitter Buffer is pretty big, which may be an indication your internet connection isn't able to provide a consistent stream, and since you're seeing the same issue via WiFi and Ethernet, that points at the internet connection itself as well. Is anything else going on over that same connection at the same time? Streaming video, photo uploads, etc.? What is the provisioned speed on the internet connection? Is it reliable in general? What does an internet speed test show?
I can't answer regarding a fire tablet, since I don't have one. But, I have run into this issue as well, and I ended up installing BlueStacks (an Android emulator) on my iMac. I used it just the morn... See more...
I can't answer regarding a fire tablet, since I don't have one. But, I have run into this issue as well, and I ended up installing BlueStacks (an Android emulator) on my iMac. I used it just the morning to purchase Ghost Recon Breakpoint using my $10 credit plus some funds on a Google Play gift card I received. If you can't get the app to work on a Fire tablet, you might look into using BlueStacks instead.
Hello @Forthelios  I believe ESO was claimable by Stadia Pro members only up through the morning of July 16. So, if you just signed up for Stadia Pro, or you didn't claim it before then, you will ne... See more...
Hello @Forthelios  I believe ESO was claimable by Stadia Pro members only up through the morning of July 16. So, if you just signed up for Stadia Pro, or you didn't claim it before then, you will need to purchase the base game to play it on Stadia. Having bought it for a PC or console doesn't make it available on Stadia (just like buying a game on PS4 doesn't make it available on an Xbox). I believe this applies to only the base game, though – any DLC you purchase directly from Bethesda will be available on all platforms you have the base game for. However, you do not need to pay for Stadia Pro in order to play any game you've purchased on Stadia. So, if you just want to play ESO on Stadia, you can buy the base game on Stadia and play it as much as you like for as long as you like – Stadia Pro gives you access to higher resolution and surround sound, along with a growing library of games you can claim. But, it's definitely not required to play games you buy (and isn't required to play multiplayer games you buy, either). I hope this makes sense – Stadia is essentially a "free" console in the cloud, but it still costs Google money to provide. Revenue from game purchases and/or Stadia Pro subscriptions are how Google pays for the service. So, anything you've bought from Bethesda directly isn't getting shared with Google.
Hello @TheProfesser  Red Dead Online is included in the purchase price of the Red Dead Redemption 2 game itself. No other subscription necessary – not even Stadia Pro.
Hello @crakayl  A phone is only used to set things up. It isn't used to stream anything. What you will need is a Chromecast Ultra, and a Stadia controller. You can pick up a bundle of those two toge... See more...
Hello @crakayl  A phone is only used to set things up. It isn't used to stream anything. What you will need is a Chromecast Ultra, and a Stadia controller. You can pick up a bundle of those two together for $99, which is a pretty good deal compared to the cost of each one individually. Stadia is unlikely to work on the browser built in to your TV. In the future, I expect to see support for TVs with built-in Chromecast, though.
@Tony I'm glad to hear it's resolved for you. There were numerous postings to r/Stadia about it, but nothing official.
Back in about 1997, I did some work on what eventually became LTE. Some of the things we developed back then didn't get in to 4G, but are now appearing in 5G. So, yeah – some of this stuff takes awhi... See more...
