Sorry for having such a long question, but ... When gaming online on a normal console there is a small delay from the request packets going from the console to the server responsible for hosting the session, and then the response arriving back at console. Stadia is more or less a streaming service, meaning my games run on a server somewhere, and I only get the frames that correspond to my input. That means that there will be a similar overhead to the online gaming example. What happens though when I play an online game? I’m only interested in the architecture, not the methods they use to reduce latency. I want to know ... does Stadia have special servers that run online games so that the overhead happens ones? Or do they send the input I send them to the game’s dedicated server, which sends it back to stadia, which sends it back to me? This question is better asked to a Stadia engineer, but I couldn’t find another way to contact them.