Hello together,
have Stadia a Roadmap when the 21:9 Function will be released?
I have an Ultrawide and Gaming in 16:9 seem to be ok but the left and right bars is annoying.
@Zotath as someone that also use ultra wide monitor, I definitely can relate. You're definitely not the person that have requested this feature, and definitely won't be the last. Unfortunately, currently there's no official confirmation regarding ultrawide being supported. When (if?) It happens, I'm sure we'll here it through this community, news and social media.
Make sure to submit feedback through the Stadia app. The more people asking the same feature, the better chance it can happen (if the request is within reasons, obviously)
Hi,
There's currently no information on support for additional resolutions or aspect ratios. With the exception of phone screens, which are all sorts of different aspect ratios, screens that aren't 16:9 are very uncommon and I would honestly doubt there's that much demand for it overall.
@Zotath as someone that also use ultra wide monitor, I definitely can relate. You're definitely not the person that have requested this feature, and definitely won't be the last. Unfortunately, currently there's no official confirmation regarding ultrawide being supported. When (if?) It happens, I'm sure we'll here it through this community, news and social media.
Make sure to submit feedback through the Stadia app. The more people asking the same feature, the better chance it can happen (if the request is within reasons, obviously)
I use the App and give Feedback. I hope it will lunch this year
I have two 29 and 34" ultrawide monitors and two more 23" 16:9 monitors that I use as a second screen for my laptops, but I definitely use 21:9 on my PC gaming screens.
Thank god my TV is 16:9.
Utrawide gives more performance problems for that reason it is more standardized 16:9 to develop games.
I think stadia should have a 'Display adapter' (emulate the user's screen as the output device) on their cloud machines that simply matches the user's resolution and aspect ratio, and then send the image data through their compression pipeline and out to the user. That would bei the 'easiest' solution and work with every ratio and pixel count.