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Masterkicker
Founder
Founder

Dragon Ball xenoverse 2

Hello. When stadia was first anounced it was said that dragon ball xenoverse 2 was going to be in the initial roster. Will it be available anytime soon??
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14 Replies
Chufu
Platinum Stadia Guide
Platinum Stadia Guide

Well @Masterkicker, Google did at least say they release that game in 2019, so they still have 18 days (including today) to fulfill that promise. :beaming_face_with_smiling_eyes:

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Mad_Dog_Bravo
Community Member

@Chufu Well they said they "expect" rather than promise of guarantee.

Over the next six weeks, we also expect that Borderlands 3Tom Clancy’s Ghost Recon: BreakpointDragon Ball: Xenoverse 2 and Darksiders Genesis will be playable on Stadia.

So, it is still within the realms of possibility, although I dread to think of the backlash that would cause, a delay could be announced.  Breakpoint is an interesting one, initially it was supposed to be 2020 IIRC, then November 2019, and now December 2019.

But all it takes is someone with enough courage/clout to pull the plug on a release for QA reasons, never a nice thing, but shipping with a howler can sometimes be worse.  I've worked in s/w development for long enough to know that sometimes release date have to slip.

 

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Nilas
Founder
Founder

Does stadia needs significant additional ressources to port games ? I thought the machines they're using are pc. I can see why it takes a few days though (have the stadia controllers natively, set up graphics, doing tests), but i guess it shouldn't need deep programming efforts.
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Mad_Dog_Bravo
Community Member

@Nilas :

It has its own API, different controller functionality, Crowd Play, Crowd Choice, Stream Connect, State Share, custom GPU etc. I don’t believe for one minute that a port is straight forward.  If it was there would have been significantly more than 22 titles at launch IMHO.

Stadia uses a linux based O/S with Vulkan; Unity code has to be IL2CPP compatible, and I guess that there are a bunch of restrictions for the Unreal engine too, aside from being compatible with the appropriate engine version that supports the Stadia SDK.

Yeah, the more I think about it, the concept of a quick port just gets thrown out of the window IMHO. 

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mcnichoj
Founder
Founder

Google themselves said porting would be easy. Still takes more than a day to do it and then check that everything is working.

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Mad_Dog_Bravo
Community Member

@mcnichoj : I still don't see it being a straight forward task. Obviously depending on what the code is like to begin with, but custom rendering plugins and shaders will need to be rewritten to support Vulkan. Native O/S plugins will need to be compatible with a Linux O/S, and that doesn't cover engine differences or the new API calls. 

I think that there is more marketing talk about “easy” vs “realistic”.  Programmers typically don’t believe in easy ports, they’ve had their fingers burned too often with that kind of promise before. 

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Nilas
Founder
Founder

I had a thoughts on this and more questions come to mind.

Since Uplay+ is coming to Stadia in 2020, which means all Ubisoft games playable through Stadia, how will they do that, if each game has to be ported separately ?

As I said I can understand there's some work for the stadia features, there's some work for the controller, settings and tests. But the port itself cannot require so much efforts.

So far developers needed to do with current limitations of each existing consoles and current hardware available on computers. On the other hand, Stadia is supposed to be evolutive and adapt to what's made by developpers.

I have a theory coming up then :

My understanding is that Google develops their evolutive OS to be compatible with everything. As soon they know a developer wants their games on Stadia, they check the engine used and they make their system compatible with it. It's work for Google but not for the developers. It could explain why there are not too many games offered yet, as the Google systems are still new, they didn't work on all different engines yet.

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Mad_Dog_Bravo
Community Member

@Nilas : In short, UPLAY+ will arrive as a service on Stadia, but it won't have the same library of titles that you see on the PC equivalent.   No different to what you see on XBox GamePass and the PC equivalent there isn't always a 1:1 correlation, and likewise the same situation that you see with EA's Orgin Access for XBox and PC there are differences.

So, will you see the same 114 titles currently available on UPLAY+ available on Stadia when it has the UPLAY+ service, I would say not.  Could you imagine the amount of work and effort that it would take to port all these titles over and to test and QA them... reality check...it's just not going to happen, Ubisoft don't have the resources to tie up on all of that work without a massive hit on their existing development strategy.  At least that is my belief.

I'm not expecting anytime soon that suddenly every PC game is just going to appear on Stadia, I expect that the games that make it over initially are those that are:

  1. Best suited for the target devices supported by Stadia
  2. Controller friendly and not keyboard intensive
  3. Financially sound for the publisher
  4. Port easily due to supported engine type and version

We are unlikely to see anything based on CRYENGINE until such time that Crytek release a compatible version of their Engine, and so far we have only heard of Unity and Unreal engine support for Stadia, so it could still be some time to go before we start seeing games running with other engines IMHO.

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Xevioso
Founder
Founder

@Nilas I think @Mad_Dog_Bravo answered most of your points about Uplay+. I just wanted to add... I don't think it's going to be very difficult to port the games. The infrastructure is almost surely in place, that's how they ported AC Odyssey during the beta. Licensing deals with the publishers is going to be the difficult part. But the capability is already in place and has probably been being tweaked and perfected since the beta.

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Xevioso
Founder
Founder

Also I'm not saying @Mad_Dog_Bravo is wrong. I just think that it's been a year since the beta ended and Ubisoft had been basically a partner in this since then. So there has been time to dedicate resources to the effort. I think it's obviously not done, but it's not as far from completion as we might think.

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danieljudge80
Community Member

@Masterkicker just in case you missed it, Dragonball Xenoverse 2 is it now in the stadia store

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Masterkicker
Founder
Founder

Yes!!! i just got it.
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omnikami
Founder
Founder

Anyone else having trouble with no users in Dragonball Xenoverse 2

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Masterkicker
Founder
Founder

Yes! i am.....also is there a way to play versus mode only against PC???? i keep getting thrown right into story mode
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