@RagingJacob Yea I agree with you on that. Stadia started ok-ish in terms of content and commitment to bring it to the people, but now that the player base is too small (I guess) they just don't care...
See more...
@RagingJacob Yea I agree with you on that. Stadia started ok-ish in terms of content and commitment to bring it to the people, but now that the player base is too small (I guess) they just don't care enough anymore. I really hope they learned from their mistakes with the launch, because THAT was the moment it already failed giving the "haters" and news outlets so many stuff to downplay Stadia.. I don't know if anyone still remembers but: - Pre-launch games: state you get x amount of games during launch and downgrade that number even before launch. News publishers loved it, commenters on those site already stated Stadia was dead before it even launched. - Pre launch Pro confusion: first state you don't offer free games in Pro, just the 4K stuff and then all of sudden even before launch start saying you might do 1 per month, but not even every month. What is it? All this unclear stuff doesn't bring any confidence. Funny thing is we now always get like 4+ games per month, but before launch this was not advertised and a simple excuse for people to not pay. They should have know this question was coming looking at the other subscriptions by competitors. If they would have said you would have 4 to 5 games each month with the subscription, BUT maybe not from the very start that would have been fair and better imo. - Pre launch advertisements: 4k @60fps lol Stadia almost never gets that and afterwards stating it was always advertised as "Up to". Yeah in a very tiny font... To top it of: you pay to play in 4k, but even their parade game Destiny 2 wasn't in native 40 60fps. Again, Stadia became the laughing stock for the gaming community. Play anywhere was a joke as well, more on that later. - Nov 19 Stadia launched and Founders / PE-buyers didn't have their controllers yet. Without controller you couldn't register because you needed a code that came with it. Solution: Started shipping in September/October with a simple message in the box: "Use this code on launch day to start!" Everyone would have had their controllers and people could start testing. Instead, people need to wait for months sometimes and news publishers already started to rant. Yes maybe they didn't want to get too many people playing at once because that could overload the servers, but then just don't take so many pre-orders. Instead people were furious they bought it in jun 19 and received the controller in March 20 (for some, I had mine 2 days after launch lol). - It was Chrome Browser/CCU only, although it was already advertised as "play anywhere". This is clearly a technical failure back then and they should have postponed until that was fixed because it took the "cloud" out of cloud gaming. Play anywhere was bad advertisement. It is already fixed quite well, but now its too late. - You could only play with controller. So even when you were on PC, mouse and keyboard was not supported. These are just a few simple things which were completely wrong when they launched this product and it is clear this was extremely rushed, just to be the first "non-beta" platform out there, but in the end, the launch was so terrible that the gaming community didn't take it serious and like every news outlet that even mentioned stadia would be negative about it, simply because Google made it so easy to hate on it. And then they finally had a very big GREAT moment: Cyberpunk launch. Everyone and their mother was positive about Stadia. The game ran smooth and it became quickly clear that Stadia was THE platform to play the most anticipated game of the year on (although the game was a mess). Where in hell were the advertisements? Why weren't their any Google Search Ads / Google AdSense Ads / YouTube Ads / Android Ads? There was completely NO advertisement on it. H*ll I would even advertise it as quickly as possible on television because it was real awesome news. Get a cooperation going with the developer (CDPR) and make something out of it. But no, instead they mentioned 2 months later that SG&E was closing down. Again every news outlet started writing how bad that was. To the community Stadia was still new and what exactly was closing down? Confusion and negativity again. Google turned a positive sense about Stadia in a very bad one within approx. 60 days lol. And after that nothing real good ever happened again to Stadia. No Connects, No events, no presence at any of the game shows, no interviews at big news publishers. Jade Raymond was a big name: she left. John Justice was a big name: he left. Phil Harrison has completely vanished. There is no Phil Spencer (Xbox), there is no Jim Ryan (Sony). Stadia seems to be without any form of leadership at least that how it looks like. Now with immersion stream for games or whatever I doubt there will ever be a good boost for Stadia. ISG sounds like a great promotion, but Stadia replied on Twitter that a game published on ISG don't have to come to Stadia. You can publish your game for ISG OR Stadia, it's not an AND AND situation. So yea... Stadia... it seems to be over or at least Google is doing everything in their power to make it look like that. I feel so mislead and let down, i'll probably never buy something from Google (Stadia/Nest/Fitbit). it's just too clear Google doesn't know what to do with paid products.