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JohnZoidberg's Posts

Hello @GattoPazzo  When you say "no matter when it's connected straight to the modem", do you mean this issue doesn't occur in that case? If so, I would focus on the Ethernet linkage between your C... See more...
Hello @GattoPazzo  When you say "no matter when it's connected straight to the modem", do you mean this issue doesn't occur in that case? If so, I would focus on the Ethernet linkage between your Chromecast and your router. I would try replacing the cable between them, trying a different port on the router, or inserting an unmanaged Ethernet switch in between them. If you can get to a point where you're sure the Ethernet connections are reliable, then you may need to start investigating the router itself. I am not familiar with that router, but if it has any QoS features, it may be worth looking at those.
Yeah, eARC can carry more than ARC (which is pretty much just toslink over HDMI). It should have enough capacity to carry the full-decoded 5.1 channel PCM. That said, I am not sure this ends up workin... See more...
Yeah, eARC can carry more than ARC (which is pretty much just toslink over HDMI). It should have enough capacity to carry the full-decoded 5.1 channel PCM. That said, I am not sure this ends up working perfectly for every TV, so it may not be a guarantee of success. But, I have my CCU plugged into my receiver, and that works quite well for me, so I don't have to worry about potential eARC compatibility issues. The receiver just needs to support multi-channel PCM coming in from the CCU over HDMI. Most receivers that support HDMI should have no trouble with that. ARC/eARC runs over HDMI as well, but it's in the reverse direction (coming from the TV), so when you connect the CCU directly to the receiver, ARC/eARC aren't in play. I haven't found any official documentation on what audio codec Stadia uses, but I have seen an analysis that claims it uses Opus, a scalable open codec that supports low latency (which is an important consideration for Stadia compared to pre-encoded content like Netflix).
Streaming directly from Stadia to YouTube does not appear to support compositing a local camera stream at this time.
Source material from Netflix (for example) is available with Dolby Digital encoding built in. So, when playing that through the CCU, it just passes it straight through to the TV, which can pass it str... See more...
Source material from Netflix (for example) is available with Dolby Digital encoding built in. So, when playing that through the CCU, it just passes it straight through to the TV, which can pass it straight through the Toslink or ARC paths. However, Stadia audio is not available in that format – it only uses open source codecs for audio. When connected to a receiver directly, the CCU will decode into multi-channel PCM to make 5.1 work. But, since neither toslink nor ARC support 5.1 channel PCM, the TV has to negotiate stereo PCM with the CCU. So, it's not "fishy" – it's a result of a number of constraints conspiring to result in sub-optimal behavior under some conditions.
You'll receive an email with a sort of coupon code for the premiere bundle. You'll use that to place your order in the Google store and go through the standard process at that point, where it will as... See more...
You'll receive an email with a sort of coupon code for the premiere bundle. You'll use that to place your order in the Google store and go through the standard process at that point, where it will ask for your shipping address.
Stadia games are developed for Linux and the Vulkan graphics API. Android does have support for accessing similar APIs via the NDK, but Vulkan is only supported from API level 24 and newer. So, some ... See more...
Stadia games are developed for Linux and the Vulkan graphics API. Android does have support for accessing similar APIs via the NDK, but Vulkan is only supported from API level 24 and newer. So, some Android games may have been developed using OpenGL ES in order to continue working on older devices (to be fair, API level 24 is fairly old, but in the Android world, a lot of devices don't seem to get updated, so there are plenty of devices still running older releases). Point being, while there may be some Android games that could be ported to Stadia, there are plenty that would require a lot more work. Personally, I'd rather see developers focus on creating high quality Stadia-specific games rather than "shovel" an existing library into the platform.
I can't make any guarantees, but I have heard nothing that indicates this type of restriction would occur. The "fine print" on the Cyberpunk 2077 offer makes no mention of the earlier offer, and that... See more...
I can't make any guarantees, but I have heard nothing that indicates this type of restriction would occur. The "fine print" on the Cyberpunk 2077 offer makes no mention of the earlier offer, and that's where something like that would have to be spelled out. The only restriction I see is "while supplies last".
Hello @BigBaldyNose, Can you send this feedback through the Stadia app? That way it can be delivered to the Google team. The Founders Hub here is not a support forum (non-Founders may be experienci... See more...
Hello @BigBaldyNose, Can you send this feedback through the Stadia app? That way it can be delivered to the Google team. The Founders Hub here is not a support forum (non-Founders may be experiencing this same issue, and would benefit from seeing things like this). So, you might also post this in one of the other forums, too.
Hello @belarbi2733  Stadia Pro is a subscription – it should have no impact on your Cyberpunk 2077 preorder and Stadia Premiere controller+chromecast-ultra bundle.
Just recently (November 19th), it was announced that official iOS support is coming soon: https://www.reddit.com/r/Stadia/comments/jx7n9q/stadia_update_november_19_2020/  "Public iOS Testing  - A f... See more...
