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Motionmaker
Stadia Player
Stadia Player

I have a big issue with the current headset sound config solution (or maybe i missed the way to setup that): 

normally i use the headset only for the communication between me and my team mates. The Game sound should go through my 7.2 sound system. But that will not work with Stadia. If i connect a headset, the whole sound goes through the headset and the av receiver dont get the gaming sound. It is impossible to split the chat from the Game sound. 

Other plattforms handle that perfectly (PS, XBOX, PC etc.) since years, so it IS possible. As long i cant chat via headset and listen the game sound through my AVR, i need to use other communication solutions like Discord. This is not 2022, please check and change that. 

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codesplice
Gold Stadia Guide
Gold Stadia Guide

You aren't missing anything as far as I'm aware; Stadia just doesn't currently support splitting the audio output across multiple devices. The game audio and game voice chat goes to the same speakers. That's definitely something that I've seen other users mention, and I hope that Stadia will add support for splitting the audio streams in the future.

To that end, please be sure to use the feedback option in the Stadia app to share this suggestion directly with the development team. That's the best way to make sure it gets seen and reviewed by the team, though please understand that they won't typically reply to feedback submissions. 

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codesplice
Gold Stadia Guide
Gold Stadia Guide

You aren't missing anything as far as I'm aware; Stadia just doesn't currently support splitting the audio output across multiple devices. The game audio and game voice chat goes to the same speakers. That's definitely something that I've seen other users mention, and I hope that Stadia will add support for splitting the audio streams in the future.

To that end, please be sure to use the feedback option in the Stadia app to share this suggestion directly with the development team. That's the best way to make sure it gets seen and reviewed by the team, though please understand that they won't typically reply to feedback submissions. 

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