Luna = Windows
Stadia =Linux
So basically no matter what they do Stadia will always be second to Amazon now... Unless they ditch Linux in favour of Windows?
I am struggling to imagine developers porting and supporting games on linux if there isnt the player base available.
Stadia will struggle to get the players who want a vast library. Catch 22 really.
Depends on what you mean.
Stadia runs on a linux base, but a Stadia game =/= a linux game. Google have/are putting a lot of work in to developer/engine tools to make porting to Stadia far simpler, and what accounts there are by devs in the wild indicate that it's pretty simple if you already have a PC build.
Stadia has its own QA and requirements though, which can need extra effort - FPS stability, controller swapping, etc.etc.
The upshot of this is that a game launched on Stadia is already plugged in to Stadia's underlying backend systems and processes. Google can develop functionality and not require any involvement from developers on back catalogue because the interfaces were already there.
At the moment, I've not seen anything that indicates Luna is anything more than a streaming games launcher a la Geforce Now. It doesn't really seem to be a 'platform' - there's no system-level party/matchmaking, for example. Retconning something like that is going to be a PITA for the current catalogue. The only comment on this from Luna was that they intend to support the individual publisher's social functions.
Luna's channel structure is also going to be a limitation for games arriving. Nobody will be playing CP2077 on Luna this week.
So yes, it would seem it's easier to get a game on to Luna than Stadia, but that doesn't mean Stadia is going to fall further and further behind because it's not the only consideration.
Love this answer.
Well running it on Windows as Luna does can give you some benefits for developing.
But the Stadia way, running it on linux, it is more efficiënt so it should be able to run better with less hardware.
My opinion it is a better solution because of optimizing and more future proof. ![]()
$
Its about commercial arrangements, exclusivity and service level arrangements fundamentally.
Development teams are somewhat slaves to publishers, and the arrangements they make, regardless of the preferred platform.
Its frustrating as a player, but development for one doesn't mean development for another. The best thing a platform can do is get a user base that makes it financially daft to NOT develop for it.
Now we are talking
Stadia currently has two handicaps.
Anyway Google has already moved to contract advertising for 1 billion.
You just have to be patient, not despair, and learn to settle for what you get right now.
Stadia is a Console, not a typical on but its a console nonetheless. Luna is a windows based service. On stadia the devs need to build a specified version, just like on any other console. Meanwhile on Luna the devs just need to "upload" their windows based games.
Its not fair for Stadia to compare it to Luna or GFN because those services offer the PC variant of the game.
Luna hasn't got a single new AAA game since it launched in open wave based admittance beta from two months ago. So much for being competition.