Back in about 1997, I did some work on what eventually became LTE. Some of the things we developed back then didn't get in to 4G, but are now appearing in 5G. So, yeah – some of this stuff takes awhile to mature, get implemented, and deployed. That said, 5G is going to be an important upgrade, but it will not be life-changing for the majority of people The key is understanding the different frequency bands. The bands we use for 4G today have (relatively) long range and reasonable penetration into buildings (so you can get a phone call while you're at the grocery store). So, they are great for rural and even suburban areas where you don't need high capacity (think of this as being measured in bits per second per square kilometer), simply because there aren't as many people close to each other. In a few areas, you have things like shopping malls or stadiums that need higher capacity, and there are microcell solutions to increase the capacity in those specific areas. But, move into the cities, and things change. Now you have a high density of people and you need more capacity. In that environment, you need each cell to be smaller. This is where using higher frequencies starts to help – they have shorter range to start with, so the cells don't interfere with each other as much (in LTE, all of the base stations are on the same channel as each other). So, for 5G, we have ultra wideband up at around 28GHz, which only has a range of about 500 meters. So, you need to have a lot of base stations to even deploy in that band. It also doesn't penetrate much of anything, so you're not going to be on that band walking around inside a building (unless they've deployed an indoor solution for that building). Honestly, the best use for that band may be replacing the last mile for fixed internet service (which requires either an outdoor fixed antenna or placing a fixed antenna by a window). It may also be useful in a few downtown areas as well as high density environments like stadiums. So, where 5G may have the biggest impact is the mid-band, which is a compromise between what is commonly used today for 4G and the UWB. In the mid-band, we can get more spectrum to support higher speeds. We don't have quite the range of the lower frequencies, but it's much better than UWB. So, I expect to see a lot of mid-band 5G deployment happening in urban and suburban environments, which will be a nice capacity upgrade beyond what's possible with 4G today. But in rural areas? That will all still be the current frequencies for the time being. You'll be able to use many of the 5G improvements on those channels, which will improve things, but it's not going to become an ISP option out there – the numbers just don't add up. All of that said, none of this is revolutionary. The basic modulation schemes and channel structure aren't changing much (there are some new things happening at that layer that allow for more parallelism – it's just still OFDM with beam steering). Some improvements in the network will reduce latency, but the biggest cost in deploying 5G is going to be in upgrading the capacity of the wired network that sits behind the base stations. That's why I don't see bandwidth caps going away for 5G customers. That ended up longer than I'd planned, but the TL;DR is this: 5G is definitely coming, but it will not be a revolution – just a nice upgrade over what we have today. It's also absolutely not dangerous.
Hello @Markryan  There was an issue with Stadia on chromecast yesterday that should be resolved now. Can you check again and report back whether this issue is still affecting you? Thanks.
Hello @tonyv  There was a known issue with linking controllers to chromecast ultras yesterday that should be fixed now. Can you check again and report back whether this is resolved for you at this p... See more...
Hello @tonyv  There was a known issue with linking controllers to chromecast ultras yesterday that should be fixed now. Can you check again and report back whether this is resolved for you at this point?
Strange. It sounds like it's something specific to that TV. Maybe try a different HDMI cable? Is HDR enabled?
Hello @Needa916  I've heard reports in the past about issues with second monitors on some machines. It's possible that port is being driven by on-board video instead of a discrete GPU, which ends up... See more...
Hello @Needa916  I've heard reports in the past about issues with second monitors on some machines. It's possible that port is being driven by on-board video instead of a discrete GPU, which ends up not managing to make hardware video decoding work, overloading your CPU attempting to do it in software (which ends up looking like a network problem). So, I would be digging deeper into what video connections you have and where exactly they're coming from on your PC. You may have better luck by having only the HDTV connected when you play. 
Hello @TekoRaiK  As suggested, using an Incognito window may work. A couple other suggestions are 1) to open a "Guest" window, which is sort of like creating a new browser profile that gets deleted ... See more...
Hello @TekoRaiK  As suggested, using an Incognito window may work. A couple other suggestions are 1) to open a "Guest" window, which is sort of like creating a new browser profile that gets deleted automatically when the window closes; or 2) create a new browser profile for your personal account and log in to your personal Google account from there so you can switch back and forth between those profiles to keep your personal and work accounts separate. If you always use the same work machine every day, option #2 is probably more convenient. But, if it's a shared machine, then option #1 (or using an Incognito window) would be safer.
Hello @Tryde  I would love to see more flexibility here as well, but just FYI, what you're asking for isn't all that easy. Since the clips are from the past, not the future, in order to generate the... See more...
Hello @Tryde  I would love to see more flexibility here as well, but just FYI, what you're asking for isn't all that easy. Since the clips are from the past, not the future, in order to generate them, they currently have to keep the last 30 seconds of game play audio and video in a buffer. When you save a clip, they take the contents of that buffer and save it as a clip. But, since game play continues on, they have to be able to get that buffer saved out quickly to make room for more new audio and video coming in. In order to make the clips longer, that buffer would have to be bigger (and if it's uncompressed video – which I strongly suspect is the case – it's already a substantial amount of memory). Worse yet, making this configurable for each user would require supporting different buffer sizes for different users. So, from an engineering perspective, while I think this is possible, I also think it's relatively difficult. I will hope to be surprised one day by seeing it supported. In the mean time, use the feedback feature in the app to let Google know you want to see this prioritized. If enough people ask for it, they may work on it.