Its safe to say that we are not going to get any official announcement from Google when/if they upgrade/upscale their hardware for Stadia. Now you may ask yourself, why is that? Check this interv...
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Its safe to say that we are not going to get any official announcement from Google when/if they upgrade/upscale their hardware for Stadia. Now you may ask yourself, why is that? Check this interview with John Justice, skip to mark 23:14 >> https://www.youtube.com/watch?v=MnMDA_FBugU&t=752s Please notice how the interviewer is telling John Justice the following: "You guys have 4K Streaming now, at like 30 frames... you looking to upgrade to 60 frames per second?" John Justice responds: "We can stream at 4K 60FPS now , its up to the game wether you go past". Interesting wouldnt you say? If i were a game developer, and i could just choose between porting a game to Stadia, would i want the player to get choppy 30 FPS or smooth 60 FPS? This is a big lie, here is why: Imagine having Playstation 5 dev kit at your disposal, but the game you have created is such a demanding game, that you really need some more GPU or CPU power to reach that 60 FPS target, let say you need another 20 %. In a real situation, you would cut down the graphics, do some optimizations, and reach 60 FPS, or you would just lock the FPS to 30 and release the game. Here is the exact same situation for Stadia dev kit: Imagine having Stadia dev kit at your disposal, but the game you have created is such a demanding title, that you really need some more GPU or CPU power to reach that 60 FPS target, let say you need another 20 %. You just ask and you shall receive, you call up Stadia Dev team, tell them to increase the GPU or CPU for your dev kit, since its in the cloud. And you gain that 20% more power needed to run your game at 60 FPS. So what happened in this scenario? Lets say Ubisoft dev team called Stadia dev team about AC:Valhalla. Ubisoft Dev team: We need some more juice, 20% GPU/CPU to get to 60 FPS at 4K, or 60 FPS as 1080P Ultra/High atleast.. Stadia Dev team: The number you have dialed is no longer in use. Come on, how stupid do you think the community is? Of course the dev-kit is ALWAYS the limiter, it doesnt matter if the dev-kit is in a datacenter or infront of you, you use what resources you are provided, its not like its a 1 week port, it probably has been in the works for a very long time using the dev-kit. They twisted and turned all the knobs and the outcome is 30 FPS. The community will not crucify you for being truthful.. just dont BS us and talk to us atleast!