Just recently (November 19th), it was announced that official iOS support is coming soon: https://www.reddit.com/r/Stadia/comments/jx7n9q/stadia_update_november_19_2020/  "Public iOS Testing  - A few weeks from now, we'll be launching the first phase of iOS support via a web app. In other words, you'll be able to play Stadia games on your iOS devices for the first time. As we test performance and add more features, your feedback will help us improve the Stadia experience for everyone."
Hello @GamingPreferred  That 1650 Super looks really nice – I'm considering that same card for a build my son wants to put together. 
I think my CPU is even older than yours. But, I have an Nvidia 1060 that does the VP9 decoding, and it works perfectly. You could put something like an Nvidia 1030 in there for less money than a new ... See more...
I think my CPU is even older than yours. But, I have an Nvidia 1060 that does the VP9 decoding, and it works perfectly. You could put something like an Nvidia 1030 in there for less money than a new CPU – that should be able to decode VP9 nicely.
Hello @Daanrunena  Terraria is not available on Stadia. Looks like you bought it on another platform – Android, perhaps? You'll need to find the right forum for help with that. This might be a bett... See more...
Hello @Daanrunena  Terraria is not available on Stadia. Looks like you bought it on another platform – Android, perhaps? You'll need to find the right forum for help with that. This might be a better place to start: https://support.google.com/android/?hl=en#topic=7313011 
Maybe (but don't hold your breath). The Stadia controller has something called "tandem" mode: https://support.google.com/stadia/answer/10043273?hl=en which allows another controller (including the Xb... See more...
Maybe (but don't hold your breath). The Stadia controller has something called "tandem" mode: https://support.google.com/stadia/answer/10043273?hl=en which allows another controller (including the Xbox Adaptive Controller) to be plugged in via the USB-C port. However, this does not support mouse and keyboard at this time, and it's entirely possible it never will. I personally would love to see that, but it's likely this feature was developed to enable greater accessibility for those who can't use the standard controller directly, and there just may not be enough of us who'd like to see this to justify prioritizing development of this feature. All of that said, if you want to see it, use the Feedback feature in the Stadia app to let Google know.
If you buy a game on Xbox, do you get a license to play it on Playstation? Point being, Stadia is not a PC. The closest analogy is that it's a console in the cloud. Once you've bought a game on Stadi... See more...
If you buy a game on Xbox, do you get a license to play it on Playstation? Point being, Stadia is not a PC. The closest analogy is that it's a console in the cloud. Once you've bought a game on Stadia, you can play it on any device that supports Stadia (including a browser on a PC – that's how I play Stadia myself).
Hulu, Netflix, Disney+ and Amazon are likely sending multi-channel audio in a Dolby Digital compressed format. Stadia (and YouTube) use an open-source audio compression format that is decompressed on ... See more...
Hulu, Netflix, Disney+ and Amazon are likely sending multi-channel audio in a Dolby Digital compressed format. Stadia (and YouTube) use an open-source audio compression format that is decompressed on the CCU into multi-channel (or stereo) PCM. It's common for TVs to negotiate a stereo PCM format in this case.
Supporting Dolby Digital would certainly be nice. However, it would bring in additional licensing costs. Instead of connecting the CCU directly to the TV, connect it to the audio device (which should... See more...
Supporting Dolby Digital would certainly be nice. However, it would bring in additional licensing costs. Instead of connecting the CCU directly to the TV, connect it to the audio device (which should have an HDMI out that can feed the TV). If needed, an HDMI switch in front of that can make more inputs available.
I believe Stadia 5.1 channel audio is uncompressed coming out of the Chromecast Ultra and that ARC can only support compressed 5.1 channel audio (eARC may be able to carry uncompressed 5.1 channel aud... See more...
I believe Stadia 5.1 channel audio is uncompressed coming out of the Chromecast Ultra and that ARC can only support compressed 5.1 channel audio (eARC may be able to carry uncompressed 5.1 channel audio, but that is a newer technology than plain ARC). If you can connect the Chromecast Ultra directly to your audio system and send just the video from there to the TV, you may have more luck.
Hello @Myrdivar  If the problem doesn't exist when you use incognito mode, then that's a pretty strong indication that this is an issue with one of the extensions you are using. An adblocker, for e... See more...
Hello @Myrdivar  If the problem doesn't exist when you use incognito mode, then that's a pretty strong indication that this is an issue with one of the extensions you are using. An adblocker, for example? Try disabling all of your extensions and then re-enable them one-by-one until you see the issue return to figure out which extension is causing the problem. If it's an adblocker, you may be able to disable it on just the stadia web site.
I do like this answer, but I would also consider starting out playing with Crayta. It has a lot of pre-canned graphical and behavioral options, but you can also dig into the Lua code and add some more... See more...
I do like this answer, but I would also consider starting out playing with Crayta. It has a lot of pre-canned graphical and behavioral options, but you can also dig into the Lua code and add some more customization. It would be a good introduction to game development prior to diving into something like Unity (which will be required at some point).