DF actually put RDR2 at 1440p upscaled, 30fps. It more closely matches PS4 Pro. This is maddening when the TFLOPs have been "next-gen" since launch (slightly higher than PS5). The reasons for this ha...
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DF actually put RDR2 at 1440p upscaled, 30fps. It more closely matches PS4 Pro. This is maddening when the TFLOPs have been "next-gen" since launch (slightly higher than PS5). The reasons for this have to be on Google's end in not pushing developers to make their code utilize the hardware, because the hardware is/was clearly there. The only game that I know of that did so was Rise of the Tomb Raider. But, now that PS5 and Xbox S: X/S are out, the advantages Stadia brings are non-existent. Play anywhere? You have XCloud or PS Remote Play. Highest TFLOPs? Never used and not anymore. Vast games library? No. Highly populated online community for multiplayer? No. It's really a sad story for Google, but ultimately for us. I bought Stadia very early, but Google should be held accountable for terrible messaging, because they really didn't market this service well, nor are they running it against the competition well either. When I am able to get a PS5 or Xbox S: X I will be cancelling my Stadia account. (Also because surround sound doesn't work through ARC!? Madness, again.)