@Steveoh : I'm seeing a similar situation today. Yesterday, no issues whatsoever, today...terrible. In-game I'm getting a fluctuation between OK and Good, yet the projectstream is happy to report "Based on your current download speed of 524.008 Mbps, we expect that you’ll have a high-performance gaming experience on Stadia.", So much for the pixelation and frame skipping that I'm currently experiencing.
I also suspect that the issues are more related to the Stadia infrastructure than anything that I would have control over on my home network.
Performance to London based ISPs is as I would expect in the 540-550Mbps range, heck I'm getting 550Mbps to Rotterdam in the Netherlands albeit with a 16ms hit instead of the 7-10ms I would normally expect to see to London (40 miles away from my home location).
Which makes me think that the projectstream gizmo is only reporting as far as the M-Lab server in whatever data-centres they are placed, and that it isn't really giving a true reflection of the end-to-end performance that we are getting in the game....
Still early days, I'm sure that the tech folks and network folks will figure out the improvements that are required to make it usable, they're certainly going to have to once more users are online and higher resolutions become available.
Sorry to hear you are also having a rough time, but also glad that it's not just me!
I can understand at the start, video has the ability to buffer first, but then the quality is perfect for the next 1.5hrs for a movie. stadia seems to randomly drop quality and at a lower resolution.
Probably just growing pains. I am willing to wait for Google to figure it out.
@KidMagie @Steveoh : I’m using wired cat 6 ethernet for most of my home infrastructure, certainly that is the case for my desktop and ccu connectivity, I have WiFi setup purely for most other devices (mobile/tablet/laptops/printers) and of course the Stadia controllers as well.
I’ll have a look later today and see how Stadia is performing.
Took a look again and still getting good speed reported but large amounts of skipped frames, not just a few frames, but large gaps in gameplay, not very helpful when playing Fusion and suddenly the bike appears a good part down the track...still a lot of work necessary to make fluid gameplay IMHO.