Hi,
during a good co-op time with Baldur's Gate III yesterday, i had a massive connection quality drop, the game dropped a lot of frames and the picture was blurry. after i've debugged my connection i could not find any problem at all (13ms ping, full down and up capacity). So i launched another game and i did not have any problems, i rejoined BG3 and the problem there also disappeared.
My theoretical question:
BG3 is an early access game, so i also expect performance drops, caused by the game itself. How does Stadia react to a game which becomes unresponsive and stutters? could this also lead to a "poor network quality" false flag, because the game cannot respond correctly?
Interesting perception! I had the same experience multiple times on PUBG on Stadia. Suddenly a massive frame drop, blurred picture and I got kicked out of the game. Luckily, I could join in quite quickly and could resume playing (in the case I was still alive). I'm playing on LAN, so no wireless connection issue.
It would be interesting to know what's the technical reason behind this!
Well, never mind, I can't play PUBG on Stadia anymore, because they removed keyboard mouse support, but that's another story.
Another interesting thing with PUBG:
everytime the game loads (title screen), connection quality drops to "bad" during the loading screen
Yes, it's an old thread, but i'm pretty sure now that the in-game performance does have an influence on the conneciton quality indicator. i think whenever the game is not responding to some sort of heartbeat from the stadia SDK, stadia thinks the connection quality is bad, which results also in a short degraded picture quality (because auto adjustments). you can observe this during the PUBG loading phase for example.
So, to sum it up: if the game struggles to perform well, it could give you a bad signal warning, even if your connection is stable.