In Destiny and pubg the trigger deadzones are non existent this cause promlems in desting as a warlock i put any bit of pressure where you rest fingers the LT or RT it will ads or shoot so when using warlick jump an LT pysh will make me fall to death if jumping gap, in pubg a slight bit of pressure on RT will shoot and give away position it really bad.
Some games have a deadzone I tried pubg and destiny dont and also no settings within to change but that has never been a problem on PS or xbox. Tried 2 stadia controllers and they are both same controllwr isnt broke its the way it was made.
Who do we blame for this, google for not even putting a 3% deadzone as standard and giving us zero options to change this or the devs for not working around it and giving us settings?
I think in that case it makes sense if you let them both know about the issue.
For Stadia you can leave feedback to the developers by tapping your profile picture in stadia.google.com or the Stadia app and selecting "feedback".
For the developers, you would need to check out their website to see if they have any contact-option.
I feel like they should already be aware and am amazed it made through testing, with you being a stadia guide can you not forward information direct and give us some feed back on if they plan doing anything because I consider return my chromecast and just use xbox controller via chrome where it works fine.
I have posted this in feedback a couple of times in the last few weeks.
The slightest feathered touch activates the trigger which can often lead to unintentional shots being fired (happened a few times on stealth games now!). And I agree a little more control over this would be helpful. If not being done by the development teams, then a controller setup option in the Stadia Overlay would be a great addition.
Yes you have to love being stealthy in pubg and accidentally firing a shot when getting ready for a sneak attack, i didnt renew my pro because of it but still keeping my ccu because everythibg else is great.