I know this test exists, but it doesn't show any latency results (only throughput). Furthermore, that only gives us a very basic "snapshot", whereas we also need to know how stable our latency is across a longer time period (e.g.: a few minutes, hours or even a day).
We all have to acknowledge that, as more of us start moving to Stadia, our ability to play our games will be heavily determined by a very specific factor: the latency and the jitter that our internet connection will have against the closest Stadia server.
This can vary wildly between cities, and even between different ISPs inside the same city, which means that choosing the wrong ISP (or moving to an area without the right service) could suddenly render our whole Stadia library worthless... which is a bit scary.
I work in the telecom industry, and I know how challenging it can be to troubleshoot these kind of issues. For instance, I've seen very fast connections (>100 Mbps) with good pingtest results (<10ms) that are actually completely useless for real-time services like Stadia, because they suffer from constant latency spikes every X seconds.
So my question is: could we please get a better way to both test AND monitor our latency against Stadia servers? I think it would be key to ensure we make well-infomed decisions about Stadia and our ISPs in the future.
Agreed and seconded. Hopefully, this detection update happens before Stadia comes to the other countries as well.